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Interview at Lang.NEXT
Jun 04, 2014
Joakim
Jun 04, 2014
Jonathan M Davis
Jun 04, 2014
Walter Bright
Jun 04, 2014
w0rp
Jun 04, 2014
Walter Bright
Jun 04, 2014
Meta
Jun 04, 2014
Ary Borenszweig
Jun 04, 2014
Meta
Jun 04, 2014
bearophile
Jun 04, 2014
Meta
Jun 04, 2014
dennis luehring
Jun 04, 2014
Meta
Jun 04, 2014
Ary Borenszweig
Jun 04, 2014
Meta
Jun 04, 2014
Ary Borenszweig
Jun 04, 2014
Adam D. Ruppe
Jun 04, 2014
bearophile
Jun 04, 2014
Adam D. Ruppe
Jun 04, 2014
Craig Dillabaugh
Jun 04, 2014
Adam D. Ruppe
Jun 04, 2014
Andrew Edwards
Jun 04, 2014
Craig Dillabaugh
Jun 04, 2014
Adam D. Ruppe
Jun 06, 2014
deadalnix
Jun 04, 2014
Craig Dillabaugh
Jun 04, 2014
Nick Sabalausky
Jun 04, 2014
bearophile
Jun 04, 2014
Dicebot
Jun 05, 2014
Nick Sabalausky
Jun 05, 2014
Jacob Carlborg
Jun 05, 2014
Jonathan M Davis
Jun 05, 2014
dennis luehring
Jun 05, 2014
Atila Neves
Jun 05, 2014
Brian Rogoff
Jun 05, 2014
Bill Baxter
Jun 05, 2014
Atila Neves
Jun 05, 2014
Meta
Jul 01, 2014
Sebastiaan Koppe
Jun 05, 2014
Bill Baxter
Jun 05, 2014
Walter Bright
Jun 05, 2014
Jacob Carlborg
Jun 06, 2014
John Colvin
Jun 16, 2014
Bruno Medeiros
Jun 16, 2014
Nick Sabalausky
Jun 17, 2014
Jacob Carlborg
Jun 20, 2014
Bruno Medeiros
Jun 05, 2014
bearophile
Jun 07, 2014
Burp
Jun 07, 2014
bearophile
Jun 05, 2014
Jacob Carlborg
Jun 04, 2014
Ary Borenszweig
Jun 04, 2014
Meta
Jun 04, 2014
Craig Dillabaugh
Jun 04, 2014
Ary Borenszweig
Jun 05, 2014
Ben Boeckel
Jun 05, 2014
Craig Dillabaugh
Jun 06, 2014
deadalnix
Offtopic: AMA (Was: Interview at Lang.NEXT)
Jun 06, 2014
Ary Borenszweig
Jun 06, 2014
Tourist
Jun 06, 2014
Ary Borenszweig
Jun 07, 2014
Jesse Phillips
Jun 07, 2014
Craig Dillabaugh
Jun 07, 2014
Nick Sabalausky
Jun 07, 2014
Mike James
Jun 07, 2014
Jacob Carlborg
Jun 10, 2014
Mattcoder
June 04, 2014
http://www.reddit.com/r/programming/comments/27911b/conversation_with_andrei_alexandrescu_all_things/

Andrei
June 04, 2014
On Wednesday, 4 June 2014 at 06:19:05 UTC, Andrei Alexandrescu wrote:
> http://www.reddit.com/r/programming/comments/27911b/conversation_with_andrei_alexandrescu_all_things/

wtf, the "Mid Quality" video is 1280x720 resolution HD video, guess they think every programmer has a super-fast internet connection. ;) The mp4 for Android/iPhone is a bandwidth-friendly 640x360 resolution.
June 04, 2014
On Wed, 04 Jun 2014 07:33:01 +0000
Joakim via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:

> On Wednesday, 4 June 2014 at 06:19:05 UTC, Andrei Alexandrescu wrote:
> > http://www.reddit.com/r/programming/comments/27911b/conversation_with_andrei_alexandrescu_all_things/
>
> wtf, the "Mid Quality" video is 1280x720 resolution HD video, guess they think every programmer has a super-fast internet connection. ;) The mp4 for Android/iPhone is a bandwidth-friendly 640x360 resolution.

Well, regardless of the internet connection speeds, I would have considered 720p to be "mid quality," but I work with video for a living and tend to be a bit of a videophile. Between work and doing stuff like messing with encoding settings for transcoding Blu-rays, I've pretty much been ruined. I practically can't watch DVDs anymore, and even Blu-rays frequently look pretty bad to me.

But obviously, streaming high quality video over the internet can be expensive (and networks tend to behave badly even when you're just streaming a lot of video locally).

- Jonathan M Davis
June 04, 2014
On 6/4/14, 9:33 AM, Joakim wrote:
> On Wednesday, 4 June 2014 at 06:19:05 UTC, Andrei Alexandrescu wrote:
>> http://www.reddit.com/r/programming/comments/27911b/conversation_with_andrei_alexandrescu_all_things/
>>
>
> wtf, the "Mid Quality" video is 1280x720 resolution HD video, guess they
> think every programmer has a super-fast internet connection. ;) The mp4
> for Android/iPhone is a bandwidth-friendly 640x360 resolution.

FWIW I'm not sure high resolution is necessary or recommended when watching me :o). -- Andrei

June 04, 2014
On 6/4/2014 2:08 AM, Andrei Alexandrescu wrote:
> FWIW I'm not sure high resolution is necessary or recommended when watching me
> :o). -- Andrei


I look better at low res.
June 04, 2014
On Wednesday, 4 June 2014 at 06:19:05 UTC, Andrei Alexandrescu wrote:
> http://www.reddit.com/r/programming/comments/27911b/conversation_with_andrei_alexandrescu_all_things/
>
> Andrei

I never post on Reddit myself, but I noticed the guy asking about Qt ports. Someone else can tell him about my work on DQt if they want. My big annoyance on that at the moment is recreating the output of moc in D, which is something I've been putting off doing for more fun things (like the dlang.org redesign recently.)
June 04, 2014
On 6/4/2014 4:27 AM, w0rp wrote:
> On Wednesday, 4 June 2014 at 06:19:05 UTC, Andrei Alexandrescu wrote:
>> http://www.reddit.com/r/programming/comments/27911b/conversation_with_andrei_alexandrescu_all_things/
>>
>>
>> Andrei
>
> I never post on Reddit myself, but I noticed the guy asking about Qt ports.
> Someone else can tell him about my work on DQt if they want. My big annoyance on
> that at the moment is recreating the output of moc in D, which is something I've
> been putting off doing for more fun things (like the dlang.org redesign recently.)

Write here what you want to say, including links to your work, and I'll post it for you.
June 04, 2014
On Wednesday, 4 June 2014 at 06:19:05 UTC, Andrei Alexandrescu wrote:
> http://www.reddit.com/r/programming/comments/27911b/conversation_with_andrei_alexandrescu_all_things/
>
> Andrei

When that person made the statement about expressing his mental model in a simpler way that is still somewhat fast, and then optimizing/adding annotations/etc. after he gets it working, I kept expecting you to mention RDMD and D's ability to be used for scripting, and purity/nothrow/@safe/@nogc inference. This is an advantage D has over Rust and C++. With Rust especially, there is no way to avoid dealing with its pointer semantics, as they permeate the language. With D, you can write in a C or even Python-like way (while not having to worry about ownership, memory, etc. as the GC handles it for you), but you can then optimize and add annotations to your code to get a lot more performance and safety once your initial implementation is working.
June 04, 2014
On 6/4/14, 1:27 PM, Meta wrote:
> On Wednesday, 4 June 2014 at 06:19:05 UTC, Andrei Alexandrescu wrote:
>> http://www.reddit.com/r/programming/comments/27911b/conversation_with_andrei_alexandrescu_all_things/
>>
>>
>> Andrei
>
> When that person made the statement about expressing his mental model in
> a simpler way that is still somewhat fast, and then optimizing/adding
> annotations/etc. after he gets it working, I kept expecting you to
> mention RDMD and D's ability to be used for scripting, and
> purity/nothrow/@safe/@nogc inference. This is an advantage D has over
> Rust and C++. With Rust especially, there is no way to avoid dealing
> with its pointer semantics, as they permeate the language. With D, you
> can write in a C or even Python-like way (while not having to worry
> about ownership, memory, etc. as the GC handles it for you), but you can
> then optimize and add annotations to your code to get a lot more
> performance and safety once your initial implementation is working.

You still have to worry about types, though.
June 04, 2014
On Wednesday, 4 June 2014 at 17:31:56 UTC, Ary Borenszweig wrote:
> You still have to worry about types, though.

Yes, but you can often get away without explicitly writing types in D, and there's always std.variant.Variant when you don't want to bother with them.
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