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February 16, 2008 D slower than C++ in compile time | ||||
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Gregor once explained why build tools need to call DMD once per file: http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=57473 This makes dsss look like it is slow, but actually this is a concequence of a DMD workaround. For the DWT library this would lead to compile times >15 minutes! In the past I found the compile times always a big argument for D. Hopefully this point gets attention at digitalmars ;) |
February 16, 2008 Re: D slower than C++ in compile time | ||||
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Posted in reply to Frank Benoit | Frank Benoit escribió:
> Gregor once explained why build tools need to call DMD once per file:
> http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=57473
>
>
> This makes dsss look like it is slow, but actually this is a concequence of a DMD workaround.
>
> For the DWT library this would lead to compile times >15 minutes!
>
> In the past I found the compile times always a big argument for D. Hopefully this point gets attention at digitalmars ;)
Descent will probably do incremental compiling in the next release. Does what Gregor say also affects it? If so, vote++ :)
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February 16, 2008 Re: D slower than C++ in compile time | ||||
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Posted in reply to Ary Borenszweig | Ary Borenszweig wrote:
> Frank Benoit escribió:
>> Gregor once explained why build tools need to call DMD once per file:
>> http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=57473
>>
>>
>> This makes dsss look like it is slow, but actually this is a concequence of a DMD workaround.
>>
>> For the DWT library this would lead to compile times >15 minutes!
>>
>> In the past I found the compile times always a big argument for D. Hopefully this point gets attention at digitalmars ;)
>
> Descent will probably do incremental compiling in the next release. Does what Gregor say also affects it? If so, vote++ :)
IIRC, Gregor made this change because all-at-once compilation causes some code generation errors/bugs because some code generated code is not marked correctly. I don't remember the details, though, or what it exactly affects..
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February 16, 2008 Re: D slower than C++ in compile time | ||||
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Posted in reply to Alexander Panek | Alexander Panek schrieb: > Ary Borenszweig wrote: >> Frank Benoit escribió: >>> Gregor once explained why build tools need to call DMD once per file: >>> http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=57473 >>> >>> >>> This makes dsss look like it is slow, but actually this is a concequence of a DMD workaround. >>> >>> For the DWT library this would lead to compile times >15 minutes! >>> >>> In the past I found the compile times always a big argument for D. Hopefully this point gets attention at digitalmars ;) >> >> Descent will probably do incremental compiling in the next release. Does what Gregor say also affects it? If so, vote++ :) yes. > > IIRC, Gregor made this change because all-at-once compilation causes some code generation errors/bugs because some code generated code is not marked correctly. I don't remember the details, though, or what it exactly affects.. is the link not working? |
February 16, 2008 Re: D slower than C++ in compile time | ||||
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Posted in reply to Ary Borenszweig | It will if I want to do any incremental compiling, which is what I've started in Trunk. It's not too late to change this, so I think I'll make an option "allow incremental compilation" or something. If that's off, it'll just pass the compiler a huge list of files. A era fix would be awesome though.
Ary Borenszweig Wrote:
> Frank Benoit escribió:
> > Gregor once explained why build tools need to call DMD once per file: http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=57473
> >
> >
> > This makes dsss look like it is slow, but actually this is a concequence of a DMD workaround.
> >
> > For the DWT library this would lead to compile times >15 minutes!
> >
> > In the past I found the compile times always a big argument for D. Hopefully this point gets attention at digitalmars ;)
>
> Descent will probably do incremental compiling in the next release. Does what Gregor say also affects it? If so, vote++ :)
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February 16, 2008 Re: D slower than C++ in compile time | ||||
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Posted in reply to Frank Benoit | Frank Benoit wrote:
> Gregor once explained why build tools need to call DMD once per file:
> http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=57473
>
>
> This makes dsss look like it is slow, but actually this is a concequence of a DMD workaround.
>
> For the DWT library this would lead to compile times >15 minutes!
>
> In the past I found the compile times always a big argument for D. Hopefully this point gets attention at digitalmars ;)
Ditch DMD for serious work. And the frontend has enough bugs....
It would be nice Walter could add a couple people who just manage bugfixes, then put the dmd frontend on dsource.
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February 16, 2008 Re: D slower than C++ in compile time | ||||
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Posted in reply to Frank Benoit | Frank Benoit Wrote:
> Gregor once explained why build tools need to call DMD once per file: http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=57473
>
> This makes dsss look like it is slow, but actually this is a concequence of a DMD workaround.
>
> For the DWT library this would lead to compile times >15 minutes!
>
> In the past I found the compile times always a big argument for D. Hopefully this point gets attention at digitalmars ;)
I don't understand from that link what the problem is. Is there any situation where if you pass a complete list of D files to DMD that it won't generate the correct code? Or is this isolated to situations where you're trying to incrementally compile, which has never worked all that great with DMD and will very quickly be slower than calling it with everything? All Gregor says is that it produces larger executables than strictly necessary which is a problem, sure, but a completely usable workaround and far from the show-stopping bugs that should be Walter's primary concern right now.
There may be a way to build a more intelligent linker that can produce tighter executables based on knowledge about how D works. I'll look into it, but I can't guarantee when.
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February 16, 2008 Re: D slower than C++ in compile time | ||||
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Posted in reply to Burton Radons | Burton Radons wrote: > Frank Benoit Wrote: > >> Gregor once explained why build tools need to call DMD once per file: >> http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=57473 >> >> This makes dsss look like it is slow, but actually this is a concequence of a DMD workaround. >> >> For the DWT library this would lead to compile times >15 minutes! >> >> In the past I found the compile times always a big argument for D. Hopefully this point gets attention at digitalmars ;) > > I don't understand from that link what the problem is. Is there any situation where if you pass a complete list of D files to DMD that it won't generate the correct code? Or is this isolated to situations where you're trying to incrementally compile, which has never worked all that great with DMD and will very quickly be slower than calling it with everything? All Gregor says is that it produces larger executables than strictly necessary which is a problem, sure, but a completely usable workaround and far from the show-stopping bugs that should be Walter's primary concern right now. > > There may be a way to build a more intelligent linker that can produce tighter executables based on knowledge about how D works. I'll look into it, but I can't guarantee when. The link problems have usually stemmed from trying to build libraries which are then built into an application. Typically the compiler has been so focused on creating objects for an executable, that there has been missing and/or conflicting symbols if building an library instead. This has in particular been a problem with templates, template instances and so. -- Lars Ivar Igesund blog at http://larsivi.net DSource, #d.tango & #D: larsivi Dancing the Tango |
February 16, 2008 Re: D slower than C++ in compile time | ||||
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Posted in reply to Christopher Wright | Christopher Wright wrote: > Ditch DMD for serious work. And the frontend has enough bugs.... > > It would be nice Walter could add a couple people who just manage bugfixes, then put the dmd frontend on dsource. Ideally Walter would release his pile of test cases. He's said that one problem with patches on Bugzilla is that you can't be sure whether they don't break something else. Well, the problem is that whoever writes the patches can't be sure either, since he doesn't have all the tests Walter uses. If we had the tests, we could write patches for the frontend and be able to unequivocally state that they work. Plus, it'd help in understanding the frontend code - "if I change this all of these stop working, why is that?" - which in turn may lead to more patches. -- E-mail address: matti.niemenmaa+news, domain is iki (DOT) fi |
February 17, 2008 Re: D slower than C++ in compile time | ||||
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Posted in reply to Matti Niemenmaa | Matti Niemenmaa escribió:
> Christopher Wright wrote:
>> Ditch DMD for serious work. And the frontend has enough bugs....
>>
>> It would be nice Walter could add a couple people who just manage bugfixes, then put the dmd frontend on dsource.
>
> Ideally Walter would release his pile of test cases.
Isn't that dstress? There's quite a lot of test code there...
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