August 07, 2013
On Tuesday, 6 August 2013 at 16:47:52 UTC, David wrote:
> Am 06.08.2013 16:32, schrieb David:
>> I posted it also on reddit, maybe it draws some attention:
>> http://www.reddit.com/r/programming/comments/1jt9m5/multilanguage_opengl_loader_generator_based_on/
>> 
> Interesting it seems like it was deleted, but I don't know why?
> ... Ok

It's still there (also in /r/opengl). And the last comment was 2 hours ago.
August 10, 2013
On 8/6/13, David <d@dav1d.de> wrote:
> Thanks, I will definitly look into improving it (when I wake up ;))

You should know better than to code when you're sleepwalking!

glad works great for me, I've tested it on Win7 x64. Great project!
August 10, 2013
On Tue, 2013-08-06 at 02:00 +0200, David wrote:
> Am 06.08.2013 01:11, schrieb Land:
> > I really like the sound of this. I'll try it out tomorrow.
> 
> glad to hear that ;) (to join w0rp with glad jokes)

I guess you will just have to play Cream's "I'm so glad" as a theme tune.

-- 
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August 12, 2013
On Monday, 5 August 2013 at 21:42:59 UTC, David wrote:
> glad - is an OpenGL loader (with experimental gles support, --api=gles2)
...

i looked at this on github and see an option to build with gl3n, then i see what it is, and looks like gl3n is a 'must have' for my simple tasks. but for some reason it only builds with -m32 on OS X, i can't see where it puts this flag in makefile and why do the hell it inserts this. can you help explain how to get rid off this?
August 12, 2013
Am 12.08.2013 07:06, schrieb evilrat:
> On Monday, 5 August 2013 at 21:42:59 UTC, David wrote:
>> glad - is an OpenGL loader (with experimental gles support, --api=gles2)
> ...
> 
> i looked at this on github and see an option to build with gl3n, then i see what it is, and looks like gl3n is a 'must have' for my simple tasks. but for some reason it only builds with -m32 on OS X, i can't see where it puts this flag in makefile and why do the hell it inserts this. can you help explain how to get rid off this?

Mh, there is no option to interact with gl3n, gl3n is completly independent from glad/glamour/derelict.

Did you confuse gles2 (GL ES 2.0) with gl3n? Or did you speak of
glamour, which has indeed gl3n interaction, which can be turned on with
-version=gl3n: make DCFLAGS+="-version=gl3n".
But I recommend you to include gl3n and glamour as submodule or if you
don't use git, simply the sources. This makes your code independent of a
systemwide installation and it's only a few files.

glad is a replacement for Derelicts GL bindings. Soon it will also provide a EGL support (which should already work), WGL and GLX.
August 13, 2013
On Monday, 12 August 2013 at 13:45:46 UTC, David wrote:
>
> Did you confuse gles2 (GL ES 2.0) with gl3n? Or did you speak of
> glamour, which has indeed gl3n interaction, which can be turned on with
> -version=gl3n: make DCFLAGS+="-version=gl3n".
> But I recommend you to include gl3n and glamour as submodule or if you
> don't use git, simply the sources. This makes your code independent of a
> systemwide installation and it's only a few files.
>
> glad is a replacement for Derelicts GL bindings. Soon it will also
> provide a EGL support (which should already work), WGL and GLX.

no no, i don't want use other opengl bindings right now, derelict just fine, but i need some good(public available) math lib to put in my examples, and the problem is that gl3n compiles as 32 bit(-m32) on OS X(i use it because i don't have PC and i don't know when i would have it) by default and there seems no way to remove this misbehavior :(
August 13, 2013
Am 13.08.2013 05:51, schrieb evilrat:
> On Monday, 12 August 2013 at 13:45:46 UTC, David wrote:
>>
>> Did you confuse gles2 (GL ES 2.0) with gl3n? Or did you speak of
>> glamour, which has indeed gl3n interaction, which can be turned on with
>> -version=gl3n: make DCFLAGS+="-version=gl3n".
>> But I recommend you to include gl3n and glamour as submodule or if you
>> don't use git, simply the sources. This makes your code independent of a
>> systemwide installation and it's only a few files.
>>
>> glad is a replacement for Derelicts GL bindings. Soon it will also provide a EGL support (which should already work), WGL and GLX.
> 
> no no, i don't want use other opengl bindings right now, derelict just
> fine, but i need some good(public available) math lib to put in my
> examples, and the problem is that gl3n compiles as 32 bit(-m32) on OS
> X(i use it because i don't have PC and i don't know when i would have
> it) by default and there seems no way to remove this misbehavior :(

This shouldn't happen and doesn't happen for me. Easiest way to use gl3n (and also what I recommend) is to use it as git submodule or simply copy the sources into your project and integrate it into your buildsystem.
August 13, 2013
On Tuesday, 13 August 2013 at 10:41:49 UTC, David wrote:
>
> This shouldn't happen and doesn't happen for me. Easiest way to use gl3n
> (and also what I recommend) is to use it as git submodule or simply copy
> the sources into your project and integrate it into your buildsystem.

ok thanks, i'll try later.
August 13, 2013
glad now supports also EGL, GLX and WGL
August 14, 2013
On Tuesday, 13 August 2013 at 10:41:49 UTC, David wrote:
> Am 13.08.2013 05:51, schrieb evilrat:
>> On Monday, 12 August 2013 at 13:45:46 UTC, David wrote:
>>>
>>> Did you confuse gles2 (GL ES 2.0) with gl3n? Or did you speak of
>>> glamour, which has indeed gl3n interaction, which can be turned on with
>>> -version=gl3n: make DCFLAGS+="-version=gl3n".
>>> But I recommend you to include gl3n and glamour as submodule or if you
>>> don't use git, simply the sources. This makes your code independent of a
>>> systemwide installation and it's only a few files.
>>>
>>> glad is a replacement for Derelicts GL bindings. Soon it will also
>>> provide a EGL support (which should already work), WGL and GLX.
>> 
>> no no, i don't want use other opengl bindings right now, derelict just
>> fine, but i need some good(public available) math lib to put in my
>> examples, and the problem is that gl3n compiles as 32 bit(-m32) on OS
>> X(i use it because i don't have PC and i don't know when i would have
>> it) by default and there seems no way to remove this misbehavior :(
>
> This shouldn't happen and doesn't happen for me. Easiest way to use gl3n
> (and also what I recommend) is to use it as git submodule or simply copy
> the sources into your project and integrate it into your buildsystem.

Works well with dub. Dead simple too.