June 23, 2017
On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote:
> On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
>>
>> https://github.com/evilrat666/directx-d
>>
>
> I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do with dub package[1], but I'm in favor of completely deleting it so the next maintainer or D foundation can step in, that way there should be little to no code breakage occurs and most users won't even notice a change. My current estimate is to drop it till the end of month.
> I will probably continue to maintain github repository for few months for my personal needs though.
>
> [1] http://code.dlang.org/packages/directx-d

Ah... Well thank you for your work on this up to now.

I was just looking at these bindings a few days ago, considering if I should use C++ or D for a little hobby graphics projects I wanted to look at, and thought I'd maybe use this. I'm hoping there is an alternative if this is deleted.
June 23, 2017
On Friday, 23 June 2017 at 11:34:34 UTC, John Burton wrote:
>
> Ah... Well thank you for your work on this up to now.
>
> I was just looking at these bindings a few days ago, considering if I should use C++ or D for a little hobby graphics projects I wanted to look at, and thought I'd maybe use this. I'm hoping there is an alternative if this is deleted.

You still could use it, for example clone the repo to your project directory and set relative dub dependency path in the project, should work just fine.
June 23, 2017
On Friday, 23 June 2017 at 12:39:45 UTC, evilrat wrote:
> On Friday, 23 June 2017 at 11:34:34 UTC, John Burton wrote:
>>
>> Ah... Well thank you for your work on this up to now.
>>
>> I was just looking at these bindings a few days ago, considering if I should use C++ or D for a little hobby graphics projects I wanted to look at, and thought I'd maybe use this. I'm hoping there is an alternative if this is deleted.
>
> You still could use it, for example clone the repo to your project directory and set relative dub dependency path in the project, should work just fine.

Thanks, yes that should work. I just didn't want to base a project on an unsupported library, but I think in this case it's different as binding are not likely to require maintenance.
June 23, 2017
On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote:
> On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
>>
>> https://github.com/evilrat666/directx-d
>>
>
> I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do with dub package[1], but I'm in favor of completely deleting it so the next maintainer or D foundation can step in, that way there should be little to no code breakage occurs and most users won't even notice a change. My current estimate is to drop it till the end of month.
> I will probably continue to maintain github repository for few months for my personal needs though.
>
> [1] http://code.dlang.org/packages/directx-d

Hi evilrat. That's unfortunate to hear. I would to suggest a way forward.
What do you think about joining dlang-community [0] [1]?
That way:
* You remain an owner of your repo, so you can continue to develop it if/when you decide to do so.
* Other members of the community would be able to merge PRs with fixes and enhancements.
* Most importantly, we're going to ensure that library continues to compile with every new compiler release, even if you're not around to help with that.

Since DirectX is one of the most widely used APIs for graphics and game development on Windows, I think it is important for D to have a set of well supported bindings.

[0]: https://github.com/dlang-community
[1]: http://forum.dlang.org/post/sgzxolfspoqnueebmnbu@forum.dlang.org
June 23, 2017
On Friday, 23 June 2017 at 13:31:04 UTC, Petar Kirov [ZombineDev] wrote:
> On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote:
>> [...]
>
> Hi evilrat. That's unfortunate to hear. I would to suggest a way forward.
> What do you think about joining dlang-community [0] [1]?
> That way:
> * You remain an owner of your repo, so you can continue to develop it if/when you decide to do so.
> * Other members of the community would be able to merge PRs with fixes and enhancements.
> * Most importantly, we're going to ensure that library continues to compile with every new compiler release, even if you're not around to help with that.
>
> [...]

I would *like* to suggest a way forward.
June 24, 2017
On Friday, 23 June 2017 at 13:31:04 UTC, Petar Kirov [ZombineDev] wrote:
>
> Hi evilrat. That's unfortunate to hear. I would to suggest a way forward.
> What do you think about joining dlang-community [0] [1]?
> That way:
> * You remain an owner of your repo, so you can continue to develop it if/when you decide to do so.
> * Other members of the community would be able to merge PRs with fixes and enhancements.
> * Most importantly, we're going to ensure that library continues to compile with every new compiler release, even if you're not around to help with that.
>
> Since DirectX is one of the most widely used APIs for graphics and game development on Windows, I think it is important for D to have a set of well supported bindings.
>
> [0]: https://github.com/dlang-community
> [1]: http://forum.dlang.org/post/sgzxolfspoqnueebmnbu@forum.dlang.org

I consider this as an option, if no other solution comes I'll try this in early July.
However my message was due to reason, very specific one - the programming. I have enough of it! Thats it, I'm leaving.

I'm now packing my stuff and will be unavailable for year or so. This means its a temporary solution, beacause sooner or later community will had to replace/configure my old dub package anyway.

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