On Saturday, 27 August 2022 at 00:32:05 UTC, Ruby The Roobster wrote:
> On Friday, 26 August 2022 at 21:09:20 UTC, jordan4ibanez wrote:
> On Friday, 26 August 2022 at 12:59:56 UTC, Guillaume Piolat wrote:
> On Friday, 26 August 2022 at 02:45:39 UTC, jordan4ibanez wrote:
> Here is the repository, it is very bare bones: https://github.com/jordan4ibanez/d_glfw_test/tree/v1.0.0
Nice work. I get a crash on Windows though.
Running d_glfw_test.exe
automatically half sizing the window
Program exited with code -1073740771
(Windows 11, AMD Radeon Graphics integrated GPU)
I am currently installing Windows 10 onto my laptop with an AMD Ryzen 5500U so I will be able to fix this for version v1.0.1 :) Thank you for letting me know about this, I greatly appreciate it
Another program of yours, Crafter, also crashes and Windows immediately after being run, and I don't think it's because of any of the dependencies.
I appreciate your input! This was actually an oversight in the GLFW window context creation order of operations! I have fixed this in a new release that should run properly on all the major operating systems. Windows seems to be a lot pickier in how you go about things. :) Here is the release branch https://github.com/jordan4ibanez/d_glfw_test/tree/v1.0.1
Also for Crafter. Well that is what this bare engine was originally built for, it will not compile as of the time I am writing this, because it originally was utilizing Schveiguy's awesome version of Raylib to do all talking to drivers/hardware/etc. It is currently taking the first step into using the new bare bones engine because I like to get really into building the engine and see how it works and what works, it's fun for me. The dub.json, imports, logic loop are all horrifically incorrect, haha. When the time is right, I will make a new announcement about it, but for now, or until you see a commit like "get this piece of junk working", it is extremely unusable and uncompileable.
I just wanted to ensure that this was solved in the basis so that everything is correct and no one will have problems working from it, for creating whatever they want. :D
I am doing many tests on this engine's bare bones state, even though it may not look like it. I might update this later with a ~mysterious~ thing I am testing.