October 31, 2012
On 2012-10-30 23:17, Manu wrote:

> I've fixed all the outstanding Linux stuff, I'd love to finish off that
> OSX stuff some time soon.

Unfortunately I haven't much time to work at D right now at all, but I can usually squeeze in an hour per day, more during the weekends. I'm online at the IRC D channel when I'm at the computer.

I have the code ready for the creating a window but I need help to integrate it with the game engine. Last time I compiled the game engine there was some problem related to OpenGL headers or similar.

-- 
/Jacob Carlborg
October 31, 2012
On 31 October 2012 09:35, Jacob Carlborg <doob@me.com> wrote:

> On 2012-10-30 23:17, Manu wrote:
>
>  I've fixed all the outstanding Linux stuff, I'd love to finish off that
>> OSX stuff some time soon.
>>
>
> Unfortunately I haven't much time to work at D right now at all, but I can usually squeeze in an hour per day, more during the weekends. I'm online at the IRC D channel when I'm at the computer.
>
> I have the code ready for the creating a window but I need help to integrate it with the game engine. Last time I compiled the game engine there was some problem related to OpenGL headers or similar.


Cool, I'll come and idle too when I'm at home.
Probably just a few more little #ifdef's here and there. And the
include/lib paths are weird for OpenGL in OSX if i recall...


October 31, 2012
On 2012-10-31 11:42, Manu wrote:

> Cool, I'll come and idle too when I'm at home.
> Probably just a few more little #ifdef's here and there. And the
> include/lib paths are weird for OpenGL in OSX if i recall...

The standard way when building Cocoa applications is to use the OpenGL framework, located at /System/Library/Frameworks/OpenGL.framework. It will contain both the headers and the actual library.

I'm usually online somewhere between 19:30 and 22:00 GMT +1.

-- 
/Jacob Carlborg
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