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July 21, 2015 GLU in DerelictOrg | ||||
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Hello, Can anyone tell me if the GLU functions, gluSpehere etc are availble in DerelictOrg or have they been removed. I can replace these with my own versions, but was hoping to do a quick port to DerelictOrg |
July 21, 2015 Re: GLU in DerelictOrg | ||||
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Posted in reply to Spacen Jasset | On 21/07/2015 11:08 p.m., Spacen Jasset wrote: > Hello, > > Can anyone tell me if the GLU functions, gluSpehere etc are availble in > DerelictOrg or have they been removed. I can replace these with my own > versions, but was hoping to do a quick port to DerelictOrg https://github.com/DerelictOrg?utf8=%E2%9C%93&query=+only%3Asources+glu |
July 21, 2015 Re: GLU in DerelictOrg | ||||
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Posted in reply to Spacen Jasset | On Tuesday, 21 July 2015 at 11:08:13 UTC, Spacen Jasset wrote: > Hello, > > Can anyone tell me if the GLU functions, gluSpehere etc are availble in DerelictOrg or have they been removed. I can replace these with my own versions, but was hoping to do a quick port to DerelictOrg They are not available. See http://dblog.aldacron.net/2014/10/derelict-3-removed-from-dub-repository/ I'm not sure why they aren't part of the DerelictOrg. I'm sure it wouldn't be hard to take https://github.com/aldacron/Derelict3/tree/master/import/derelict/freeglut and make a dub package out of it yourself, maybe even add it to code.dlang.org as derelict_extras-freeglut |
July 21, 2015 Re: GLU in DerelictOrg | ||||
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Posted in reply to John Colvin | On Tuesday, 21 July 2015 at 11:23:23 UTC, John Colvin wrote:
> On Tuesday, 21 July 2015 at 11:08:13 UTC, Spacen Jasset wrote:
>> Hello,
>>
>> Can anyone tell me if the GLU functions, gluSpehere etc are availble in DerelictOrg or have they been removed. I can replace these with my own versions, but was hoping to do a quick port to DerelictOrg
>
> They are not available. See http://dblog.aldacron.net/2014/10/derelict-3-removed-from-dub-repository/
>
> I'm not sure why they aren't part of the DerelictOrg. I'm sure it wouldn't be hard to take https://github.com/aldacron/Derelict3/tree/master/import/derelict/freeglut and make a dub package out of it yourself, maybe even add it to code.dlang.org as derelict_extras-freeglut
Thanks John, it looks really simple. I'll see if I can get round to making a proper package from it.
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July 21, 2015 Re: GLU in DerelictOrg | ||||
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Posted in reply to Spacen Jasset | It seems that Derelict3 contains GLUT whereas derelict2 containss GLU. It appears I need GLU but I am somewhat confused as to what the diffrence is. |
July 21, 2015 Re: GLU in DerelictOrg | ||||
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Posted in reply to Spacen Jasset | On Tuesday, 21 July 2015 at 12:26:30 UTC, Spacen Jasset wrote: > It seems that Derelict3 contains GLUT whereas derelict2 containss GLU. > > It appears I need GLU but I am somewhat confused as to what the diffrence is. Whoops, yes you are right, my mistake. Isn't glu considered legacy these days? I think it's entirely OpenGL 2.x. For the maths stuff see http://code.dlang.org/packages/gl3n |
July 21, 2015 Re: GLU in DerelictOrg | ||||
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Posted in reply to John Colvin | On Tuesday, 21 July 2015 at 14:51:47 UTC, John Colvin wrote:
> Isn't glu considered legacy these days? I think it's entirely OpenGL 2.x. For the maths stuff see http://code.dlang.org/packages/gl3n
Yep. It still uses immediate mode, GL matrix functions, and all sorts of other stuff removed in OpenGL 3.1+ core.
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July 21, 2015 Re: GLU in DerelictOrg | ||||
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Posted in reply to Alex Parrill | On Tuesday, 21 July 2015 at 15:17:13 UTC, Alex Parrill wrote:
> On Tuesday, 21 July 2015 at 14:51:47 UTC, John Colvin wrote:
>> Isn't glu considered legacy these days? I think it's entirely OpenGL 2.x. For the maths stuff see http://code.dlang.org/packages/gl3n
>
> Yep. It still uses immediate mode, GL matrix functions, and all sorts of other stuff removed in OpenGL 3.1+ core.
Yes, thanks John. I will be using the legacy mode though :-) Not got around to the wizz bang stuff yet.
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July 22, 2015 Re: GLU in DerelictOrg | ||||
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Posted in reply to Spacen Jasset | On Tuesday, 21 July 2015 at 16:34:35 UTC, Spacen Jasset wrote:
> On Tuesday, 21 July 2015 at 15:17:13 UTC, Alex Parrill wrote:
>> On Tuesday, 21 July 2015 at 14:51:47 UTC, John Colvin wrote:
>>> Isn't glu considered legacy these days? I think it's entirely OpenGL 2.x. For the maths stuff see http://code.dlang.org/packages/gl3n
>>
>> Yep. It still uses immediate mode, GL matrix functions, and all sorts of other stuff removed in OpenGL 3.1+ core.
>
> Yes, thanks John. I will be using the legacy mode though :-) Not got around to the wizz bang stuff yet.
I intentionally did not port the Derelict3 GLU binding to DerelictOrg because it uses parts of the deprecated OGL API and is considered legacy these days. Initially, I didn't include support for the deprecated OGL API either, but there were enough requests for it that I finally added it. I have no intention of adding GLU, though. It's easily replaceable.
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July 24, 2015 Re: GLU in DerelictOrg | ||||
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Posted in reply to Mike Parker | On Wednesday, 22 July 2015 at 00:49:29 UTC, Mike Parker wrote:
> On Tuesday, 21 July 2015 at 16:34:35 UTC, Spacen Jasset wrote:
>> On Tuesday, 21 July 2015 at 15:17:13 UTC, Alex Parrill wrote:
>>> On Tuesday, 21 July 2015 at 14:51:47 UTC, John Colvin wrote:
>>>> Isn't glu considered legacy these days? I think it's entirely OpenGL 2.x. For the maths stuff see http://code.dlang.org/packages/gl3n
>>>
>>> Yep. It still uses immediate mode, GL matrix functions, and all sorts of other stuff removed in OpenGL 3.1+ core.
>>
>> Yes, thanks John. I will be using the legacy mode though :-) Not got around to the wizz bang stuff yet.
>
> I intentionally did not port the Derelict3 GLU binding to DerelictOrg because it uses parts of the deprecated OGL API and is considered legacy these days. Initially, I didn't include support for the deprecated OGL API either, but there were enough requests for it that I finally added it. I have no intention of adding GLU, though. It's easily replaceable.
Thanks Mike, that's fair enough. I shall just implement the functions I need I think until such time as I end up using the newer OpenGL 3 stuff.
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