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June 20, 2012 A couple of new libraries | ||||
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I've been working on a couple of D projects. The first one is a game engine at sourceforge.net/projects/d-game-engine; the other is a GUI library that I haven't uploaded because I still need a name for it. Both are in pre-alpha state, but hopefully they won't stay that way for too long. If anyone can think of a good name for the GUI library, I'd like to hear it; as you can tell from the other project, I'm not great at thinking up creative project names. |
June 20, 2012 Re: A couple of new libraries | ||||
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Posted in reply to BLM768 | Le mercredi 20 juin 2012 à 17:36 +0200, BLM768 a écrit :
> I've been working on a couple of D projects. The first one is a game engine at sourceforge.net/projects/d-game-engine; the other is a GUI library that I haven't uploaded because I still need a name for it. Both are in pre-alpha state, but hopefully they won't stay that way for too long. If anyone can think of a good name for the GUI library, I'd like to hear it; as you can tell from the other project, I'm not great at thinking up creative project names.
Does the d-game-engine use an octree ?
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June 20, 2012 Re: A couple of new libraries | ||||
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Posted in reply to bioinfornatics | > Does the d-game-engine use an octree ?
I haven't really implemented any sort of BVH yet. I'm thinking about using a sphere tree or AABBs instead of an octree, but I'm not sure what I'm doing about that. Right now, the focus is on fixing and finishing the shader code.
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June 20, 2012 Re: A couple of new libraries | ||||
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Posted in reply to BLM768 | Le mercredi 20 juin 2012 à 22:27 +0200, BLM768 a écrit : > sphere tree ok i see this pdf about sphere tree http://www.cs.tcd.ie/publications/tech-reports/reports.99/TCD-CS-1999-10.pdf |
June 20, 2012 Re: A couple of new libraries | ||||
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Posted in reply to BLM768 | Le mercredi 20 juin 2012 à 22:27 +0200, BLM768 a écrit : > sphere tree and some comparison here http://isg.cs.tcd.ie/spheretree/ have fun good luck |
June 20, 2012 Re: A couple of new libraries | ||||
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Posted in reply to BLM768 | On 2012-06-20 17:36, BLM768 wrote: > I've been working on a couple of D projects. The first one is a game > engine at sourceforge.net/projects/d-game-engine; the other is a GUI > library that I haven't uploaded because I still need a name for it. Both > are in pre-alpha state, but hopefully they won't stay that way for too > long. If anyone can think of a good name for the GUI library, I'd like > to hear it; as you can tell from the other project, I'm not great at > thinking up creative project names. Can you tell us more about the GUI library, like: * Which platforms and GUI systems it's available on * Does it use native drawing operations * Or is it more directed to gaming -- /Jacob Carlborg |
June 20, 2012 Re: A couple of new libraries | ||||
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Posted in reply to Jacob Carlborg |
>
> Can you tell us more about the GUI library, like:
>
> * Which platforms and GUI systems it's available on
> * Does it use native drawing operations
> * Or is it more directed to gaming
It's currently Windows-only, but the plan is to make it cross-platform. It's designed for native widgets. So far, it just does windows, buttons, and text fields, but adding other controls shouldn't be too difficult. The goal is to create as simple and intuitive of an interface as possible, even if it means sacrificing a few advanced features that are rarely used.
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June 21, 2012 Re: A couple of new libraries | ||||
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Posted in reply to BLM768 | >> Can you tell us more about the GUI library, like:
>>
> It's currently Windows-only, but the plan is to make it cross-platform.
> It's designed for native widgets. So far, it just does windows, buttons,
> and text fields, but adding other controls shouldn't be too difficult.
> The goal is to create as simple and intuitive of an interface as
> possible, even if it means sacrificing a few advanced features that are
> rarely used.
Name suggestion: Trivial-GUI.
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June 21, 2012 Re: A couple of new libraries | ||||
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Posted in reply to BLM768 | Am 20.06.2012 23:20, schrieb BLM768: > >> >> Can you tell us more about the GUI library, like: >> >> * Which platforms and GUI systems it's available on >> * Does it use native drawing operations >> * Or is it more directed to gaming > > It's currently Windows-only, but the plan is to make it cross-platform. > It's designed for native widgets. So far, it just does windows, buttons, > and text fields, but adding other controls shouldn't be too difficult. > The goal is to create as simple and intuitive of an interface as > possible, even if it means sacrificing a few advanced features that are > rarely used. > > What's the advantage over the existing libraries? Why have you choosen to build a library from scratch, instead of improving an existing one? see: http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries |
June 21, 2012 Re: A couple of new libraries | ||||
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Posted in reply to Matthias Pleh | On 2012-06-21 10:06, Matthias Pleh wrote: > What's the advantage over the existing libraries? > Why have you choosen to build a library from scratch, instead of > improving an existing one? > > see: > http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries > Yeah, good question. I could really use some help with DWT. -- /Jacob Carlborg |
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