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October 28, 2009 FMOD working with Windows | ||||
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FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb). |
October 28, 2009 Re: FMOD working with Windows | ||||
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Posted in reply to Joel Christensen | On Wed, 28 Oct 2009 14:37:22 +1300, Joel Christensen wrote: > FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage > > I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb). ftp://ftp.digitalmars.com/coffimplib.zip I wonder where it is linked from the digitalmars.com website |
October 28, 2009 Re: FMOD working with Windows | ||||
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Posted in reply to Moritz Warning | Moritz Warning wrote:
> On Wed, 28 Oct 2009 14:37:22 +1300, Joel Christensen wrote:
>
>> FMOD sound (record and play) is off D Programming web site.
>> http://wiki.dprogramming.com/FMod/HomePage
>>
>> I followed instructions from the web site. But one instruction said to
>> use 'coffimplib.exe' but I couldn't see where it is to download it, and
>> one link wasn't found (Dr.Dobb).
>
> ftp://ftp.digitalmars.com/coffimplib.zip
>
>
> I wonder where it is linked from the digitalmars.com website
Thanks Moritz. :-)
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November 09, 2009 Re: FMOD working with Windows | ||||
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Posted in reply to Moritz Warning | Now I get the error using coffimplib.exe 'Error: missing archive signature'. |
November 09, 2009 Re: FMOD working with Windows | ||||
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Posted in reply to Joel Christensen | Joel Christensen wrote:
> FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage
>
> I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).
You can avoid the whole crap with linking to a .lib and use derelict.
Derelict simply dynamically loads the DLL.
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November 10, 2009 Re: FMOD working with Windows | ||||
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Posted in reply to grauzone | grauzone wrote:
> Joel Christensen wrote:
>> FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage
>>
>> I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).
>
> You can avoid the whole crap with linking to a .lib and use derelict.
> Derelict simply dynamically loads the DLL.
I've already tried derelict. I don't know how to use it to either record or even play audio files.
I have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'.
Also there's a library I use that has recording ability, but I don't how to use it either.
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November 10, 2009 Re: FMOD working with Windows | ||||
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Posted in reply to Joel Christensen | Joel Christensen wrote: > grauzone wrote: >> Joel Christensen wrote: >>> FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage >>> >>> I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb). >> >> You can avoid the whole crap with linking to a .lib and use derelict. >> Derelict simply dynamically loads the DLL. > > I've already tried derelict. I don't know how to use it to either record or even play audio files. > > I have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'. > > Also there's a library I use that has recording ability, but I don't how to use it either. team0xf has fmodex bindings that load the library dynamically: http://team0xf.com/index.php?n=Site.Download |
November 10, 2009 Re: FMOD working with Windows | ||||
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Posted in reply to Joel Christensen | Joel Christensen wrote: > grauzone wrote: >> Joel Christensen wrote: >>> FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage >>> >>> I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb). >> >> You can avoid the whole crap with linking to a .lib and use derelict. >> Derelict simply dynamically loads the DLL. > > I've already tried derelict. I don't know how to use it to either record or even play audio files. 1. Get the derelict fmod bindings (I think they are not in the derelict svn, but there's a link on the derelict project page on dsource) 2. import derelict.fmod.fmod; 3. DerelictFMOD.load(); 4. Use the fmod API normally > I have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'. > > Also there's a library I use that has recording ability, but I don't how to use it either. |
November 10, 2009 Re: FMOD working with Windows | ||||
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Posted in reply to grauzone | > 1. Get the derelict fmod bindings (I think they are not in the derelict
> svn, but there's a link on the derelict project page on dsource)
> 2. import derelict.fmod.fmod;
> 3. DerelictFMOD.load();
> 4. Use the fmod API normally
DerelictFMOD is not up-to-date with the latest stable version though. There is work to do and I wonder if someone has bothered.
I have derelictified portaudio, if someone is interested let me know (though using FMODEx is wiser).
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