On Wednesday, 26 January 2022 at 16:04:36 UTC, Steven Schveighoffer wrote:
>A property is a functional setter/getter (or only one of those) that prevents incorrect usage.
For example, if you have a global int, and it really should only be in the range of 1 to 1000, you can guard the setting of the int to make sure that value was correct.
Or if you have a class reference stored globally, you may want to prevent someone from reassigning the class reference to another object. Then you can restrict access to getting only, and not allow setting.
You can implement a property in D at global level, e.g.:
private Resource _resource;
public Resource resource() { return _resource; } // only can access via this property
-Steve
Oh so it was a class property like I thought! Thanks for the explanation!