On Sunday, 1 August 2021 at 08:54:05 UTC, Kirill wrote:
>It's interesting to hear do you use D's GC? Or do you use your own custom memory management structure?
How performant is GC?
The reason I'm asking is I'm planning to dive into 3D game dev with D as a hobby in an attempt to create a game I dreamed of since I was a kid. I'd like to know if GC is worth using at all, or should I go with 100% manual memory management.
Any opinion is appreciated. Thanks in advance.
I use the GC. The GC is an extremely powerful tool for productivity. For a game your issue will be non-deterministic latency i.e. GC pauses. For this, I would recommend having a strategy for avoiding the GC - other people will write here and have written extensively before on how to do this, so I won't repeat all of those points and points to be. It may be worth a warning here: If you are going into a new field, you probably want to learn that field then try and do that field well rather than trying to learn how to make a good game engine and any game engine at the same time.
A small tip for any memory allocation: Before being clever and thinking about the internals of your memory allocator (which is important, to be clear), try to allocate less memory first - sounds simple but memory you never allocate has a cost of exactly zero.
Enjoy.