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| Posted by Ali Çehreli | PermalinkReply |
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Ali Çehreli
| Please note that this presentation is outside of our regular schedule: This one is on a Tuesday, not on the second-Wednesday of the month. We are having this extra presentation to listen to Manu Evans who has graciously accepted to repeat one of his DConf 2013 presentations for us.
When: Tuesday, April 30, 2013
Topic: Using D Alongside a Game Engine
Speaker: Manu Evans
Time: 6:30pm doors open
7:00pm meeting begins
Where: Symantec
VCAFE building
350 Ellis Street (near E. Middlefield Road)
Mountain View, CA 94043
Map: <http://tinyurl.com/334rv5>
Directions: VCAFE is accessible from the semicircular courtyard between Symantec buildings <http://tinyurl.com/2dccgc>
Cost: Free
More Info: <http://accu.org/index.php/accu_branches/accu_usa/>
Post-mortem on experiments integrating D with a typical C/C++ game engine as an extension language for use processing game logic. Topics covered include dynamic C/C++ linkage, memory management, patterns for usage as an extension of existing C/C++ code, issues encountered, and other hairy details.
Manu Evans is a senior technology programmer in the video games industry with 10 years commercial experience. He has worked at Remedy Games in Finland, and Krome Studios in Australia, on titles including Alan Wake, Star Wars, Spyro the Dragon, and many, many more. Manu is an expert in hardware abstraction, low level systems and performance optimisation on a wide variety of computer hardware.
---- Upcoming ACCU talks -----
Wednesday, May 8, 2013
Ben Gertzfield
Writing Testable Code in D
Wednesday, June 12 2013
Jeff Johnson and Austin Henderson
Conceptual Models: Core to Good Design
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The ACCU meets twice monthly. Meetings are always open to the public and are free of charge. To suggest topics and speakers please email Ali Cehreli via acehreli@yahoo.com
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