Thread overview
disappointed with my code
Mar 18, 2008
Saaa
Mar 18, 2008
Bill Baxter
Mar 18, 2008
Saaa
Mar 18, 2008
Bill Baxter
Mar 18, 2008
Saaa
March 18, 2008
I've got this feeling my code is crap and being written in D, it could be beautiful but I just lack the expertise.

But as the code is proprietary I can't just show it to everybody.

I really don't like the look of my code :(
(1500 lines and will probably go to ~10000)

Does anybody have any advice on making your code cleaner, maybe some nice temple code, a few tricks?

I know this is a dumb thing to ask, I just got fed up with my code.



March 18, 2008
Saaa wrote:
> I've got this feeling my code is crap and being written in D, it could be beautiful but I just lack the expertise.
> 
> But as the code is proprietary I can't just show it to everybody.
> 
> I really don't like the look of my code :(
> (1500 lines and will probably go to ~10000)
> 
> Does anybody have any advice on making your code cleaner, maybe some nice temple code, a few tricks?
> 
> I know this is a dumb thing to ask, I just got fed up with my code.

Is there really nothing you can give as an example?

Are you writing in a procedural style?  OO-style?  What is it you don't like about your code?  Are you repeating yourself a lot?  Do interfaces between components seem to be too confusing or reveal too much implementation detail?  Say more about what sorts of problems you have.

--bb
March 18, 2008
>
> Is there really nothing you can give as an example?
>
> Are you writing in a procedural style?  OO-style?  What is it you don't like about your code?  Are you repeating yourself a lot?  Do interfaces between components seem to be too confusing or reveal too much implementation detail?  Say more about what sorts of problems you have.
>
> --bb

No OO, all procedural I think.
Lets just say I write in a C-style in D.
Just recently I included the use of packages.

I think my main problem is that my program goes through a certain amount of
stages (game) but all I could come up with is:
enum { INTRO, LEVEL_1, LEVEL_2,etc}
and everywhere do things like this:
if(stage==LEVEL_1 || stage==LEVEL_2) ...

A lot of times do things need to wait a few iterations, which I solve by adding local variables which count till zero.

I expect that with every 'oh is that possible' reply' my code will be a lot more pleasing.


March 18, 2008
Saaa wrote:
>> Is there really nothing you can give as an example?
>>
>> Are you writing in a procedural style?  OO-style?  What is it you don't like about your code?  Are you repeating yourself a lot?  Do interfaces between components seem to be too confusing or reveal too much implementation detail?  Say more about what sorts of problems you have.
>>
>> --bb
> 
> No OO, all procedural I think.
> Lets just say I write in a C-style in D.
> Just recently I included the use of packages.
> 
> I think my main problem is that my program goes through a certain amount of stages (game) but all I could come up with is:
> enum { INTRO, LEVEL_1, LEVEL_2,etc}
> and everywhere do things like this:
> if(stage==LEVEL_1 || stage==LEVEL_2) ...
> 
> A lot of times do things need to wait a few iterations, which I solve by adding local variables which count till zero.
> 
> I expect that with every 'oh is that possible' reply' my code will be a lot more pleasing. 

Ah, game code.  Well I'll let the game programming folks take this one, then.  ;-)

If you can't show your code, then perhaps the best thing you can do is to read the code of existing games that people have made with D.  I know Kenta Cho has code you can look at (http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html).

Probably others can suggest examples of what they think are nicely coded games in D.

--bb
March 18, 2008
Most game code I see is OO (I don't get the hint :)
And I don't mean to brag, but this game is a bit more complex than most D
game code I've seen:
Every single moving object has its own artificial intelligence, from
reinforcement learning to spiking neural networks.

I think I just need those simple things like I saw in odefu: main.d

static ~this()
{
 SDL_Quit();
 DerelictGL.unload();
 DerelictSDL.unload();
}

See, I like that code :)

Its just simple things like tese that make code beautiful.

(btw, ABA games is how I got to know D)


>
> Ah, game code.  Well I'll let the game programming folks take this one, then.  ;-)
>
> If you can't show your code, then perhaps the best thing you can do is to read the code of existing games that people have made with D.  I know Kenta Cho has code you can look at (http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html).
>
> Probably others can suggest examples of what they think are nicely coded games in D.
>
> --bb