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January 22, 2016 blog post - "An illustrated guide to using Sublime Text 3 for D programming" | ||||
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Sublime text 3 is a decent editor to write D code. However, getting all the different plugins working together has always proven to be somewhat of a challenge for me. So, I decided to document the process as I went along. The result is here: https://www.btbytes.com/posts/st3d.html Comments are suggestions are welcome. |
January 22, 2016 Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming" | ||||
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Posted in reply to Pradeep Gowda | On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote:
> Comments are suggestions are welcome.
You probably want to point DCD at the phobos and druntime import directories that DMD is actually using, not whatever is in git master. If you run `dmd` with no arguments it will tell you the location of its config file. From that you can determine the phobos and druntime import directories.
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January 22, 2016 Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming" | ||||
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Posted in reply to Pradeep Gowda | On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote:
> Sublime text 3 is a decent editor to write D code. However, getting all the different plugins working together has always proven to be somewhat of a challenge for me. So, I decided to document the process as I went along.
>
> The result is here: https://www.btbytes.com/posts/st3d.html
>
> Comments are suggestions are welcome.
Thanks for the tutorial. I will definitely give this a try.
About a year ago I wrote a SublimeText project generator for DUB. It was fairly simplistic but met my needs at the time. That reminds me that I possibly have some local improvements I really should create a pull request for.
Example Usage:
dub generate sublimetext
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January 22, 2016 Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming" | ||||
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Posted in reply to Nicholas Londey | On Friday, 22 January 2016 at 10:52:18 UTC, Nicholas Londey wrote:
> About a year ago I wrote a SublimeText project generator for DUB. It was fairly simplistic but met my needs at the time. That reminds me that I possibly have some local improvements I really should create a pull request for.
>
> Example Usage:
> dub generate sublimetext
I believe DKit provides this feature too via "DKit: Create project from DUB package file" option in the context menu.
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January 22, 2016 Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming" | ||||
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Posted in reply to Brian Schott | On Friday, 22 January 2016 at 04:45:15 UTC, Brian Schott wrote:
> On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote:
>> Comments are suggestions are welcome.
>
> You probably want to point DCD at the phobos and druntime import directories that DMD is actually using, not whatever is in git master. If you run `dmd` with no arguments it will tell you the location of its config file. From that you can determine the phobos and druntime import directories.
Thanks for pointing this out. I've updated the page.
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January 22, 2016 Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming" | ||||
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Posted in reply to Pradeep Gowda | On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote:
> Sublime text 3 is a decent editor to write D code. However, getting all the different plugins working together has always proven to be somewhat of a challenge for me. So, I decided to document the process as I went along.
>
> The result is here: https://www.btbytes.com/posts/st3d.html
>
> Comments are suggestions are welcome.
Would love to see a tutorial on setting up the SublimeGDB plugin for D code! And/or tutorials on other tools for debugging :-)
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February 16, 2016 Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming" | ||||
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Posted in reply to Pradeep Gowda | On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote:
> Sublime text 3 is a decent editor to write D code. However, getting all the different plugins working together has always proven to be somewhat of a challenge for me. So, I decided to document the process as I went along.
>
> The result is here: https://www.btbytes.com/posts/st3d.html
>
> Comments are suggestions are welcome.
Could you explain how to use Sublime Linter for D? I see that it's work, but do not understand profits.
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February 16, 2016 Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming" | ||||
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Posted in reply to Suliman | On Tuesday, 16 February 2016 at 08:18:04 UTC, Suliman wrote:
> On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote:
>> Sublime text 3 is a decent editor to write D code. However, getting all the different plugins working together has always proven to be somewhat of a challenge for me. So, I decided to document the process as I went along.
>>
>> The result is here: https://www.btbytes.com/posts/st3d.html
>>
>> Comments are suggestions are welcome.
>
> Could you explain how to use Sublime Linter for D? I see that it's work, but do not understand profits.
Am I right understand that it's very limited and show only red and yellow points where can be error?
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February 16, 2016 Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming" | ||||
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Posted in reply to Pradeep Gowda | On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote:
> Sublime text 3 is a decent editor to write D code. However, getting all the different plugins working together has always proven to be somewhat of a challenge for me. So, I decided to document the process as I went along.
>
> The result is here: https://www.btbytes.com/posts/st3d.html
>
> Comments are suggestions are welcome.
This webpage is not available
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February 19, 2016 Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming" | ||||
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Posted in reply to sigod | On Tuesday, 16 February 2016 at 11:49:41 UTC, sigod wrote:
> This webpage is not available
AFAIK, there is no reason for it to be not available -- it's a static page on a pretty low traffic site :)
Please try again.
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