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Wormhol 1.0 released
Apr 08, 2010
#ponce
Apr 09, 2010
Nick Sabalausky
Apr 09, 2010
Nick Sabalausky
Apr 09, 2010
#ponce
Apr 09, 2010
digited
Apr 10, 2010
Eric Poggel
Apr 10, 2010
#ponce
Apr 10, 2010
Aelxx
Apr 10, 2010
#ponce
Apr 10, 2010
Eric Poggel
Apr 10, 2010
#ponce
Apr 21, 2010
Regan Heath
Apr 22, 2010
#ponce
April 08, 2010
Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0.

Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549

I'm very interested in getting bug reports, send me the log file log.htm


Known bugs:
- won't work on Intel cards
- black screen on some ATI
- sometimes don't start, depending of the directory

Cheers,
#ponce
April 09, 2010
"#ponce" <ponce.D3LETE@adinpsz.org> wrote in message news:hpk6rq$fmi$1@digitalmars.com...
> Wormhol is a split-screen 3D snake game written in the D programming
> language.
> It Needs Windows, OpenGL 2.0.
>
> Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549
>
> I'm very interested in getting bug reports, send me the log file log.htm
>
>
> Known bugs:
> - won't work on Intel cards
> - black screen on some ATI
> - sometimes don't start, depending of the directory
>
> Cheers,
> #ponce

All it does for me is immediately crash. No window or anything is shown. Changing usePostProcessing, useHDR, and blurQuality all to false makes no difference. WinXP Pro SP2, Radeon 9200 series (9200SE, IIRC), Celeron 1.7GHz, 1GB RAM.



April 09, 2010
"Nick Sabalausky" <a@a.a> wrote in message news:hpmpj5$2rmd$1@digitalmars.com...
> "#ponce" <ponce.D3LETE@adinpsz.org> wrote in message news:hpk6rq$fmi$1@digitalmars.com...
>> Wormhol is a split-screen 3D snake game written in the D programming
>> language.
>> It Needs Windows, OpenGL 2.0.
>>
>> Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549
>>
>> I'm very interested in getting bug reports, send me the log file log.htm
>>
>>
>> Known bugs:
>> - won't work on Intel cards
>> - black screen on some ATI
>> - sometimes don't start, depending of the directory
>>
>> Cheers,
>> #ponce
>
> All it does for me is immediately crash. No window or anything is shown. Changing usePostProcessing, useHDR, and blurQuality all to false makes no difference. WinXP Pro SP2, Radeon 9200 series (9200SE, IIRC), Celeron 1.7GHz, 1GB RAM.

Looks like I only have OpenGL 1.3 though, so I guess that explains it.


April 09, 2010
Yes, you need OpenGL 2.0.
April 09, 2010
#ponce Wrote:

> Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0.
> 
> Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549
> 
> I'm very interested in getting bug reports, send me the log file log.htm
> 
> 
> Known bugs:
> - won't work on Intel cards
> - black screen on some ATI
> - sometimes don't start, depending of the directory
> 
> Cheers,
> #ponce


Nice game!

runs fine on WinXP + 8600GT M.

(why SDL?)
April 10, 2010
"#ponce" <ponce.D3LETE@adinpsz.org> ÓÏÏÂÝÉÌ/ÓÏÏÂÝÉÌÁ × ÎÏ×ÏÓÔÑÈ ÓÌÅÄÕÀÝÅÅ: news:hpk6rq$fmi$1@digitalmars.com...
> Wormhol is a split-screen 3D snake game written in the D programming
> language.
> It Needs Windows, OpenGL 2.0.
>
> Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549
>
> I'm very interested in getting bug reports, send me the log file log.htm
>
>
> Known bugs:
> - won't work on Intel cards
> - black screen on some ATI
> - sometimes don't start, depending of the directory
>
> Cheers,
> #ponce
>
Works for me. WinXP sp3, Nvidia 8400M GS
Quite a nice game).
Several small problems found :
    1. It always shows "You win" no matter who dies, even when the last
survived player.
    2. On spiky figure those worms sometimes run in empty space outside...
    3. I didn't find out if  it does matter the color of apples.


April 10, 2010
On 4/9/2010 1:03 PM, digited wrote:
> (why SDL?)

I've been asking myself that same question.  I realized a few months ago the only thing in Yage I use it for is to create a window and get input, and it's kind of sucky at window creation--you can't have more than one and switcing to/from fullscreen is buggy.

NeHe's first tutorials already have code for window creation/input handling on Win/Linux/Mac, so that will probably what I go to.
April 10, 2010
On 4/8/2010 5:15 AM, #ponce wrote:
> Wormhol is a split-screen 3D snake game written in the D programming language.
> It Needs Windows, OpenGL 2.0.
>
> Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip
> Pouet page: http://pouet.net/prod.php?which=54549
>
> I'm very interested in getting bug reports, send me the log file log.htm
>
>
> Known bugs:
> - won't work on Intel cards
> - black screen on some ATI
> - sometimes don't start, depending of the directory
>
> Cheers,
> #ponce

Beautiful game.  Nice music too, where'd you get it?

The only thing I'd change would be the textures in the 3d worlds, maybe an earth texture for the sphere, a dinner plate for the circle (with a kitchen skybox), and maybe make the odd shaped ones look like a snowflake.  Just suggestions.

My Specs:
Athlon 2, 3 cores
Ati Radeon 5600
Windows XP
April 10, 2010
Eric Poggel Wrote:

> On 4/9/2010 1:03 PM, digited wrote:
> > (why SDL?)

Mostly, legacy :)

> 
> I've been asking myself that same question.  I realized a few months ago the only thing in Yage I use it for is to create a window and get input, and it's kind of sucky at window creation--you can't have more than one and switcing to/from fullscreen is buggy.
> 
> NeHe's first tutorials already have code for window creation/input handling on Win/Linux/Mac, so that will probably what I go to.

Absolutely. Also it seems like SDL 1.3 will never be released... I would look at dog for clever window and OpenGL context creation. The inability to create 3.x OpenGL context in SDL 1.2 will become a blocker very soon.

However, SDL 1.2 lower the bar for someday porting to Mac/Linux and does its job. The fullscreen <=> windowed thing is probably related to the OpenGL context recreation, maybe it work with pure SDL graphics.

April 10, 2010
> Works for me. WinXP sp3, Nvidia 8400M GS
> Quite a nice game).
> Several small problems found :
>     1. It always shows "You win" no matter who dies, even when the last
> survived player.

Yep, shoiuld be "player X win" and keep track of scores.

>     2. On spiky figure those worms sometimes run in empty space outside...

It's a bug.

>     3. I didn't find out if  it does matter the color of apples.

It does not matter.

Actually the game was totally rushed in the end, i have to polish lots of things as you see ;)
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