January 09, 2012 Re: cl4d OpenCL wrapper moved to Github | ||||
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Posted in reply to Trass3r | On Mon 09-Jan 0:05, Trass3r wrote:
>> About the 'mentioned bugfix', I assume you're referring to "bug 6473
>> has been fixed => so let's fix that memory leak"?
>
> Yep, just git checkout the revision before that one.
Ok, so when i try to compile it says
src\opencl\c\cl_d3d10.d(88): Error: undefined identifier UINT
src\opencl\c\cl_d3d10.d(96): Error: undefined identifier UINT
and upon changing those to uint I get
src\opencl\c\cl_d3d11.d(77): Error: undefined identifier ID3D11Buffer
src\opencl\c\cl_d3d11.d(84): Error: undefined identifier ID3D11Texture2D
src\opencl\c\cl_d3d11.d(91): Error: undefined identifier ID3D11Texture3D
What am I missing?
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January 09, 2012 Re: cl4d OpenCL wrapper moved to Github | ||||
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Posted in reply to Klyn | > Ok, so when i try to compile it says
>
> src\opencl\c\cl_d3d10.d(88): Error: undefined identifier UINT
> src\opencl\c\cl_d3d10.d(96): Error: undefined identifier UINT
>
> and upon changing those to uint I get
>
> src\opencl\c\cl_d3d11.d(77): Error: undefined identifier ID3D11Buffer
> src\opencl\c\cl_d3d11.d(84): Error: undefined identifier ID3D11Texture2D
> src\opencl\c\cl_d3d11.d(91): Error: undefined identifier ID3D11Texture3D
>
> What am I missing?
Well the DirectX stuff isn't tested at all.
I always compile with rdmd so these modules aren't compiled.
The uint errors are small cases I overlooked.
The rest is obvious: cl4d knows nothing about DirectX, so you need a binding.
Maybe I should just turn these into void* to get rid of the errors, but then you loose type safety, hmm.
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January 09, 2012 Re: cl4d OpenCL wrapper moved to Github | ||||
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Posted in reply to Trass3r | On Mon 09-Jan 2:45, Trass3r wrote: >> Ok, so when i try to compile it says >> >> src\opencl\c\cl_d3d10.d(88): Error: undefined identifier UINT >> src\opencl\c\cl_d3d10.d(96): Error: undefined identifier UINT >> >> and upon changing those to uint I get >> >> src\opencl\c\cl_d3d11.d(77): Error: undefined identifier ID3D11Buffer >> src\opencl\c\cl_d3d11.d(84): Error: undefined identifier ID3D11Texture2D >> src\opencl\c\cl_d3d11.d(91): Error: undefined identifier ID3D11Texture3D >> >> What am I missing? > > Well the DirectX stuff isn't tested at all. > I always compile with rdmd so these modules aren't compiled. > The uint errors are small cases I overlooked. > The rest is obvious: cl4d knows nothing about DirectX, so you need a > binding. > > Maybe I should just turn these into void* to get rid of the errors, but > then you loose type safety, hmm. Well, I resorted to using bud and managed to get the vectorAdd example to compile, but when I run I get this error: AMD Accelerated Parallel Processing Advanced Micro Devices, Inc. OpenCL 1.1 AMD-APP (831.4) FULL_PROFILE cl_khr_icd cl_amd_event_callback cl_amd_offline_devices cl_khr_d3d10_sharing Barts Advanced Micro Devices, Inc. CAL 1.4.1646 (VM) OpenCL 1.1 AMD-APP (831.4) FULL_PROFILE Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz GenuineIntel 2.0 OpenCL 1.1 AMD-APP (831.4) FULL_PROFILE Warnings being treated as errors C:\Users\abc\AppData\Local\Temp\OCLA2DA.tmp.cl(1): error: unrecognized character escape sequence #line 35 "src\main.d" ^ 1 error detected in the compilation of "C:\Users\abc\AppData\Local\Temp\OCLA2DA.tmp.cl". Internal error: clc compiler invocation failed. core.exception.AssertError@src\opencl\kernel.d(196): _object is null ---------------- 42A6A8 42A51F 4039CD 40EE7C 40EEC0 40EAB7 4AC3A9 ---------------- Is this some kind of \ vs / bug? |
January 09, 2012 Re: cl4d OpenCL wrapper moved to Github | ||||
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Posted in reply to Klyn | > Well, I resorted to using bud and managed to get the vectorAdd example to compile, but when I run I get this error: btw, bud's not maintained anymore. > Is this some kind of \ vs / bug? Try removing the mixin(CL_PROGRAM_STRING_DEBUG_INFO) ~ @ vectorAdd.d(36) |
January 09, 2012 Re: cl4d OpenCL wrapper moved to Github | ||||
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Posted in reply to Trass3r | On Mon 09-Jan 14:24, Trass3r wrote:
>> Well, I resorted to using bud and managed to get the vectorAdd example
>> to compile, but when I run I get this error:
>
> btw, bud's not maintained anymore.
>
>> Is this some kind of \ vs / bug?
>
> Try removing the mixin(CL_PROGRAM_STRING_DEBUG_INFO) ~ @ vectorAdd.d(36)
Alright, that works! The vector example now gives the expected output.
The CLGLInterop example however just gives a black window.
By the way, just using your make.bat (with -d added) compiles fine now too.
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January 09, 2012 Re: cl4d OpenCL wrapper moved to Github | ||||
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Posted in reply to Klyn | On Mon 09-Jan 23:39, Klyn wrote: > On Mon 09-Jan 14:24, Trass3r wrote: >>> Well, I resorted to using bud and managed to get the vectorAdd example >>> to compile, but when I run I get this error: >> >> btw, bud's not maintained anymore. >> >>> Is this some kind of \ vs / bug? >> >> Try removing the mixin(CL_PROGRAM_STRING_DEBUG_INFO) ~ @ vectorAdd.d(36) > > Alright, that works! The vector example now gives the expected output. > The CLGLInterop example however just gives a black window. > By the way, just using your make.bat (with -d added) compiles fine now too. I finally compiled the HEAD dmd/druntime/phobos, so I'm now using your latest cl4d version. The make.bat compiles both examples just fine (with -d ofcourse). The vectorAdd example works perfectly, without any editing (ie. without removing the mixin(CL_PROGRAM_STRING_DEBUG_INFO)). The CLGLInterop example however still just gives a black window. It only outputs the FPS in cmdline. |
January 10, 2012 Re: cl4d OpenCL wrapper moved to Github | ||||
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Posted in reply to Klyn | > The vectorAdd example works perfectly, without any editing (ie. without removing the mixin(CL_PROGRAM_STRING_DEBUG_INFO)). How strange, does pragma(msg, CL_PROGRAM_STRING_DEBUG_INFO); give different results for the two dmd revisions? > The CLGLInterop example however still just gives a black window. It only outputs the FPS in cmdline. any error messages? compile it in debug mode with -debug -g. |
January 10, 2012 Re: cl4d OpenCL wrapper moved to Github | ||||
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Posted in reply to Trass3r | On Tue 10-Jan 1:23, Trass3r wrote:
>> The vectorAdd example works perfectly, without any editing (ie.
>> without removing the mixin(CL_PROGRAM_STRING_DEBUG_INFO)).
>
> How strange, does pragma(msg, CL_PROGRAM_STRING_DEBUG_INFO); give
> different results for the two dmd revisions?
>
>> The CLGLInterop example however still just gives a black window. It
>> only outputs the FPS in cmdline.
>
> any error messages?
> compile it in debug mode with -debug -g.
None that I can see.
C:\cl4d\CLGLInterop.exe
copied cl_platform_id 920C4F4. Reference count is now: 0
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initialization done
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January 10, 2012 Re: cl4d OpenCL wrapper moved to Github | ||||
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Posted in reply to Klyn | >>> The CLGLInterop example however still just gives a black window. It only outputs the FPS in cmdline. >> >> any error messages? >> compile it in debug mode with -debug -g. > > None that I can see. Hmm I'm not sure if I ever tested the code on Windows. The version(Windows) stuff looks ok though. I guess one would have to investigate this with something like http://www.gremedy.com |
January 10, 2012 Re: cl4d OpenCL wrapper moved to Github | ||||
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Posted in reply to Trass3r | Does this one work? http://www.cmsoft.com.br/index.php?option=com_content&view=category&layout=blog&id=99&Itemid=150 |
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