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November 30, 2013 TypeInfo.compare is not implemented | ||||
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Attachments:
| Hello, I my FewDee game prototyping library (https://bitbucket.org/lmb/fewdee) I ignored most of the usual reccomendations like "be careful with the GC, it's slow" and "associative arrays are buggy in D, so avoid them". I just used whatever I found convenient to have my stuff running with minimal effort. So, I did something that may be an abuse of D's associative arrays: alias Tuple!(const(GameState), ALLEGRO_EVENT_TYPE) stateTypePair; // GameState is a class, ALLEGRO_EVENT_TYPE is // some integral data type EventHandler[EventHandlerID][stateTypePair] _eventHandlers; // EventHandler is a delegate. EventHandlerID is // an integral type. This used to work (surprisingly? :-) ) until very recently (when I upgraded to DMD 2.064, it seems). Now, I am getting this object.Error: TypeInfo.compare is not implemented when I try to use my '_eventHandlers' AA. So, any suggestions? Thanks a lot! LMB |
November 30, 2013 Re: TypeInfo.compare is not implemented | ||||
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Posted in reply to Leandro Motta Barros | On 2013-11-30 13:39:15 +0000, Leandro Motta Barros said:
> Hello,
>
> I my FewDee game prototyping library (https://bitbucket.org/lmb/fewdee) I ignored most of the usual reccomendations like "be careful with the GC, it's slow" and "associative arrays are buggy in D, so avoid them". I just used whatever I found convenient to have my stuff running with minimal effort.
>
> So, I did something that may be an abuse of D's associative arrays:
>
> alias
> Tuple!(const(GameState), ALLEGRO_EVENT_TYPE)
> stateTypePair;
>
> // GameState is a class, ALLEGRO_EVENT_TYPE is
> // some integral data type
>
> EventHandler[EventHandlerID][stateTypePair]
> _eventHandlers;
>
> // EventHandler is a delegate. EventHandlerID is
> // an integral type.
>
> This used to work (surprisingly? :-) ) until very recently (when I upgraded to DMD 2.064, it seems).
>
> Now, I am getting this
>
> object.Error: TypeInfo.compare is not implemented
>
> when I try to use my '_eventHandlers' AA.
>
> So, any suggestions?
>
> Thanks a lot!
>
> LMB
DMD version? Can you post a reduced example which produces the error. I can't tell where a typeinfo would be getting used from that example.
-Shammah
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November 30, 2013 Re: TypeInfo.compare is not implemented | ||||
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Posted in reply to Shammah Chancellor Attachments:
| I am terribly sorry, this was a completely lazy question.
So far, I couldn't reproduce the problem in a small example. I'll look deeper into this before posting again about it.
LMB
On Sat, Nov 30, 2013 at 12:07 PM, Shammah Chancellor <anonymous@coward.com>wrote:
> On 2013-11-30 13:39:15 +0000, Leandro Motta Barros said:
>
> Hello,
>>
>> I my FewDee game prototyping library (https://bitbucket.org/lmb/fewdee) I ignored most of the usual reccomendations like "be careful with the GC, it's slow" and "associative arrays are buggy in D, so avoid them". I just used whatever I found convenient to have my stuff running with minimal effort.
>>
>> So, I did something that may be an abuse of D's associative arrays:
>>
>> alias
>> Tuple!(const(GameState), ALLEGRO_EVENT_TYPE)
>> stateTypePair;
>>
>> // GameState is a class, ALLEGRO_EVENT_TYPE is
>> // some integral data type
>>
>> EventHandler[EventHandlerID][stateTypePair]
>> _eventHandlers;
>>
>> // EventHandler is a delegate. EventHandlerID is
>> // an integral type.
>>
>> This used to work (surprisingly? :-) ) until very recently (when I
>> upgraded to DMD 2.064, it seems).
>>
>> Now, I am getting this
>>
>> object.Error: TypeInfo.compare is not implemented
>>
>> when I try to use my '_eventHandlers' AA.
>>
>> So, any suggestions?
>>
>> Thanks a lot!
>>
>> LMB
>>
>
> DMD version? Can you post a reduced example which produces the error. I can't tell where a typeinfo would be getting used from that example.
>
> -Shammah
>
>
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