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attribute decl in version decl
Sep 18, 2011
Ellery Newcomer
Sep 18, 2011
Timon Gehr
Sep 18, 2011
Ellery Newcomer
Sep 18, 2011
Timon Gehr
Sep 18, 2011
Trass3r
Sep 18, 2011
Ellery Newcomer
Sep 19, 2011
Daniel Murphy
Sep 19, 2011
Ellery Newcomer
Sep 19, 2011
Mike Parker
Sep 19, 2011
Trass3r
Sep 19, 2011
Timon Gehr
Sep 19, 2011
Ellery Newcomer
September 18, 2011
Just came across some old D code that does this:

version(linux){
	extern(C):
}

<Hundreds of OpenGL decls>



in dmd 2.055, the extern(C) is not being applied to the OpenGL decls.
should it?
September 18, 2011
On 09/18/2011 06:55 PM, Ellery Newcomer wrote:
> Just came across some old D code that does this:
>
> version(linux){
> 	extern(C):
> }
>
> <Hundreds of OpenGL decls>
>
>
>
> in dmd 2.055, the extern(C) is not being applied to the OpenGL decls.
> should it?

Yes they should be applied, unless they declare D functions, which is seldom the case for <Hundreds of OpenGL decls>.

If you are asking, if the D compiler is wrong here: No, it is by design, you can check with the D grammar.
September 18, 2011
On 09/18/2011 01:02 PM, Timon Gehr wrote:
> 
> If you are asking, if the D compiler is wrong here: No, it is by design, you can check with the D grammar.

Nah, just confirming that failure to apply the externs is a bug.
September 18, 2011
Am 18.09.2011, 18:55 Uhr, schrieb Ellery Newcomer <ellery-newcomer@utulsa.edu>:

> Just came across some old D code that does this:
>
> version(linux){
> 	extern(C):
> }
>
> <Hundreds of OpenGL decls>
>
>
>
> in dmd 2.055, the extern(C) is not being applied to the OpenGL decls.
> should it?

Walter once said it was deliberate.
That extern(C) is only valid inside the version block.
But I also think it should be the other way around.
September 18, 2011
On 09/18/2011 10:46 PM, Ellery Newcomer wrote:
> On 09/18/2011 01:02 PM, Timon Gehr wrote:
>>
>> If you are asking, if the D compiler is wrong here: No, it is by design,
>> you can check with the D grammar.
>
> Nah, just confirming that failure to apply the externs is a bug.

version(linux){
    extern(C):
} // affected declarations end here, because '}' is not a declaration.

ConditionalDeclarations don't work like the C preprocessor, the code is parsed before the ConditionalDeclaration is applied, not the other way round.

It would indeed be desirable to have it work like this, but it would be a special case.
September 18, 2011
On 09/18/2011 04:09 PM, Trass3r wrote:
> Am 18.09.2011, 18:55 Uhr, schrieb Ellery Newcomer <ellery-newcomer@utulsa.edu>:
> 
>> Just came across some old D code that does this:
>>
>> version(linux){
>>     extern(C):
>> }
>>
>> <Hundreds of OpenGL decls>
>>
>>
>>
>> in dmd 2.055, the extern(C) is not being applied to the OpenGL decls.
>> should it?
> 
> Walter once said it was deliberate.
> That extern(C) is only valid inside the version block.
> But I also think it should be the other way around.

Really.

Wonder how gunroar ever compiled
September 19, 2011
"Ellery Newcomer" <ellery-newcomer@utulsa.edu> wrote in message news:j557r6$vgt$1@digitalmars.com...
> Just came across some old D code that does this:
>
> version(linux){
> extern(C):
> }
>

Are the prototypes extern(Windows) when not on linux, by any chance?  That is the only combination I've ever had to use, and is supported by extern(System).


September 19, 2011
On 9/19/2011 1:55 AM, Ellery Newcomer wrote:
> Just came across some old D code that does this:
>
> version(linux){
> 	extern(C):
> }
>
> <Hundreds of OpenGL decls>
>
>
>
> in dmd 2.055, the extern(C) is not being applied to the OpenGL decls.
> should it?

Change it to the following, and you're golden.

extern(System):

<Hundreds of OpenGL decls>
September 19, 2011
> Change it to the following, and you're golden.
>
> extern(System):
>
> <Hundreds of OpenGL decls>

That only fixes this particular issue.

I once had the following case that can't be done:

version(V1)
{
	extern(System):
}
else
{
	extern(C):
}
September 19, 2011
On 09/19/2011 03:37 PM, Trass3r wrote:
>> Change it to the following, and you're golden.
>>
>> extern(System):
>>
>> <Hundreds of OpenGL decls>
>
> That only fixes this particular issue.
>
> I once had the following case that can't be done:
>
> version(V1)
> {
> extern(System):
> }
> else
> {
> extern(C):
> }

You could use the C preprocessor ;). Or this, that does the same thing:

version(V1) private enum _v1=true;
else private enum _v1=false;
mixin((_v1?"extern(System):":"extern(C):")~q{
    // all declarations that should be affected.
});
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