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January 10, 2012 import std.c.windows.windows; | ||||
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I'm not sure I understand.. The page at http://dlang.org/windows.html says Instead of the: #include <windows.h> of C, in D there is: import std.c.windows.windows; However, the samples at https://github.com/AndrejMitrovic/DWinProgramming/tree/master/Samples use import win32.windef; import win32.winuser; My question is which one should I use in my programs? -- D |
January 10, 2012 Re: import std.c.windows.windows; | ||||
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Posted in reply to DNewbie | On 1/10/2012 10:24 PM, DNewbie wrote: > I'm not sure I understand.. The page at http://dlang.org/windows.html says > > Instead of the: > #include<windows.h> > of C, in D there is: > import std.c.windows.windows; > > However, the samples at https://github.com/AndrejMitrovic/DWinProgramming/tree/master/Samples > use > > import win32.windef; > import win32.winuser; > > My question is which one should I use in my programs? > Those samples use a binding to the Win32 API[1] that does not ship with DMD. So in your case, std.c.windows.windows is probably what you want for now. [1]http://dsource.org/projects/bindings/wiki/WindowsApi |
January 10, 2012 Re: import std.c.windows.windows; | ||||
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Posted in reply to Mike Parker | On Tue, Jan 10, 2012, at 10:37 PM, Mike Parker wrote: > > Those samples use a binding to the Win32 API[1] that does not ship with DMD. So in your case, std.c.windows.windows is probably what you want for now. > > > [1]http://dsource.org/projects/bindings/wiki/WindowsApi > Ok.. I still don't understand why such a 'binding' is needed. Is std.c.windows.windows not enough for everyone? -- D |
January 10, 2012 Re: import std.c.windows.windows; | ||||
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std.c.windows.windows is missing *a lot* of definitions. It also doesn't provide aliases to ASCII/UTF16 functions like WindowsAPI does via the Unicode flag, so you have to explicitly use e.g. MessageBoxA/MessageBoxW instead of MessageBox. WindowsAPI is nicely modularized, and is based on existing MinGW headers. |
January 11, 2012 Re: import std.c.windows.windows; | ||||
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Posted in reply to Andrej Mitrovic | On 1/10/2012 11:44 PM, Andrej Mitrovic wrote:
> std.c.windows.windows is missing *a lot* of definitions. It also
> doesn't provide aliases to ASCII/UTF16 functions like WindowsAPI does
> via the Unicode flag, so you have to explicitly use e.g.
> MessageBoxA/MessageBoxW instead of MessageBox. WindowsAPI is nicely
> modularized, and is based on existing MinGW headers.
Yes, but it's not necessarily the best place to start for someone who hasn't figured out the toolchain yet.
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January 11, 2012 Re: import std.c.windows.windows; | ||||
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Posted in reply to DNewbie | On 1/10/2012 10:57 PM, DNewbie wrote:
> On Tue, Jan 10, 2012, at 10:37 PM, Mike Parker wrote:
>>
>> Those samples use a binding to the Win32 API[1] that does not ship with
>> DMD. So in your case, std.c.windows.windows is probably what you want
>> for now.
>>
>>
>> [1]http://dsource.org/projects/bindings/wiki/WindowsApi
>>
>
> Ok.. I still don't understand why such a 'binding' is needed.
> Is std.c.windows.windows not enough for everyone?
>
Unfortunately, no. It is not a complete binding of the Win32 API. It has a lot of stuff, but if you need more you need to look elsewhere. Andrej hit on some of the deficiencies in his post.
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January 14, 2012 Re: import std.c.windows.windows; | ||||
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Posted in reply to Mike Parker |
On Wed, Jan 11, 2012, at 01:16 PM, Mike Parker wrote:
> On 1/10/2012 10:57 PM, DNewbie wrote:
> > On Tue, Jan 10, 2012, at 10:37 PM, Mike Parker wrote:
> >>
> >> Those samples use a binding to the Win32 API[1] that does not ship with DMD. So in your case, std.c.windows.windows is probably what you want for now.
> >>
> >>
> >> [1]http://dsource.org/projects/bindings/wiki/WindowsApi
> >>
> >
> > Ok.. I still don't understand why such a 'binding' is needed. Is std.c.windows.windows not enough for everyone?
> >
>
> Unfortunately, no. It is not a complete binding of the Win32 API. It has a lot of stuff, but if you need more you need to look elsewhere. Andrej hit on some of the deficiencies in his post.
>
Understood. I think I'll go with the binding. Thnk you.
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