July 19, 2010
On 19.07.2010 00:44, awishformore wrote:
> Hello there.
> 
> I've converted the .h file of the latest SQLite version to .d and I thought I'd let the world know (as suggested on IRC ;). Maybe it will save someone some work.
> 
> I've also written a nice connector class that wraps all the C functions for convenient use in your application. It's very basic, but I will probably add more features (like automatic preparation of statements and automatic caching of several prepared statements) later.
> 
> For the time being both files are included in the download: http://nexunity.com/sqlite4d.rar
> 
> I'm pretty new to this kind of stuff, so what I did to get it to work was compiling the latest SQLite dll from source with dmc and then link the .obj file into my app ( http://nexunity.com/sqlite3.obj ).
> 
> I'm sure there is a better way like compiling it as static lib (dmc complained about no entry point) or having some kind of other file to link into your app in order for it to compile and then use the dll. I however couldn't figure it out and it works for me. Don't hesitate to teach me nonetheless.
> 
> Any kind of feedback is always appreciated.
> 
> Greetings, Max.
Nice work!

I'm by no means an expert in d, but I wonder whether the following in the connector could cause troubles:
--------------------------------------
int open(string db_name)
{
    return sqlite3_open_v2(cast(char*)db_name,
--------------------------------------

I always thought just casting to the pointer type isn't really safe. I guess you should use std.strings toStringz.

(Off topic: std.strings toStringz uses the GC to store the c string. Now if I passed the returned pointer to a C function, but didn't store a reference in the D program, couldn't that c string get collected while the c library would expect it to be still there?)
-- 
Johannes Pfau
July 19, 2010
Am 19.07.2010 17:50, schrieb Johannes Pfau:
> On 19.07.2010 00:44, awishformore wrote:
>> Hello there.
>>
>> I've converted the .h file of the latest SQLite version to .d and I
>> thought I'd let the world know (as suggested on IRC ;). Maybe it will
>> save someone some work.
>>
>> I've also written a nice connector class that wraps all the C functions
>> for convenient use in your application. It's very basic, but I will
>> probably add more features (like automatic preparation of statements and
>> automatic caching of several prepared statements) later.
>>
>> For the time being both files are included in the download:
>> http://nexunity.com/sqlite4d.rar
>>
>> I'm pretty new to this kind of stuff, so what I did to get it to work
>> was compiling the latest SQLite dll from source with dmc and then link
>> the .obj file into my app ( http://nexunity.com/sqlite3.obj ).
>>
>> I'm sure there is a better way like compiling it as static lib (dmc
>> complained about no entry point) or having some kind of other file to
>> link into your app in order for it to compile and then use the dll. I
>> however couldn't figure it out and it works for me. Don't hesitate to
>> teach me nonetheless.
>>
>> Any kind of feedback is always appreciated.
>>
>> Greetings, Max.
> Nice work!
>
> I'm by no means an expert in d, but I wonder whether the following in
> the connector could cause troubles:
> --------------------------------------
> int open(string db_name)
> {
>      return sqlite3_open_v2(cast(char*)db_name,
> --------------------------------------
>
> I always thought just casting to the pointer type isn't really safe. I
> guess you should use std.strings toStringz.
>
> (Off topic: std.strings toStringz uses the GC to store the c string. Now
> if I passed the returned pointer to a C function, but didn't store a
> reference in the D program, couldn't that c string get collected while
> the c library would expect it to be still there?)

Hello there.

I'm not an expert for anything related to programming, but I'm pretty sure the string/char[]/char* isn't needed by SQLite after the function returns, as you will always be using the sqlite4 object pointer.

As for the issue about null-terminated C strings, I was initially expecting this to not work, but tried anyway. I guess this has to do with the fact that SQLite interprets the char* as UTF-8, which is what D uses. With only a few lines of code, UTF-16 would also work with the wrapper by the way, but I won't ever use it, so I didn't bother.

I added quite a few unit tests to the file in order to verify stuff like this and all of them seem to pass without the slightest issue and there are no memory leaks either, so I'm assuming that at least the basic functionality of my connector class is absolutely safe to use.

The only thing I changed except for the unit tests is the ptrtostr/ptrtoblob to access the pointer like an array instead of a while loop and the else -> else static if(T==sqlite3_value*) to ensure a valid parameter is always passed.

Greetings, Max.

July 19, 2010
On Mon, 19 Jul 2010 20:39:35 +0200, awishformore <awishformore@gmail.com> wrote:

> Am 19.07.2010 17:50, schrieb Johannes Pfau:
>> On 19.07.2010 00:44, awishformore wrote:
>>> Hello there.
>>>
>>> I've converted the .h file of the latest SQLite version to .d and I
>>> thought I'd let the world know (as suggested on IRC ;). Maybe it will
>>> save someone some work.
>>>
>>> I've also written a nice connector class that wraps all the C functions
>>> for convenient use in your application. It's very basic, but I will
>>> probably add more features (like automatic preparation of statements and
>>> automatic caching of several prepared statements) later.
>>>
>>> For the time being both files are included in the download:
>>> http://nexunity.com/sqlite4d.rar
>>>
>>> I'm pretty new to this kind of stuff, so what I did to get it to work
>>> was compiling the latest SQLite dll from source with dmc and then link
>>> the .obj file into my app ( http://nexunity.com/sqlite3.obj ).
>>>
>>> I'm sure there is a better way like compiling it as static lib (dmc
>>> complained about no entry point) or having some kind of other file to
>>> link into your app in order for it to compile and then use the dll. I
>>> however couldn't figure it out and it works for me. Don't hesitate to
>>> teach me nonetheless.
>>>
>>> Any kind of feedback is always appreciated.
>>>
>>> Greetings, Max.
>> Nice work!
>>
>> I'm by no means an expert in d, but I wonder whether the following in
>> the connector could cause troubles:
>> --------------------------------------
>> int open(string db_name)
>> {
>>      return sqlite3_open_v2(cast(char*)db_name,
>> --------------------------------------
>>
>> I always thought just casting to the pointer type isn't really safe. I
>> guess you should use std.strings toStringz.
>>
>> (Off topic: std.strings toStringz uses the GC to store the c string. Now
>> if I passed the returned pointer to a C function, but didn't store a
>> reference in the D program, couldn't that c string get collected while
>> the c library would expect it to be still there?)
>
> Hello there.
>
> I'm not an expert for anything related to programming, but I'm pretty sure the string/char[]/char* isn't needed by SQLite after the function returns, as you will always be using the sqlite4 object pointer.
>
> As for the issue about null-terminated C strings, I was initially expecting this to not work, but tried anyway. I guess this has to do with the fact that SQLite interprets the char* as UTF-8, which is what D uses. With only a few lines of code, UTF-16 would also work with the wrapper by the way, but I won't ever use it, so I didn't bother.
>
> I added quite a few unit tests to the file in order to verify stuff like this and all of them seem to pass without the slightest issue and there are no memory leaks either, so I'm assuming that at least the basic functionality of my connector class is absolutely safe to use.
>
> The only thing I changed except for the unit tests is the ptrtostr/ptrtoblob to access the pointer like an array instead of a while loop and the else -> else static if(T==sqlite3_value*) to ensure a valid parameter is always passed.
>
> Greetings, Max.
>

Did you test with a string that was not in the code itself, e.g. from a config file?
String literals are null terminated so you wouldn't have had an issue if all your strings were literals.
Utf8 doesn't contain the string length, so you will run in to problems eventually.

You have to use toStringz or your own null terminator. Unless of course you know that the function will always be
taking string literals. But even then leaving something like that up to the programmer to remember is not exactly
fool proof.

Enjoy.
~Rory
July 19, 2010
Am 19.07.2010 21:34, schrieb Rory McGuire:
> On Mon, 19 Jul 2010 20:39:35 +0200, awishformore
> <awishformore@gmail.com> wrote:
>
>> Am 19.07.2010 17:50, schrieb Johannes Pfau:
>>> On 19.07.2010 00:44, awishformore wrote:
>>>> Hello there.
>>>>
>>>> I've converted the .h file of the latest SQLite version to .d and I
>>>> thought I'd let the world know (as suggested on IRC ;). Maybe it will
>>>> save someone some work.
>>>>
>>>> I've also written a nice connector class that wraps all the C functions
>>>> for convenient use in your application. It's very basic, but I will
>>>> probably add more features (like automatic preparation of statements
>>>> and
>>>> automatic caching of several prepared statements) later.
>>>>
>>>> For the time being both files are included in the download:
>>>> http://nexunity.com/sqlite4d.rar
>>>>
>>>> I'm pretty new to this kind of stuff, so what I did to get it to work
>>>> was compiling the latest SQLite dll from source with dmc and then link
>>>> the .obj file into my app ( http://nexunity.com/sqlite3.obj ).
>>>>
>>>> I'm sure there is a better way like compiling it as static lib (dmc
>>>> complained about no entry point) or having some kind of other file to
>>>> link into your app in order for it to compile and then use the dll. I
>>>> however couldn't figure it out and it works for me. Don't hesitate to
>>>> teach me nonetheless.
>>>>
>>>> Any kind of feedback is always appreciated.
>>>>
>>>> Greetings, Max.
>>> Nice work!
>>>
>>> I'm by no means an expert in d, but I wonder whether the following in
>>> the connector could cause troubles:
>>> --------------------------------------
>>> int open(string db_name)
>>> {
>>> return sqlite3_open_v2(cast(char*)db_name,
>>> --------------------------------------
>>>
>>> I always thought just casting to the pointer type isn't really safe. I
>>> guess you should use std.strings toStringz.
>>>
>>> (Off topic: std.strings toStringz uses the GC to store the c string. Now
>>> if I passed the returned pointer to a C function, but didn't store a
>>> reference in the D program, couldn't that c string get collected while
>>> the c library would expect it to be still there?)
>>
>> Hello there.
>>
>> I'm not an expert for anything related to programming, but I'm pretty
>> sure the string/char[]/char* isn't needed by SQLite after the function
>> returns, as you will always be using the sqlite4 object pointer.
>>
>> As for the issue about null-terminated C strings, I was initially
>> expecting this to not work, but tried anyway. I guess this has to do
>> with the fact that SQLite interprets the char* as UTF-8, which is what
>> D uses. With only a few lines of code, UTF-16 would also work with the
>> wrapper by the way, but I won't ever use it, so I didn't bother.
>>
>> I added quite a few unit tests to the file in order to verify stuff
>> like this and all of them seem to pass without the slightest issue and
>> there are no memory leaks either, so I'm assuming that at least the
>> basic functionality of my connector class is absolutely safe to use.
>>
>> The only thing I changed except for the unit tests is the
>> ptrtostr/ptrtoblob to access the pointer like an array instead of a
>> while loop and the else -> else static if(T==sqlite3_value*) to ensure
>> a valid parameter is always passed.
>>
>> Greetings, Max.
>>
>
> Did you test with a string that was not in the code itself, e.g. from a
> config file?
> String literals are null terminated so you wouldn't have had an issue if
> all your strings were literals.
> Utf8 doesn't contain the string length, so you will run in to problems
> eventually.
>
> You have to use toStringz or your own null terminator. Unless of course
> you know that the function will always be
> taking string literals. But even then leaving something like that up to
> the programmer to remember is not exactly
> fool proof.
>
> Enjoy.
> ~Rory

Hey again and thanks for the hint. I tried finding something on the DM page about string literals being null terminated and while the section about string literals didn't even mention it, it was said some place else.

That explains why using string literals works even though I expected it to fail. It's indeed good to know and adding std.string.toStringz is probably a good idea ;). Thanks.

Greetings, Max.
July 20, 2010
On 07/18/2010 03:57 PM, dsimcha wrote:
> == Quote from awishformore (awishformore@gmail.com)'s article
>> Hello there.
>> I've converted the .h file of the latest SQLite version to .d and I
>> thought I'd let the world know (as suggested on IRC ;). Maybe it will
>> save someone some work.
>...  for me. Don't hesitate to
>> teach me nonetheless.
>> Any kind of feedback is always appreciated.
>> Greetings, Max.
>
> Awesome.  D1, D2 or both?  I've wanted a simple database for some time now, but
> been too lazy to write bindings or find one one myself, which encourages me to
> roll my own ad-hoc formats instead.  Given that sqlite is in the public domain,
> maybe Phobos should eventually include SQLite + a nice D-ish wrapper for it, so
> that people can use it w/o creating dependency hell in their projects.

Personally, I think it would be wonderful if Phobos included an SQLite class, or even just a B+Tree class.  (Often I don't want the entire weight of SQL, and just use it because it's so difficult to get access to a B+Tree.)
July 20, 2010
On Tue, 20 Jul 2010 01:37:10 +0200, awishformore <awishformore@gmail.com> wrote:

> Am 19.07.2010 21:34, schrieb Rory McGuire:
>> On Mon, 19 Jul 2010 20:39:35 +0200, awishformore
>> <awishformore@gmail.com> wrote:
>>
>>> Am 19.07.2010 17:50, schrieb Johannes Pfau:
>>>> On 19.07.2010 00:44, awishformore wrote:
>>>>> Hello there.
>>>>>
>>>>> I've converted the .h file of the latest SQLite version to .d and I
>>>>> thought I'd let the world know (as suggested on IRC ;). Maybe it will
>>>>> save someone some work.
>>>>>
>>>>> I've also written a nice connector class that wraps all the C functions
>>>>> for convenient use in your application. It's very basic, but I will
>>>>> probably add more features (like automatic preparation of statements
>>>>> and
>>>>> automatic caching of several prepared statements) later.
>>>>>
>>>>> For the time being both files are included in the download:
>>>>> http://nexunity.com/sqlite4d.rar
>>>>>
>>>>> I'm pretty new to this kind of stuff, so what I did to get it to work
>>>>> was compiling the latest SQLite dll from source with dmc and then link
>>>>> the .obj file into my app ( http://nexunity.com/sqlite3.obj ).
>>>>>
>>>>> I'm sure there is a better way like compiling it as static lib (dmc
>>>>> complained about no entry point) or having some kind of other file to
>>>>> link into your app in order for it to compile and then use the dll. I
>>>>> however couldn't figure it out and it works for me. Don't hesitate to
>>>>> teach me nonetheless.
>>>>>
>>>>> Any kind of feedback is always appreciated.
>>>>>
>>>>> Greetings, Max.
>>>> Nice work!
>>>>
>>>> I'm by no means an expert in d, but I wonder whether the following in
>>>> the connector could cause troubles:
>>>> --------------------------------------
>>>> int open(string db_name)
>>>> {
>>>> return sqlite3_open_v2(cast(char*)db_name,
>>>> --------------------------------------
>>>>
>>>> I always thought just casting to the pointer type isn't really safe. I
>>>> guess you should use std.strings toStringz.
>>>>
>>>> (Off topic: std.strings toStringz uses the GC to store the c string. Now
>>>> if I passed the returned pointer to a C function, but didn't store a
>>>> reference in the D program, couldn't that c string get collected while
>>>> the c library would expect it to be still there?)
>>>
>>> Hello there.
>>>
>>> I'm not an expert for anything related to programming, but I'm pretty
>>> sure the string/char[]/char* isn't needed by SQLite after the function
>>> returns, as you will always be using the sqlite4 object pointer.
>>>
>>> As for the issue about null-terminated C strings, I was initially
>>> expecting this to not work, but tried anyway. I guess this has to do
>>> with the fact that SQLite interprets the char* as UTF-8, which is what
>>> D uses. With only a few lines of code, UTF-16 would also work with the
>>> wrapper by the way, but I won't ever use it, so I didn't bother.
>>>
>>> I added quite a few unit tests to the file in order to verify stuff
>>> like this and all of them seem to pass without the slightest issue and
>>> there are no memory leaks either, so I'm assuming that at least the
>>> basic functionality of my connector class is absolutely safe to use.
>>>
>>> The only thing I changed except for the unit tests is the
>>> ptrtostr/ptrtoblob to access the pointer like an array instead of a
>>> while loop and the else -> else static if(T==sqlite3_value*) to ensure
>>> a valid parameter is always passed.
>>>
>>> Greetings, Max.
>>>
>>
>> Did you test with a string that was not in the code itself, e.g. from a
>> config file?
>> String literals are null terminated so you wouldn't have had an issue if
>> all your strings were literals.
>> Utf8 doesn't contain the string length, so you will run in to problems
>> eventually.
>>
>> You have to use toStringz or your own null terminator. Unless of course
>> you know that the function will always be
>> taking string literals. But even then leaving something like that up to
>> the programmer to remember is not exactly
>> fool proof.
>>
>> Enjoy.
>> ~Rory
>
> Hey again and thanks for the hint. I tried finding something on the DM page about string literals being null terminated and while the section about string literals didn't even mention it, it was said some place else.
>
> That explains why using string literals works even though I expected it to fail. It's indeed good to know and adding std.string.toStringz is probably a good idea ;). Thanks.
>
> Greetings, Max.

sure, I must admit it is annoying when the same code can do different things just because of where the data came
from. It would be easier to notice the bug if d never added a null on literals, but then there would also be a lot more
usages of toStringz.

I think if you want to test it you can do:
auto s = "blah";
open(s[0..$].dup.ptr); // duplicating it should put it somewhere else
			// just slicing will not test
July 20, 2010
Am 20.07.2010 08:56, schrieb Rory McGuire:
> On Tue, 20 Jul 2010 01:37:10 +0200, awishformore
> <awishformore@gmail.com> wrote:
>
>> Am 19.07.2010 21:34, schrieb Rory McGuire:
>>> On Mon, 19 Jul 2010 20:39:35 +0200, awishformore
>>> <awishformore@gmail.com> wrote:
>>>
>>>> Am 19.07.2010 17:50, schrieb Johannes Pfau:
>>>>> On 19.07.2010 00:44, awishformore wrote:
>>>>>> Hello there.
>>>>>>
>>>>>> I've converted the .h file of the latest SQLite version to .d and I
>>>>>> thought I'd let the world know (as suggested on IRC ;). Maybe it will
>>>>>> save someone some work.
>>>>>>
>>>>>> I've also written a nice connector class that wraps all the C
>>>>>> functions
>>>>>> for convenient use in your application. It's very basic, but I will
>>>>>> probably add more features (like automatic preparation of statements
>>>>>> and
>>>>>> automatic caching of several prepared statements) later.
>>>>>>
>>>>>> For the time being both files are included in the download:
>>>>>> http://nexunity.com/sqlite4d.rar
>>>>>>
>>>>>> I'm pretty new to this kind of stuff, so what I did to get it to work
>>>>>> was compiling the latest SQLite dll from source with dmc and then
>>>>>> link
>>>>>> the .obj file into my app ( http://nexunity.com/sqlite3.obj ).
>>>>>>
>>>>>> I'm sure there is a better way like compiling it as static lib (dmc
>>>>>> complained about no entry point) or having some kind of other file to
>>>>>> link into your app in order for it to compile and then use the dll. I
>>>>>> however couldn't figure it out and it works for me. Don't hesitate to
>>>>>> teach me nonetheless.
>>>>>>
>>>>>> Any kind of feedback is always appreciated.
>>>>>>
>>>>>> Greetings, Max.
>>>>> Nice work!
>>>>>
>>>>> I'm by no means an expert in d, but I wonder whether the following in
>>>>> the connector could cause troubles:
>>>>> --------------------------------------
>>>>> int open(string db_name)
>>>>> {
>>>>> return sqlite3_open_v2(cast(char*)db_name,
>>>>> --------------------------------------
>>>>>
>>>>> I always thought just casting to the pointer type isn't really safe. I
>>>>> guess you should use std.strings toStringz.
>>>>>
>>>>> (Off topic: std.strings toStringz uses the GC to store the c
>>>>> string. Now
>>>>> if I passed the returned pointer to a C function, but didn't store a
>>>>> reference in the D program, couldn't that c string get collected while
>>>>> the c library would expect it to be still there?)
>>>>
>>>> Hello there.
>>>>
>>>> I'm not an expert for anything related to programming, but I'm pretty
>>>> sure the string/char[]/char* isn't needed by SQLite after the function
>>>> returns, as you will always be using the sqlite4 object pointer.
>>>>
>>>> As for the issue about null-terminated C strings, I was initially
>>>> expecting this to not work, but tried anyway. I guess this has to do
>>>> with the fact that SQLite interprets the char* as UTF-8, which is what
>>>> D uses. With only a few lines of code, UTF-16 would also work with the
>>>> wrapper by the way, but I won't ever use it, so I didn't bother.
>>>>
>>>> I added quite a few unit tests to the file in order to verify stuff
>>>> like this and all of them seem to pass without the slightest issue and
>>>> there are no memory leaks either, so I'm assuming that at least the
>>>> basic functionality of my connector class is absolutely safe to use.
>>>>
>>>> The only thing I changed except for the unit tests is the
>>>> ptrtostr/ptrtoblob to access the pointer like an array instead of a
>>>> while loop and the else -> else static if(T==sqlite3_value*) to ensure
>>>> a valid parameter is always passed.
>>>>
>>>> Greetings, Max.
>>>>
>>>
>>> Did you test with a string that was not in the code itself, e.g. from a
>>> config file?
>>> String literals are null terminated so you wouldn't have had an issue if
>>> all your strings were literals.
>>> Utf8 doesn't contain the string length, so you will run in to problems
>>> eventually.
>>>
>>> You have to use toStringz or your own null terminator. Unless of course
>>> you know that the function will always be
>>> taking string literals. But even then leaving something like that up to
>>> the programmer to remember is not exactly
>>> fool proof.
>>>
>>> Enjoy.
>>> ~Rory
>>
>> Hey again and thanks for the hint. I tried finding something on the DM
>> page about string literals being null terminated and while the section
>> about string literals didn't even mention it, it was said some place
>> else.
>>
>> That explains why using string literals works even though I expected
>> it to fail. It's indeed good to know and adding std.string.toStringz
>> is probably a good idea ;). Thanks.
>>
>> Greetings, Max.
>
> sure, I must admit it is annoying when the same code can do different
> things just because of where the data came
> from. It would be easier to notice the bug if d never added a null on
> literals, but then there would also be a lot more
> usages of toStringz.
>
> I think if you want to test it you can do:
> auto s = "blah";
> open(s[0..$].dup.ptr); // duplicating it should put it somewhere else
> // just slicing will not test

When thinking about it, it makes sense to have string literals null terminated in order to have C functions work with them. However, I wonder about some stuff, for instance:

string s = "string";
// is s == "string\0" now?
char[] c = cast(char[])s;
// is c[6] == '\0' now?
char* p = s.ptr;
// is *(p+6) == '\0' now?

I think use of the zero terminator should be consistent. Either make every string (and char[] for that matter) zero terminated in the underlying memory for backwards compatibility with C or leave it to the user in all cases.

/Max
July 20, 2010
On Tue, 20 Jul 2010 14:23:07 +0200, awishformore <awishformore@gmail.com> wrote:

> Am 20.07.2010 08:56, schrieb Rory McGuire:
>> On Tue, 20 Jul 2010 01:37:10 +0200, awishformore
>> <awishformore@gmail.com> wrote:
>>
>>> Am 19.07.2010 21:34, schrieb Rory McGuire:
>>>> On Mon, 19 Jul 2010 20:39:35 +0200, awishformore
>>>> <awishformore@gmail.com> wrote:
>>>>
>>>>> Am 19.07.2010 17:50, schrieb Johannes Pfau:
>>>>>> On 19.07.2010 00:44, awishformore wrote:
>>>>>>> Hello there.
>>>>>>>
>>>>>>> I've converted the .h file of the latest SQLite version to .d and I
>>>>>>> thought I'd let the world know (as suggested on IRC ;). Maybe it will
>>>>>>> save someone some work.
>>>>>>>
>>>>>>> I've also written a nice connector class that wraps all the C
>>>>>>> functions
>>>>>>> for convenient use in your application. It's very basic, but I will
>>>>>>> probably add more features (like automatic preparation of statements
>>>>>>> and
>>>>>>> automatic caching of several prepared statements) later.
>>>>>>>
>>>>>>> For the time being both files are included in the download:
>>>>>>> http://nexunity.com/sqlite4d.rar
>>>>>>>
>>>>>>> I'm pretty new to this kind of stuff, so what I did to get it to work
>>>>>>> was compiling the latest SQLite dll from source with dmc and then
>>>>>>> link
>>>>>>> the .obj file into my app ( http://nexunity.com/sqlite3.obj ).
>>>>>>>
>>>>>>> I'm sure there is a better way like compiling it as static lib (dmc
>>>>>>> complained about no entry point) or having some kind of other file to
>>>>>>> link into your app in order for it to compile and then use the dll. I
>>>>>>> however couldn't figure it out and it works for me. Don't hesitate to
>>>>>>> teach me nonetheless.
>>>>>>>
>>>>>>> Any kind of feedback is always appreciated.
>>>>>>>
>>>>>>> Greetings, Max.
>>>>>> Nice work!
>>>>>>
>>>>>> I'm by no means an expert in d, but I wonder whether the following in
>>>>>> the connector could cause troubles:
>>>>>> --------------------------------------
>>>>>> int open(string db_name)
>>>>>> {
>>>>>> return sqlite3_open_v2(cast(char*)db_name,
>>>>>> --------------------------------------
>>>>>>
>>>>>> I always thought just casting to the pointer type isn't really safe. I
>>>>>> guess you should use std.strings toStringz.
>>>>>>
>>>>>> (Off topic: std.strings toStringz uses the GC to store the c
>>>>>> string. Now
>>>>>> if I passed the returned pointer to a C function, but didn't store a
>>>>>> reference in the D program, couldn't that c string get collected while
>>>>>> the c library would expect it to be still there?)
>>>>>
>>>>> Hello there.
>>>>>
>>>>> I'm not an expert for anything related to programming, but I'm pretty
>>>>> sure the string/char[]/char* isn't needed by SQLite after the function
>>>>> returns, as you will always be using the sqlite4 object pointer.
>>>>>
>>>>> As for the issue about null-terminated C strings, I was initially
>>>>> expecting this to not work, but tried anyway. I guess this has to do
>>>>> with the fact that SQLite interprets the char* as UTF-8, which is what
>>>>> D uses. With only a few lines of code, UTF-16 would also work with the
>>>>> wrapper by the way, but I won't ever use it, so I didn't bother.
>>>>>
>>>>> I added quite a few unit tests to the file in order to verify stuff
>>>>> like this and all of them seem to pass without the slightest issue and
>>>>> there are no memory leaks either, so I'm assuming that at least the
>>>>> basic functionality of my connector class is absolutely safe to use.
>>>>>
>>>>> The only thing I changed except for the unit tests is the
>>>>> ptrtostr/ptrtoblob to access the pointer like an array instead of a
>>>>> while loop and the else -> else static if(T==sqlite3_value*) to ensure
>>>>> a valid parameter is always passed.
>>>>>
>>>>> Greetings, Max.
>>>>>
>>>>
>>>> Did you test with a string that was not in the code itself, e.g. from a
>>>> config file?
>>>> String literals are null terminated so you wouldn't have had an issue if
>>>> all your strings were literals.
>>>> Utf8 doesn't contain the string length, so you will run in to problems
>>>> eventually.
>>>>
>>>> You have to use toStringz or your own null terminator. Unless of course
>>>> you know that the function will always be
>>>> taking string literals. But even then leaving something like that up to
>>>> the programmer to remember is not exactly
>>>> fool proof.
>>>>
>>>> Enjoy.
>>>> ~Rory
>>>
>>> Hey again and thanks for the hint. I tried finding something on the DM
>>> page about string literals being null terminated and while the section
>>> about string literals didn't even mention it, it was said some place
>>> else.
>>>
>>> That explains why using string literals works even though I expected
>>> it to fail. It's indeed good to know and adding std.string.toStringz
>>> is probably a good idea ;). Thanks.
>>>
>>> Greetings, Max.
>>
>> sure, I must admit it is annoying when the same code can do different
>> things just because of where the data came
>> from. It would be easier to notice the bug if d never added a null on
>> literals, but then there would also be a lot more
>> usages of toStringz.
>>
>> I think if you want to test it you can do:
>> auto s = "blah";
>> open(s[0..$].dup.ptr); // duplicating it should put it somewhere else
>> // just slicing will not test
>
> When thinking about it, it makes sense to have string literals null terminated in order to have C functions work with them. However, I wonder about some stuff, for instance:
>
> string s = "string";
> // is s == "string\0" now?
> char[] c = cast(char[])s;
> // is c[6] == '\0' now?
> char* p = s.ptr;
> // is *(p+6) == '\0' now?
>
> I think use of the zero terminator should be consistent. Either make every string (and char[] for that matter) zero terminated in the underlying memory for backwards compatibility with C or leave it to the user in all cases.
>
> /Max

perhaps the NULL is there because its there in the executable file?
NULL is also often after a dynamic array simply because of d always initializing memory, and
when you get an allocation often a larger amount is allocated which remains NULL.
July 22, 2010
On 07/20/2010 02:23 PM, awishformore wrote:
> When thinking about it, it makes sense to have string literals null
> terminated in order to have C functions work with them. However, I
> wonder about some stuff, for instance:
>
> string s = "string";
> // is s == "string\0" now?

No, but the byte after the string (in the executable) is 0.

> char[] c = cast(char[])s;
> // is c[6] == '\0' now?

No, c.length == 6.

> char* p = s.ptr;
> // is *(p+6) == '\0' now?

Yes. Since it came from a literal.

>
> I think use of the zero terminator should be consistent. Either make
> every string (and char[] for that matter) zero terminated in the
> underlying memory for backwards compatibility with C or leave it to the
> user in all cases.
>
> /Max

The current situation allows for this:
printf("Hello!\n");

but not this:

string s = "Hello!\n";
printf(s);

Since the compiler knows about literals being null terminated, but not just any string. I think it's a good compromise.
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