September 08, 2012 Status on Precise GC | ||||
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This issue on bugzilla hasn't been updated since July 2011, but it's assigned to Sean Kelly: http://d.puremagic.com/issues/show_bug.cgi?id=3463 I've found these threads concerning a precise GC: http://www.digitalmars.com/d/archives/digitalmars/D/learn/Regarding_the_more_precise_GC_35038.html http://www.digitalmars.com/d/archives/digitalmars/D/How_can_I_properly_import_functions_from_gcx_in_object.di_171815.html Is this issue obsolete, or is it being worked on? Reason being, I'm writing a game in D and I plan to write it in nearly 100% D (with the exception being OpenGL libraries and the like), but I know I'll run into problems with the GC eventually. If this is an active project that may get finished in the relative near term (less than a year), then I'd feel comfortable knowing that eventually problems may go away. I want to eventually make this work with ARM (Raspberry PI & cubieboard), and the GC is a major blocker here (well, and a cross-compiler, but I'll work that out when I get there). I'm using dmd atm if that matters. Thanks! Jameson |
September 08, 2012 Re: Status on Precise GC | ||||
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Posted in reply to Tyler Jameson Little | On Saturday, September 08, 2012 02:44:47 Tyler Jameson Little wrote:
> Thanks!
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