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February 26, 2011 Interfacing with c and platform dependent sizes | ||||
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C is not my strong side, so I'm having some problems wrapping some code. I found a couple of sources on this: 1) http://www.digitalmars.com/d/2.0/htomodule.html 2) http://www.digitalmars.com/d/2.0/interfaceToC.html 1) C's long is the same as D's int. long long is long 2) C 32bit's long long is D's long, C 64 bits long is D's long. So.. A long in C is the same as the platform size? And long long doesn't exist in 64 bit? |
February 26, 2011 Re: Interfacing with c and platform dependent sizes | ||||
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Posted in reply to simendsjo | simendsjo: > So.. A long in C is the same as the platform size? And long long doesn't exist in 64 bit? In D the size of int/uint is 32 bits and long/ulong is 64 bits. In C the size of int, unsigned int, long, long long int, unsigned long long int, etc are not fixed, the change according to the CPU. sizeof(int) <= sizeof(long) <= sizeof(long long). A help: http://www.digitalmars.com/d/2.0/phobos/std_stdint.html Bye, bearophile |
February 26, 2011 Re: Interfacing with c and platform dependent sizes | ||||
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Posted in reply to bearophile | On 26.02.2011 02:06, bearophile wrote:
> simendsjo:
>
>> So.. A long in C is the same as the platform size? And long long doesn't
>> exist in 64 bit?
>
> In D the size of int/uint is 32 bits and long/ulong is 64 bits.
>
> In C the size of int, unsigned int, long, long long int, unsigned long long int, etc are not fixed, the change according to the CPU. sizeof(int)<= sizeof(long)<= sizeof(long long).
>
> A help:
> http://www.digitalmars.com/d/2.0/phobos/std_stdint.html
>
> Bye,
> bearophile
Ouch.. Any tips on porting C code that would work nicely with a transition to 64 bit?
Should I change all long and int to int_atleast_32_t and long long to 64?
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February 26, 2011 Re: Interfacing with c and platform dependent sizes | ||||
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Posted in reply to simendsjo | On Friday, February 25, 2011 17:16:31 simendsjo wrote:
> On 26.02.2011 02:06, bearophile wrote:
> > simendsjo:
> >> So.. A long in C is the same as the platform size? And long long doesn't exist in 64 bit?
> >
> > In D the size of int/uint is 32 bits and long/ulong is 64 bits.
> >
> > In C the size of int, unsigned int, long, long long int, unsigned long
> > long int, etc are not fixed, the change according to the CPU.
> > sizeof(int)<= sizeof(long)<= sizeof(long long).
> >
> > A help: http://www.digitalmars.com/d/2.0/phobos/std_stdint.html
> >
> > Bye,
> > bearophile
>
> Ouch.. Any tips on porting C code that would work nicely with a
> transition to 64 bit?
> Should I change all long and int to int_atleast_32_t and long long to 64?
It depends entirely on what the code is doing. It could be completely safe to convert all ints, longs, and long longs to long to long. Or you may have to choose int or long depending on what system the code is supposed to be for.
In many cases, using a larger type wouldn't matter, since it can hold more than the smaller type, so whether the type in C/C++ was 32 bits or 64 bits is irrelevant. In other cases, the type needs to be an exact size, because the code is doing bit shifts or whatnot (in which case they _should_ have been using int32_t and int64_t on Linux and whatever the equivalent is on Windows, but unfortunately, many programmers don't). And if you're dealing with a struct, it's possible that that struct has to be an exact size (e.g. for some binary format), and using the wrong type in converting could make it the wrong size.
If you want to know what the appropriate D type is for the C/C++ code, you _need_ to know what it does. Now, IIRC, int is almost guaranteed to be 32 bits at this point, and long long is essentially guaranteed to be 64 bits, but long varies from system to system - both in terms of OS and architecture. IIRC, long is 32 bits on Solaris and Windows - both on x86 and x86_64 - but it's 32 bits in x86 Linux and 64 bits in x86_64 Linux. So, if all the code uses is int and long long, then it's probably reasonably safe to use int for int and long for long long, but it's ultimately system dependent. Personally, I would argue that C/C++ code should use int when you don't care about the size of an integral type and use the intX_t types (where X is 8, 16, 32, or 64) when you _do_ care about the size, but there's no guarantee that programmers are going to be that disciplined about it.
In any case, if you really don't know the code and don't want to take the time to understand it, I'd use int for int, long for long long, and then if they have long, I'd do the research to figure out which OS and architecture the code is supposed to be for and use int if long long is 32 bits and long if it's 64 bits. If you don't know what system it was built for, then I'd probably just use long and hoped that they weren't doing anything that made using an integral type which was too large a problem.
- Jonathan M Davis
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February 26, 2011 Re: Interfacing with c and platform dependent sizes | ||||
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Posted in reply to bearophile | On Fri, 25 Feb 2011 20:06:04 -0500, bearophile <bearophileHUGS@lycos.com> wrote:
> simendsjo:
>
>> So.. A long in C is the same as the platform size? And long long doesn't
>> exist in 64 bit?
>
> In D the size of int/uint is 32 bits and long/ulong is 64 bits.
>
> In C the size of int, unsigned int, long, long long int, unsigned long long int, etc are not fixed, the change according to the CPU. sizeof(int) <= sizeof(long) <= sizeof(long long).
It's *recommended* that ints be the size of a standard register. So, those sizes do not have to follow the CPU architecture, and compilers could potentially use different sizes even on the same platform.
D (and most languages that came after C) did a much better job on this.
BTW, I think long long is a gnu extension, it's not standard C (I don't think long long exists in Visual C for instance).
-Steve
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February 26, 2011 Re: Interfacing with c and platform dependent sizes | ||||
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On Friday, February 25, 2011 17:35:02 Jonathan M Davis wrote:
> On Friday, February 25, 2011 17:16:31 simendsjo wrote:
> > On 26.02.2011 02:06, bearophile wrote:
> > > simendsjo:
> > >> So.. A long in C is the same as the platform size? And long long doesn't exist in 64 bit?
> > >
> > > In D the size of int/uint is 32 bits and long/ulong is 64 bits.
> > >
> > > In C the size of int, unsigned int, long, long long int, unsigned long
> > > long int, etc are not fixed, the change according to the CPU.
> > > sizeof(int)<= sizeof(long)<= sizeof(long long).
> > >
> > > A help: http://www.digitalmars.com/d/2.0/phobos/std_stdint.html
> > >
> > > Bye,
> > > bearophile
> >
> > Ouch.. Any tips on porting C code that would work nicely with a
> > transition to 64 bit?
> > Should I change all long and int to int_atleast_32_t and long long to 64?
>
> It depends entirely on what the code is doing. It could be completely safe to convert all ints, longs, and long longs to long to long. Or you may have to choose int or long depending on what system the code is supposed to be for.
>
> In many cases, using a larger type wouldn't matter, since it can hold more than the smaller type, so whether the type in C/C++ was 32 bits or 64 bits is irrelevant. In other cases, the type needs to be an exact size, because the code is doing bit shifts or whatnot (in which case they _should_ have been using int32_t and int64_t on Linux and whatever the equivalent is on Windows, but unfortunately, many programmers don't). And if you're dealing with a struct, it's possible that that struct has to be an exact size (e.g. for some binary format), and using the wrong type in converting could make it the wrong size.
>
> If you want to know what the appropriate D type is for the C/C++ code, you _need_ to know what it does. Now, IIRC, int is almost guaranteed to be 32 bits at this point, and long long is essentially guaranteed to be 64 bits, but long varies from system to system - both in terms of OS and architecture. IIRC, long is 32 bits on Solaris and Windows - both on x86 and x86_64 - but it's 32 bits in x86 Linux and 64 bits in x86_64 Linux. So, if all the code uses is int and long long, then it's probably reasonably safe to use int for int and long for long long, but it's ultimately system dependent. Personally, I would argue that C/C++ code should use int when you don't care about the size of an integral type and use the intX_t types (where X is 8, 16, 32, or 64) when you _do_ care about the size, but there's no guarantee that programmers are going to be that disciplined about it.
>
> In any case, if you really don't know the code and don't want to take the time to understand it, I'd use int for int, long for long long, and then if they have long, I'd do the research to figure out which OS and architecture the code is supposed to be for and use int if long long is 32 bits and long if it's 64 bits. If you don't know what system it was built for, then I'd probably just use long and hoped that they weren't doing anything that made using an integral type which was too large a problem.
Actually, I just realized that I was thinking in terms of porting C++ code to D. You're going to have to be more strict if you're just converting header files. However, what you can do is just compile something like this in C/C++ on your system:
printf("int -> %d bytes", sizeof(int));
printf("long -> %d bytes", sizeof(long));
printf("long long -> %d bytes", sizeof(long long));
Then you'll know what they are on your system, and you can convert them over just fine. You just have to remember to do the same on any other system that you compile your code on. Bleh. At least D went the route of standarizing the size of its primitive types.
- Jonathan M Davis
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February 26, 2011 Re: Interfacing with c and platform dependent sizes | ||||
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Posted in reply to simendsjo | On 2011-02-26 01:28, simendsjo wrote: > C is not my strong side, so I'm having some problems wrapping some code. > > I found a couple of sources on this: > 1) http://www.digitalmars.com/d/2.0/htomodule.html > 2) http://www.digitalmars.com/d/2.0/interfaceToC.html > > 1) > C's long is the same as D's int. > long long is long > > 2) > C 32bit's long long is D's long, C 64 bits long is D's long. > > So.. A long in C is the same as the platform size? And long long doesn't > exist in 64 bit? In general you can follow the table at http://www.digitalmars.com/d/2.0/htomodule.html But when it comes to "long" in C you have to be careful. On 32bit platforms a C "long" will be 32bit long. But on 64bit platforms it depends of what data model is used. To simplify things: * On Windows 64bit a C "long" will be 32bit long * On Posix 64bit a C "long" will be 64bit long. What you can do is to create an alias called "c_long" and "c_ulong", something like this: version (D_LP64) { version (Windows) { alias int c_long; alias uint c_ulong; } else { alias long c_long; alias ulong c_ulong; } } else { alias int c_long; alias uint c_ulong; } To read more about data models: http://en.wikipedia.org/wiki/64-bit#Specific_C-language_data_models -- /Jacob Carlborg |
February 26, 2011 Re: Interfacing with c and platform dependent sizes | ||||
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Posted in reply to Jonathan M Davis | On 2011-02-26 02:35, Jonathan M Davis wrote: > On Friday, February 25, 2011 17:16:31 simendsjo wrote: >> On 26.02.2011 02:06, bearophile wrote: >>> simendsjo: >>>> So.. A long in C is the same as the platform size? And long long doesn't >>>> exist in 64 bit? >>> >>> In D the size of int/uint is 32 bits and long/ulong is 64 bits. >>> >>> In C the size of int, unsigned int, long, long long int, unsigned long >>> long int, etc are not fixed, the change according to the CPU. >>> sizeof(int)<= sizeof(long)<= sizeof(long long). >>> >>> A help: >>> http://www.digitalmars.com/d/2.0/phobos/std_stdint.html >>> >>> Bye, >>> bearophile >> >> Ouch.. Any tips on porting C code that would work nicely with a >> transition to 64 bit? >> Should I change all long and int to int_atleast_32_t and long long to 64? > > It depends entirely on what the code is doing. It could be completely safe to > convert all ints, longs, and long longs to long to long. Or you may have to > choose int or long depending on what system the code is supposed to be for. > > In many cases, using a larger type wouldn't matter, since it can hold more than > the smaller type, so whether the type in C/C++ was 32 bits or 64 bits is > irrelevant. In other cases, the type needs to be an exact size, because the code > is doing bit shifts or whatnot (in which case they _should_ have been using > int32_t and int64_t on Linux and whatever the equivalent is on Windows, but > unfortunately, many programmers don't). And if you're dealing with a struct, > it's possible that that struct has to be an exact size (e.g. for some binary > format), and using the wrong type in converting could make it the wrong size. > > If you want to know what the appropriate D type is for the C/C++ code, you > _need_ to know what it does. Now, IIRC, int is almost guaranteed to be 32 bits > at this point, and long long is essentially guaranteed to be 64 bits, but long > varies from system to system - both in terms of OS and architecture. IIRC, long > is 32 bits on Solaris and Windows - both on x86 and x86_64 - but it's 32 bits in > x86 Linux and 64 bits in x86_64 Linux. So, if all the code uses is int and long > long, then it's probably reasonably safe to use int for int and long for long > long, but it's ultimately system dependent. Personally, I would argue that C/C++ > code should use int when you don't care about the size of an integral type and > use the intX_t types (where X is 8, 16, 32, or 64) when you _do_ care about the > size, but there's no guarantee that programmers are going to be that disciplined > about it. A C "long" is 64bit long on Solaris 64bit according to this: http://en.wikipedia.org/wiki/64-bit#Specific_C-language_data_models > In any case, if you really don't know the code and don't want to take the time > to understand it, I'd use int for int, long for long long, and then if they have > long, I'd do the research to figure out which OS and architecture the code is > supposed to be for and use int if long long is 32 bits and long if it's 64 bits. > If you don't know what system it was built for, then I'd probably just use long > and hoped that they weren't doing anything that made using an integral type > which was too large a problem. > > - Jonathan M Davis -- /Jacob Carlborg |
February 26, 2011 Re: Interfacing with c and platform dependent sizes | ||||
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Posted in reply to Jacob Carlborg | On Saturday 26 February 2011 02:51:08 Jacob Carlborg wrote:
> On 2011-02-26 02:35, Jonathan M Davis wrote:
> > On Friday, February 25, 2011 17:16:31 simendsjo wrote:
> >> On 26.02.2011 02:06, bearophile wrote:
> >>> simendsjo:
> >>>> So.. A long in C is the same as the platform size? And long long doesn't exist in 64 bit?
> >>>
> >>> In D the size of int/uint is 32 bits and long/ulong is 64 bits.
> >>>
> >>> In C the size of int, unsigned int, long, long long int, unsigned long
> >>> long int, etc are not fixed, the change according to the CPU.
> >>> sizeof(int)<= sizeof(long)<= sizeof(long long).
> >>>
> >>> A help: http://www.digitalmars.com/d/2.0/phobos/std_stdint.html
> >>>
> >>> Bye,
> >>> bearophile
> >>
> >> Ouch.. Any tips on porting C code that would work nicely with a
> >> transition to 64 bit?
> >> Should I change all long and int to int_atleast_32_t and long long to
> >> 64?
> >
> > It depends entirely on what the code is doing. It could be completely safe to convert all ints, longs, and long longs to long to long. Or you may have to choose int or long depending on what system the code is supposed to be for.
> >
> > In many cases, using a larger type wouldn't matter, since it can hold more than the smaller type, so whether the type in C/C++ was 32 bits or 64 bits is irrelevant. In other cases, the type needs to be an exact size, because the code is doing bit shifts or whatnot (in which case they _should_ have been using int32_t and int64_t on Linux and whatever the equivalent is on Windows, but unfortunately, many programmers don't). And if you're dealing with a struct, it's possible that that struct has to be an exact size (e.g. for some binary format), and using the wrong type in converting could make it the wrong size.
> >
> > If you want to know what the appropriate D type is for the C/C++ code, you _need_ to know what it does. Now, IIRC, int is almost guaranteed to be 32 bits at this point, and long long is essentially guaranteed to be 64 bits, but long varies from system to system - both in terms of OS and architecture. IIRC, long is 32 bits on Solaris and Windows - both on x86 and x86_64 - but it's 32 bits in x86 Linux and 64 bits in x86_64 Linux. So, if all the code uses is int and long long, then it's probably reasonably safe to use int for int and long for long long, but it's ultimately system dependent. Personally, I would argue that C/C++ code should use int when you don't care about the size of an integral type and use the intX_t types (where X is 8, 16, 32, or 64) when you _do_ care about the size, but there's no guarantee that programmers are going to be that disciplined about it.
>
> A C "long" is 64bit long on Solaris 64bit according to this: http://en.wikipedia.org/wiki/64-bit#Specific_C-language_data_models
Well, I've run into problems before due the size of long differing on Linux and Solaris and I thought that it was 64-bit Linux and 64-bit Solaris, but maybe it was actually 32-bit Solaris (I _know_ that it was 64-bit Linux though). Regardless, it just goes to show how careful you have to be when dealing with long in C and C++.
- Jonathan M Davis
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February 26, 2011 Re: Interfacing with c and platform dependent sizes | ||||
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Posted in reply to Jacob Carlborg | On 02/26/2011 11:49 AM, Jacob Carlborg wrote: > On 2011-02-26 01:28, simendsjo wrote: >> C is not my strong side, so I'm having some problems wrapping some code. >> >> I found a couple of sources on this: >> 1) http://www.digitalmars.com/d/2.0/htomodule.html >> 2) http://www.digitalmars.com/d/2.0/interfaceToC.html >> >> 1) >> C's long is the same as D's int. >> long long is long >> >> 2) >> C 32bit's long long is D's long, C 64 bits long is D's long. >> >> So.. A long in C is the same as the platform size? And long long doesn't >> exist in 64 bit? > > In general you can follow the table at > http://www.digitalmars.com/d/2.0/htomodule.html > > But when it comes to "long" in C you have to be careful. On 32bit > platforms a C "long" will be 32bit long. But on 64bit platforms it > depends of what data model is used. To simplify things: > > * On Windows 64bit a C "long" will be 32bit long > * On Posix 64bit a C "long" will be 64bit long. > > What you can do is to create an alias called "c_long" and "c_ulong", > something like this: > > version (D_LP64) > { > version (Windows) > { > alias int c_long; > alias uint c_ulong; > } > > else > { > alias long c_long; > alias ulong c_ulong; > } > } > > else > { > alias int c_long; > alias uint c_ulong; > } > > To read more about data models: > http://en.wikipedia.org/wiki/64-bit#Specific_C-language_data_models > You can also import core.stdc.config witch defines both c_long and c_ulong. -- Mike Wey |
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