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May 30, 2008 How to protect members of constant object from modification. | ||||
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For example I have the following class: //______________________________________________________ class A{ uint someVariable; // other fields and methods... static const global; static this{ global = new A(...); } } void main(){ // A.global = new A(...); // error, it's ok. A.global.someVariable = 3; // no error, it isn't ok } //______________________________________________________ |
May 31, 2008 Re: How to protect members of constant object from modification. | ||||
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Posted in reply to Zarathustra | "Zarathustra" <adam.chrapkowski@gmail.com> wrote in message news:g1oehm$1h7p$1@digitalmars.com... > For example I have the following class: > //______________________________________________________ > class A{ > uint someVariable; > // other fields and methods... > static const global; > > static this{ global = new A(...); } > } > > void > main(){ > // A.global = new A(...); // error, it's ok. > A.global.someVariable = 3; // no error, it isn't ok > } > //______________________________________________________ Use D2? |
May 31, 2008 Re: How to protect members of constant object from modification. | ||||
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Posted in reply to Jarrett Billingsley | "Jarrett Billingsley" <kb3ctd2@yahoo.com> wrote in message news:g1qakf$jlg$1@digitalmars.com... > "Zarathustra" <adam.chrapkowski@gmail.com> wrote in message news:g1oehm$1h7p$1@digitalmars.com... >> For example I have the following class: >> //______________________________________________________ >> class A{ >> uint someVariable; >> // other fields and methods... >> static const global; >> >> static this{ global = new A(...); } >> } >> >> void >> main(){ >> // A.global = new A(...); // error, it's ok. >> A.global.someVariable = 3; // no error, it isn't ok >> } >> //______________________________________________________ > > Use D2? Or, well, don't have public fields. That's pretty well-accepted as something you don't do. |
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