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March 16, 2009 Blaze 2.0 | ||||
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Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The testBed examples have been completely overhauled with Hybrid and Dog! Project page: http://www.dsource.org/projects/blaze/wiki/WikiStart Testbed examples (win32 binary): http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip I've taken a stab at writing a `getting started` section on the wiki, with clear (hopefully) instructions on how to compile. Comments, suggestions, contributions, and bug reports are appreciated in the dsource forum. |
March 16, 2009 Re: Blaze 2.0 | ||||
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Posted in reply to Mason Green | Mason Green wrote:
> Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The testBed examples have been completely overhauled with Hybrid and Dog!
>
> Project page:
> http://www.dsource.org/projects/blaze/wiki/WikiStart
>
> Testbed examples (win32 binary):
> http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip
>
> I've taken a stab at writing a `getting started` section on the wiki, with clear (hopefully) instructions on how to compile. Comments, suggestions, contributions, and bug reports are appreciated in the dsource forum.
Congrats! Some very fine physics examples there in the demo.
They are all working pretty well here.
~ Clay
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March 16, 2009 Re: Blaze 2.0 | ||||
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Posted in reply to Clay Smith | Clay Smith wrote:
> Mason Green wrote:
>> Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The testBed examples have been completely overhauled with Hybrid and Dog!
>>
>> Project page:
>> http://www.dsource.org/projects/blaze/wiki/WikiStart
>>
>> Testbed examples (win32 binary):
>> http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip
>>
>> I've taken a stab at writing a `getting started` section on the wiki, with clear (hopefully) instructions on how to compile. Comments, suggestions, contributions, and bug reports are appreciated in the dsource forum.
>
> Congrats! Some very fine physics examples there in the demo.
> They are all working pretty well here.
>
> ~ Clay
The sandbox features found in the mode (Spawn new objects, create joints between objects) are great as well. :)
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March 16, 2009 Re: Blaze 2.0 | ||||
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Posted in reply to Mason Green | (I am sorry, the online forum has posted this email in the main D newsgroup). Stewart Gordon, all the older Blaze demos have worked for me, but this time it gives me: ... Registering widget: Angle Registering widget: SceneView derelict.util.exception.SharedLibLoadException: Failed to load shared library devil.dll And stops. The DevIL.dll is present beside the exe. Bye, bearophile |
March 16, 2009 Re: Blaze 2.0 | ||||
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Posted in reply to Mason Green | On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <mason.green@gmail.com> wrote:
> Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The testBed examples have been completely overhauled with Hybrid and Dog!
>
> Project page: http://www.dsource.org/projects/blaze/wiki/WikiStart
>
> Testbed examples (win32 binary):
> http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip
>
> I've taken a stab at writing a `getting started` section on the wiki, with clear (hopefully) instructions on how to compile. Comments, suggestions, contributions, and bug reports are appreciated in the dsource forum.
>
I get really strange performance. It runs.. choppy. Not slow framerate, just really choppy, in a nondeterministic manner. The Hybrid controls are also incredibly sensitive - one button press sets them to absurdly large/small values, usually freezing/crashing the app.
My computer should be able to more than handle this. It's a dual-core Athlon X2 4600+.
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March 17, 2009 Re: Blaze 2.0 | ||||
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Posted in reply to bearophile | bearophile Wrote:
> And stops.
> The DevIL.dll is present beside the exe.
Maybe you have an older devil.dll somewhere on your system? It works on both my work and home Windows machine...
If you're really interested, you can always compile it!
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March 17, 2009 Re: Blaze 2.0 | ||||
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Posted in reply to Jarrett Billingsley | Jarrett Billingsley Wrote:
> I get really strange performance. It runs.. choppy. Not slow framerate, just really choppy, in a nondeterministic manner.
Don't know what to tell you.... it even runs fast for me on a Linux virtual machine (vmware Fusion) running on my MacBook Pro.
Please compile it yourself and let me know if you have the same behavior. Are you using wine?
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March 17, 2009 Re: Blaze 2.0 | ||||
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On Tue, Mar 17, 2009 at 8:38 AM, Jarrett Billingsley <jarrett.billingsley@gmail.com> wrote: > > On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <mason.green@gmail.com> wrote: > > Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The testBed examples have been completely overhauled with Hybrid and Dog! > > > > Project page: http://www.dsource.org/projects/blaze/wiki/WikiStart > > > > Testbed examples (win32 binary): > > http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip > > > > I've taken a stab at writing a `getting started` section on the wiki, with clear (hopefully) instructions on how to compile. Comments, suggestions, contributions, and bug reports are appreciated in the dsource forum. > > > > I get really strange performance. It runs.. choppy. Not slow framerate, just really choppy, in a nondeterministic manner. The Hybrid controls are also incredibly sensitive - one button press sets them to absurdly large/small values, usually freezing/crashing the app. > > My computer should be able to more than handle this. It's a dual-core Athlon X2 4600+. The video card you have, and which drivers you are using for it, might be more relevant factors than the speed of your CPU. --bb |
March 17, 2009 Re: Blaze 2.0 | ||||
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Posted in reply to Mason Green | On Mon, Mar 16, 2009 at 9:04 PM, Mason Green <mason.green@gmail.com> wrote:
> Jarrett Billingsley Wrote:
>> I get really strange performance. It runs.. choppy. Not slow framerate, just really choppy, in a nondeterministic manner.
>
> Don't know what to tell you.... it even runs fast for me on a Linux virtual machine (vmware Fusion) running on my MacBook Pro.
>
> Please compile it yourself and let me know if you have the same behavior. Are you using wine?
I'm running it in XP. I'll try compiling..
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March 17, 2009 Re: Blaze 2.0 | ||||
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On Mon, Mar 16, 2009 at 9:24 PM, Bill Baxter <wbaxter@gmail.com> wrote:
>
> The video card you have, and which drivers you are using for it, might be more relevant factors than the speed of your CPU.
GeForce 8600 512MB, version 181.22 of the official drivers.
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