On Saturday, 12 March 2022 at 09:55:03 UTC, Ki Rill wrote:
>I tried using Raylib with importC, and I thought I should share my recent experience using it... Works like a charm! Worked from the first (second really) try!
What I did step by step (in case someone needs directions):
raylib.c:
#include "raylib.h"
main.d:
void main() {
import raylib;
InitWindow(640, 640, "ImportC raylib test");
// game loop
CloseWindow();
}
Compiling:
gcc -E raylib.c > raylib.i
dmd main.d raylib.c -L=-lraylib
./main
The big problem is that #define are missing. So a lot of const must be redefined or made explicit like:
ray.h:
#include "raylib.h"
Color RAYLIB_BLACK = BLACK;
But it's not so comfortable to use.
I would like to mix different languages, just like kotlin+java on android development or like calypso did.