Hey guys, I would like to announce that one of my last ports is finally done!
This port was made to be an easy way to run on macOS. Which is why I call in my engine as AppleOS. This very same port must work on iOS and tvOS. But for now, I'll continue to focus on implementing extern(Objective-C)
to LDC.
This port was quite a challenging one. Since I used Metal to implement the rendering support, plenty of rendering stuff has changed in my engine. Though this was a refactor I was already planning to.
A lot of things have changed in user facing API. They are even easier and performant now. They are prepared to implement more performance features and I have HipColorf as the default (for now), since in the future I do plan to send a single integer as a color as that will save a lot of memory.
I hope you guys are excited for the next release, just remembering this engine is almost fully D made, and supports:
- Linux
- Windows
- MacOS
- Android
- PS Vita
- WebAssembly
- Xbox Series
Check it out on the GitHub:
https://github.com/MrcSnm/HipremeEngine
I also made the game example available now on a separate repo: