April 19, 2010
Is this how @disable is supposed to work (D2 code)?
Is overriding a disabled function meaningful?

import std.c.stdio: puts;
class A {
    void foo() { puts("A.foo()"); }
}
class B : A {
    //@disable override void foo(); // Linker error
    @disable override void foo() { puts("B.foo()"); }; // OK
}
class C : B {
    override void foo() { puts("C.foo()"); };
}
void main() {
    A b = new B;
    b.foo(); // OK, Output: B.foo()
    B b2 = cast(B)b;

    // Compile-time Output: Error: function test.B.foo is not callable because it is annotated with @disable
    b2.foo();

    C c = new C;
    c.foo(); // OK, Output: C.foo()
}


Bye and thank you,
bearophile