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Hybrid GUI beta release - an IM+RM GUI toolkit for games, multimedia, etc
May 21, 2008
Tom S
May 21, 2008
Tom S
May 21, 2008
Lutger
May 21, 2008
Mike Parker
May 21, 2008
Koroskin Denis
May 21, 2008
Tom S
May 21, 2008
janderson
May 21, 2008
Tom S
May 21, 2008
Sebastian Beschke
May 22, 2008
janderson
May 21, 2008
Mike
May 21, 2008
Tom S
May 21, 2008
Mike
May 22, 2008
Koroskin Denis
May 22, 2008
Lutger
May 22, 2008
Tom S
May 27, 2008
Lutger
May 27, 2008
Lukas Pinkowski
May 27, 2008
e-t172
May 27, 2008
Tom S
May 27, 2008
Tom S
May 28, 2008
Tom S
May 28, 2008
Lukas Pinkowski
May 28, 2008
Tom S
May 28, 2008
Lukas Pinkowski
May 28, 2008
Tom S
May 31, 2008
Lukas Pinkowski
May 22, 2008
Clay Smith
May 22, 2008
Clay Smith
May 22, 2008
Tom S
Jun 05, 2008
Chad J
May 21, 2008
Here's a beta release of Hybrid - a pretty fresh approach to GUI toolkits which combines Immediate Mode GUIs with Retained Mode GUIs.

// Tango-only at the moment.

Quoting the wiki, "Hybrid is a Graphical User Interface toolkit for the D programming language. It is primarily aimed at games (for menus, in-game options, debug consoles, HUDs), their tools and other sorts of multimedia applications, where the GUI can change dynamically."

More info at http://hybrid.team0xf.com/

As for info not mentioned on the wiki, I'm planning to use Hybrid in Deadlock and its level, animation, shader, etc. editors. In fact, the prototype for Hybrid was used in Deadlock before and has worked very well. This release is a complete redesign and rewrite.

Hybrid is licensed under the MIT license.

PS. Make sure to see the immediate-mode API to Menu creation. Lazy evaluation and typesafe variadics do wonders there :)


-- 
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode
May 21, 2008
Tom S пишет:
> Here's a beta release of Hybrid - a pretty fresh approach to GUI toolkits which combines Immediate Mode GUIs with Retained Mode GUIs.
> 
> // Tango-only at the moment.
> 
> Quoting the wiki, "Hybrid is a Graphical User Interface toolkit for the D programming language. It is primarily aimed at games (for menus, in-game options, debug consoles, HUDs), their tools and other sorts of multimedia applications, where the GUI can change dynamically."
> 
> More info at http://hybrid.team0xf.com/
> 
> As for info not mentioned on the wiki, I'm planning to use Hybrid in Deadlock and its level, animation, shader, etc. editors. In fact, the prototype for Hybrid was used in Deadlock before and has worked very well. This release is a complete redesign and rewrite.
> 
> Hybrid is licensed under the MIT license.
> 
> PS. Make sure to see the immediate-mode API to Menu creation. Lazy evaluation and typesafe variadics do wonders there :)
> 
> 

I've launched the box.exe example, and it works well, but when I try to close the application it stops responding. The same situation with calc.exe.
May 21, 2008
Leonid S. Krashenko wrote:
> Tom S пишет:
>> Here's a beta release of Hybrid - a pretty fresh approach to GUI toolkits which combines Immediate Mode GUIs with Retained Mode GUIs.
>>
>> // Tango-only at the moment.
>>
>> Quoting the wiki, "Hybrid is a Graphical User Interface toolkit for the D programming language. It is primarily aimed at games (for menus, in-game options, debug consoles, HUDs), their tools and other sorts of multimedia applications, where the GUI can change dynamically."
>>
>> More info at http://hybrid.team0xf.com/
>>
>> As for info not mentioned on the wiki, I'm planning to use Hybrid in Deadlock and its level, animation, shader, etc. editors. In fact, the prototype for Hybrid was used in Deadlock before and has worked very well. This release is a complete redesign and rewrite.
>>
>> Hybrid is licensed under the MIT license.
>>
>> PS. Make sure to see the immediate-mode API to Menu creation. Lazy evaluation and typesafe variadics do wonders there :)
>>
>>
> 
> I've launched the box.exe example, and it works well, but when I try to close the application it stops responding. The same situation with calc.exe.

and probably with other examples.
May 21, 2008
Leonid S. Krashenko wrote:
> Leonid S. Krashenko wrote:
>> I've launched the box.exe example, and it works well, but when I try to close the application it stops responding. The same situation with calc.exe.
> 
> and probably with other examples.
Sorry for that, it's an issue with some windows systems, afaik. It will hopefully get fixed soon.

-- 
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode
May 21, 2008
Looks beautiful! Compliments on the website too, damn nice documentation.

Exciting to see someone create an fresh approach to gui and make use of the strengths of D.
May 21, 2008
GTom S wrote:
> Here's a beta release of Hybrid - a pretty fresh approach to GUI toolkits which combines Immediate Mode GUIs with Retained Mode GUIs.
> 
> // Tango-only at the moment.
> 
> Quoting the wiki, "Hybrid is a Graphical User Interface toolkit for the D programming language. It is primarily aimed at games (for menus, in-game options, debug consoles, HUDs), their tools and other sorts of multimedia applications, where the GUI can change dynamically."
> 
> More info at http://hybrid.team0xf.com/
> 
> As for info not mentioned on the wiki, I'm planning to use Hybrid in Deadlock and its level, animation, shader, etc. editors. In fact, the prototype for Hybrid was used in Deadlock before and has worked very well. This release is a complete redesign and rewrite.
> 
> Hybrid is licensed under the MIT license.
> 
> PS. Make sure to see the immediate-mode API to Menu creation. Lazy evaluation and typesafe variadics do wonders there :)
> 
> 
Good work Tom. I've been waiting for this.
May 21, 2008
On Wed, 21 May 2008 08:34:26 +0400, Tom S <h3r3tic@remove.mat.uni.torun.pl> wrote:

> Here's a beta release of Hybrid - a pretty fresh approach to GUI toolkits which combines Immediate Mode GUIs with Retained Mode GUIs.
>
> // Tango-only at the moment.
>
> Quoting the wiki, "Hybrid is a Graphical User Interface toolkit for the D programming language. It is primarily aimed at games (for menus, in-game options, debug consoles, HUDs), their tools and other sorts of multimedia applications, where the GUI can change dynamically."
>
> More info at http://hybrid.team0xf.com/
>
> As for info not mentioned on the wiki, I'm planning to use Hybrid in Deadlock and its level, animation, shader, etc. editors. In fact, the prototype for Hybrid was used in Deadlock before and has worked very well. This release is a complete redesign and rewrite.
>
> Hybrid is licensed under the MIT license.
>
> PS. Make sure to see the immediate-mode API to Menu creation. Lazy evaluation and typesafe variadics do wonders there :)
>
>

Looks great! Is there any way to browse your source apart from team0xf.com:8080?
I was trying to sync the source using hg clone, but failed to do so.
Following the guide at http://wiki.team0xf.com/index.php?n=Tools.MercurialWindows
gave no result. Is it intended for developers only? It keeps asking for a password
and I found no way to register anywere.
May 21, 2008
Thanks for the feedback, folks!


Koroskin Denis wrote:
> Looks great! Is there any way to browse your source apart from team0xf.com:8080?
> I was trying to sync the source using hg clone, but failed to do so.
> Following the guide at http://wiki.team0xf.com/index.php?n=Tools.MercurialWindows
> gave no result. Is it intended for developers only? It keeps asking for a password
> and I found no way to register anywere.

You can currently only clone the repo in read-only mode, e.g. by following the steps here: http://hybrid.team0xf.com/wiki/Main/GettingStarted

The 'Tools.MercurialWindows' on the team0xf wiki guide assumes that you've got a way to upload your public key to our server - which is restricted to, um, team0xf ;)


-- 
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode
May 21, 2008
Tom S wrote:
> Here's a beta release of Hybrid - a pretty fresh approach to GUI toolkits which combines Immediate Mode GUIs with Retained Mode GUIs.
> 
> // Tango-only at the moment.
> 
> Quoting the wiki, "Hybrid is a Graphical User Interface toolkit for the D programming language. It is primarily aimed at games (for menus, in-game options, debug consoles, HUDs), their tools and other sorts of multimedia applications, where the GUI can change dynamically."
> 
> More info at http://hybrid.team0xf.com/
> 
> As for info not mentioned on the wiki, I'm planning to use Hybrid in Deadlock and its level, animation, shader, etc. editors. In fact, the prototype for Hybrid was used in Deadlock before and has worked very well. This release is a complete redesign and rewrite.
> 
> Hybrid is licensed under the MIT license.
> 
> PS. Make sure to see the immediate-mode API to Menu creation. Lazy evaluation and typesafe variadics do wonders there :)
> 
> 
Wow that looks really kick ass.  Does it support multi-line textboxes?

-Joel
May 21, 2008
janderson wrote:
> Wow that looks really kick ass.  Does it support multi-line textboxes?

Thanks! No multi-line textboxes yet, sorry. But I'm planning to investigate about writing a scintilla backend. I'd really like to edit scripts within a working game/engine. Or perhaps there's something more suitable for the code/text editing component? If you have any suggestions, I'd be glad to hear them :)


-- 
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode
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