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Is there a way to set an alias to specific form of a template?
Oct 08, 2011
Roderick Gibson
Oct 08, 2011
Andrej Mitrovic
Oct 08, 2011
Roderick Gibson
Oct 08, 2011
Philippe Sigaud
Oct 08, 2011
Andrej Mitrovic
Oct 08, 2011
Andrej Mitrovic
Oct 08, 2011
Roderick Gibson
Oct 08, 2011
bearophile
Oct 08, 2011
Ali Çehreli
Oct 08, 2011
Roderick Gibson
Oct 08, 2011
Ali Çehreli
October 08, 2011
This may be the completely wrong approach, but I am basically thinking of something like this (I am aware this will not compile, it's psuedocode):

class Vector(T) {
	... //definition here
}

alias Vector(float, float) vec2f;
auto v = new vec2f(1.0,1.0);

I am making a templated Vector class (a mathematical vector) that will have varying types (thus a template) and dimensions (via variadic functions), so that the same template definition will work for 2d or 3d vectors (or 4d, etc). I then want the programmer to be able to define the specific forms that he wants so he can easily keep track of them (without getting confused about which is a 2d integer vector and which is a 3d float vector), and then use those forms in a type safe manner. Is this even possible? If it is, but it's the wrong way to do it, what's the right way?

Basically I wanted to write it once and not worry about writing it again to handle different types and dimensions (no vec2i class, or vec2f, or vec3f, or vec3i, etc). Templates easily handles the type requirement, but what about the dimensional requirement? Am I just going to have to rewrite it when I add dimensions?
October 08, 2011
You don't have to rewrite Vector for multiple dimensions, methinks:

class Vector(T...) {
    this(T t) {}
}

void main()
{
    alias Vector!(float, float) vec2f;
    auto v = new vec2f(1.0,1.0);
}

You'll probably have to play with `static if`, template constraints, and stuff like that.
October 08, 2011
There's an LGPL-licensed Vector module here: https://github.com/Zardoz89/zmath/blob/master/src/vector.d

Not mine, but it's interesting.
October 08, 2011
On 10/7/2011 7:37 PM, Andrej Mitrovic wrote:
> There's an LGPL-licensed Vector module here:
> https://github.com/Zardoz89/zmath/blob/master/src/vector.d
>
> Not mine, but it's interesting.

Awesome, thanks for both answers. I figured there was already an implementation, this is mostly just to play with/learn templates :)
October 08, 2011
On Fri, 07 Oct 2011 18:29:26 -0700, Roderick Gibson wrote:

> This may be the completely wrong approach, but I am basically thinking of something like this (I am aware this will not compile, it's psuedocode):
> 
> class Vector(T) {
> 	... //definition here
> }
> 
> alias Vector(float, float) vec2f;
> auto v = new vec2f(1.0,1.0);
> 
> I am making a templated Vector class (a mathematical vector) that will
> have varying types (thus a template) and dimensions (via variadic
> functions), so that the same template definition will work for 2d or 3d
> vectors (or 4d, etc).
>
> I then want the programmer to be able to define
> the specific forms that he wants so he can easily keep track of them
> (without getting confused about which is a 2d integer vector and which
> is a 3d float vector), and then use those forms in a type safe manner.
> Is this even possible? If it is, but it's the wrong way to do it, what's
> the right way?
> 
> Basically I wanted to write it once and not worry about writing it again to handle different types and dimensions (no vec2i class, or vec2f, or vec3f, or vec3i, etc). Templates easily handles the type requirement, but what about the dimensional requirement? Am I just going to have to rewrite it when I add dimensions?

You can take advantage of 'Template Value Parameters' and 'Typesafe Variadic Functions':

  http://www.d-programming-language.org/
template.html#TemplateValueParameter

  http://www.d-programming-language.org/function.html

class Vector(T, int N)
{
    T[N] elements;

    this(T[] elements ...)
    {
        this.elements = elements;
    }
}

alias Vector!(double, 2) Vec2D;
alias Vector!(double, 3) Vec3D;

void main()
{
    auto v2d = new Vec2D(2.2, 2.2);
    auto v3d = new Vec3D(3.3, 3.3, 3.3);

    // Alternatively, all parameters at once:
    auto v3d_too = new Vec3D([ 33, 33, 33, ]);
}

(Some would find 'size_t N' to be more appropriate since N is a dimension.)

Ali
October 08, 2011
On 10/7/2011 7:33 PM, Andrej Mitrovic wrote:
> You don't have to rewrite Vector for multiple dimensions, methinks:
>
> class Vector(T...) {
>      this(T t) {}
> }
>
> void main()
> {
>      alias Vector!(float, float) vec2f;
>      auto v = new vec2f(1.0,1.0);
> }
>
> You'll probably have to play with `static if`, template constraints,
> and stuff like that.

I got this working, found an odd bug though. This code,

alias Vector!(float, float) vec2f;
alias Vector!(double, double) vec2d;
alias Vector!(float, float, float) vec3f;

public struct Vector(T...) {
	int dim = 0;

	this(T...)(T args) {
		dim = args.length;
	}

	unittest {
		auto v = new vec2f(1.2f, 1.5f);
		vec2f d = new vec2f(1.1f, 1.4f);

		assert(v.dim == 2);
		assert(d.dim == 2);
	}
}

will pass the first assert and fail on the second. Checking out the contents of v.length and d.length with writeln gives the correct answer on the first and
2
1
RANDOMHEXCODE
on the second. Very strange.
October 08, 2011
On Sat, Oct 8, 2011 at 08:43, Roderick Gibson <kniteli@gmail.com> wrote:


A possible problem (or feature ?) with the Vector(T...) code is that
you could possibly create a Vector!(int, float, string), for example.
Even with template constraints to limit the inner types to numerical
types, this template has too much freedom, I think : Vector!(float,
int, short) is a strange type for a vector.
I'd go the Vector(Type, int length) way myself. Or even Matrix(Type,
nRows, nCol) or somesuch.


> I got this working, found an odd bug though. This code,
>
> alias Vector!(float, float) vec2f;
> alias Vector!(double, double) vec2d;
> alias Vector!(float, float, float) vec3f;
>
> public struct Vector(T...) {
>        int dim = 0;
>
>        this(T...)(T args) {
>                dim = args.length;
>        }
>
>        unittest {
>                auto v = new vec2f(1.2f, 1.5f);
>                vec2f d = new vec2f(1.1f, 1.4f);
>
>                assert(v.dim == 2);
>                assert(d.dim == 2);
>
> }
>
> will pass the first assert and fail on the second. Checking out the contents
> of v.length and d.length with writeln gives the correct answer on the first
> and
> 2
> 1
> RANDOMHEXCODE
> on the second. Very strange.

You Vector is a struct, a value type in D. Do not 'new' structs, as
you'd do in C++ (in D, you'll use new only for classes or reference
types in general)
Given a struct S, new S() has type S*. I think in:

vec2f d = new vec2f(...);

You create a vec2f and try to assign a vec2f* to it.

Try this, it should work:

        unittest {
                auto v =  vec2f(1.2f, 1.5f);
                vec2f d =  vec2f(1.1f, 1.4f);

                assert(v.dim == 2);
                assert(d.dim == 2);
       }
October 08, 2011
On 10/7/2011 11:35 PM, Ali Çehreli wrote:
> On Fri, 07 Oct 2011 18:29:26 -0700, Roderick Gibson wrote:
>
>> This may be the completely wrong approach, but I am basically thinking
>> of something like this (I am aware this will not compile, it's
>> psuedocode):
>>
>> class Vector(T) {
>> 	... //definition here
>> }
>>
>> alias Vector(float, float) vec2f;
>> auto v = new vec2f(1.0,1.0);
>>
>> I am making a templated Vector class (a mathematical vector) that will
>> have varying types (thus a template) and dimensions (via variadic
>> functions), so that the same template definition will work for 2d or 3d
>> vectors (or 4d, etc).
>>
>> I then want the programmer to be able to define
>> the specific forms that he wants so he can easily keep track of them
>> (without getting confused about which is a 2d integer vector and which
>> is a 3d float vector), and then use those forms in a type safe manner.
>> Is this even possible? If it is, but it's the wrong way to do it, what's
>> the right way?
>>
>> Basically I wanted to write it once and not worry about writing it again
>> to handle different types and dimensions (no vec2i class, or vec2f, or
>> vec3f, or vec3i, etc). Templates easily handles the type requirement,
>> but what about the dimensional requirement? Am I just going to have to
>> rewrite it when I add dimensions?
>
> You can take advantage of 'Template Value Parameters' and 'Typesafe
> Variadic Functions':
>
>    http://www.d-programming-language.org/
> template.html#TemplateValueParameter
>
>    http://www.d-programming-language.org/function.html
>
> class Vector(T, int N)
> {
>      T[N] elements;
>
>      this(T[] elements ...)
>      {
>          this.elements = elements;
>      }
> }
>
> alias Vector!(double, 2) Vec2D;
> alias Vector!(double, 3) Vec3D;
>
> void main()
> {
>      auto v2d = new Vec2D(2.2, 2.2);
>      auto v3d = new Vec3D(3.3, 3.3, 3.3);
>
>      // Alternatively, all parameters at once:
>      auto v3d_too = new Vec3D([ 33, 33, 33, ]);
> }
>
> (Some would find 'size_t N' to be more appropriate since N is a
> dimension.)
>
> Ali

I decided this would be the best way, thank you. One question though, I noticed with this method that you can only assert that the dimension and the parameter list length match at runtime (ie, someone could instantiate a vec2d as vec2d(2.2, 2.2, 3.1) and the compiler will happily accept it), I'm guessing constraints are what's needed, but I don't know how to get the parameter count at compile time, only at runtime (via elements.length). The compiler *should* know the length at compile time shouldn't it?

I managed to get it to at least stop the compilation with

this(T[N] elements...)

but the error messages are terrible. Is there a better way, perhaps using a static assert?
October 08, 2011
Andrej Mitrovic:

> There's an LGPL-licensed Vector module here: https://github.com/Zardoz89/zmath/blob/master/src/vector.d
> 
> Not mine, but it's interesting.

Eventually Phobos will contain fast 2D/3D/4D vector type, because they are used often in games, programs that need 2D geometry, various simulations, etc.

Bye,
bearophile
October 08, 2011
I would go with Ali Çehreli's example instead of the variadic type example I gave, I think it could simplify code quite a bit.
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