May 02, 2009 [Issue 2925] New: Destructor not called | ||||
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http://d.puremagic.com/issues/show_bug.cgi?id=2925 Summary: Destructor not called Product: D Version: unspecified Platform: PC OS/Version: Linux Status: NEW Severity: blocker Priority: P2 Component: DMD AssignedTo: bugzilla@digitalmars.com ReportedBy: andrei@metalanguage.com import std.stdio; struct S { this(int x) { writefln("this(%s)", x); this.x = x; } this(this) { writefln("this(this) with %s", x); } ~this() { writefln("Going away S(%s)", x); } int x; } S fun1() { auto s = S(1); return s; } S fun2() { return S(2); } void main() { //auto s1 = fun1; auto s2 = fun2; } This example creates two objects but only destroys one. fun1 illustrates the correct behavior. -- |
September 03, 2009 [Issue 2925] Destructor not called | ||||
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Posted in reply to d-bugmail | http://d.puremagic.com/issues/show_bug.cgi?id=2925 Walter Bright <bugzilla@digitalmars.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |bugzilla@digitalmars.com Resolution| |FIXED --- Comment #1 from Walter Bright <bugzilla@digitalmars.com> 2009-09-03 13:35:58 PDT --- Fixed dmd 2.032 -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- |
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