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March 11, 2014 [OT] Sony is making their Playstation C# tools open source | ||||
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Hi, since game development discussions tend to come up here, Sony is making their C# tools open source, used in games by Naughty Dog, Guerrilla Games and others. https://github.com/SonyWWS/ATF One good example how GC based languages do not hinder game development and are gaining place alongside C++ as part of the development process. -- Paulo |
March 11, 2014 Re: [OT] Sony is making their Playstation C# tools open source | ||||
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Posted in reply to Paulo Pinto | Am 11.03.2014 10:38, schrieb Paulo Pinto:
> Hi,
>
> since game development discussions tend to come up here, Sony is
> making their C# tools open source, used in games by Naughty Dog,
> Guerrilla Games and others.
>
> https://github.com/SonyWWS/ATF
>
> One good example how GC based languages do not hinder game
> development and are gaining place alongside C++ as part of the
> development process.
still sony works on its own llvm/clang based c++ compiler for PS4 :)
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March 11, 2014 Re: [OT] Sony is making their Playstation C# tools open source | ||||
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Posted in reply to Paulo Pinto | On Tuesday, 11 March 2014 at 09:38:31 UTC, Paulo Pinto wrote:
> One good example how GC based languages do not hinder game development and are gaining place alongside C++ as part of the development process.
Yeah, but it's for tools, not the game itself. I don't think anyone ever said c# wasn't good for tools.
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March 11, 2014 Re: [OT] Sony is making their Playstation C# tools open source | ||||
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Posted in reply to dennis luehring | On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring wrote:
> Am 11.03.2014 10:38, schrieb Paulo Pinto:
>> Hi,
>>
>> since game development discussions tend to come up here, Sony is
>> making their C# tools open source, used in games by Naughty Dog,
>> Guerrilla Games and others.
>>
>> https://github.com/SonyWWS/ATF
>>
>> One good example how GC based languages do not hinder game
>> development and are gaining place alongside C++ as part of the
>> development process.
>
> still sony works on its own llvm/clang based c++ compiler for PS4 :)
Don't use gcc anymore is the best thing they could do.
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March 11, 2014 Re: [OT] Sony is making their Playstation C# tools open source | ||||
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Posted in reply to dennis luehring | On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring wrote:
> Am 11.03.2014 10:38, schrieb Paulo Pinto:
>> Hi,
>>
>> since game development discussions tend to come up here, Sony is
>> making their C# tools open source, used in games by Naughty Dog,
>> Guerrilla Games and others.
>>
>> https://github.com/SonyWWS/ATF
>>
>> One good example how GC based languages do not hinder game
>> development and are gaining place alongside C++ as part of the
>> development process.
>
> still sony works on its own llvm/clang based c++ compiler for PS4 :)
And Unity3D and Mono Game for Indies. :)
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March 11, 2014 Re: [OT] Sony is making their Playstation C# tools open source | ||||
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Posted in reply to Paulo Pinto | On Tuesday, 11 March 2014 at 12:04:40 UTC, Paulo Pinto wrote:
> On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring wrote:
>> Am 11.03.2014 10:38, schrieb Paulo Pinto:
>>> Hi,
>>>
>>> since game development discussions tend to come up here, Sony is
>>> making their C# tools open source, used in games by Naughty Dog,
>>> Guerrilla Games and others.
>>>
>>> https://github.com/SonyWWS/ATF
>>>
>>> One good example how GC based languages do not hinder game
>>> development and are gaining place alongside C++ as part of the
>>> development process.
>>
>> still sony works on its own llvm/clang based c++ compiler for PS4 :)
>
> And Unity3D and Mono Game for Indies. :)
Sony works on Unity and Mono Game?
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March 11, 2014 Re: [OT] Sony is making their Playstation C# tools open source | ||||
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Posted in reply to Szymon Gatner | On Tuesday, 11 March 2014 at 12:08:00 UTC, Szymon Gatner wrote: > On Tuesday, 11 March 2014 at 12:04:40 UTC, Paulo Pinto wrote: >> On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring wrote: >>> Am 11.03.2014 10:38, schrieb Paulo Pinto: >>>> Hi, >>>> >>>> since game development discussions tend to come up here, Sony is >>>> making their C# tools open source, used in games by Naughty Dog, >>>> Guerrilla Games and others. >>>> >>>> https://github.com/SonyWWS/ATF >>>> >>>> One good example how GC based languages do not hinder game >>>> development and are gaining place alongside C++ as part of the >>>> development process. >>> >>> still sony works on its own llvm/clang based c++ compiler for PS4 :) >> >> And Unity3D and Mono Game for Indies. :) > > Sony works on Unity and Mono Game? Not directly, but they are officially supported Unity3D related info http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf Slide 66, as part of the supported engines on PS4 Mono Game statement from their work together with Sony https://monogame.codeplex.com/discussions/462255 -- Paulo |
March 11, 2014 Re: [OT] Sony is making their Playstation C# tools open source | ||||
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Posted in reply to Peter Alexander | Am 11.03.2014 11:45, schrieb Peter Alexander:
> On Tuesday, 11 March 2014 at 09:38:31 UTC, Paulo Pinto wrote:
>> One good example how GC based languages do not hinder game development
>> and are gaining place alongside C++ as part of the development process.
>
> Yeah, but it's for tools, not the game itself. I don't think anyone ever
> said c# wasn't good for tools.
Sure, I agree with you.
But this is a recursive trend. Back when Assembly was king, BASIC, C and Pascal were used for tooling, with Assembly having the king's role.
Then the same cycle repeated itself when C was the king and C++ was slowly being used for tooling.
So now GC enabled languages are starting to replace C++/MFC/Qt in the tooling area.
Eventually a new replacement cycle will happen, even if we are still away from it.
--
Paulo
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