May 05, 2018
On 05/05/2018 04:45 PM, Gheorghe Gabriel wrote:
> On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote:
>> [...]
> 
> Sorry for my english mistakes. I am very tired right now and english is not my main language. I cannot correct that 2 it's -> to -> its.

No worries, even most native English speakers get it's/its mixed up.
May 06, 2018
On Saturday, 5 May 2018 at 18:56:52 UTC, Gheorghe Gabriel wrote:
> On Saturday, 5 May 2018 at 14:06:45 UTC, Bauss wrote:
>> On Saturday, 5 May 2018 at 12:32:38 UTC, Gheorghe Gabriel wrote:
>>> On Saturday, 5 May 2018 at 12:17:48 UTC, Bauss wrote:
>>>> On Saturday, 5 May 2018 at 12:14:38 UTC, bachmeier wrote:
>>>>> On Saturday, 5 May 2018 at 10:00:16 UTC, Bauss wrote:
>>>>>
>>>>>> [...]
>>>>>
>>>>> Absolutely. This, not [technical feature X], is what will lead to adoption of D.
>>>>
>>>> Agreed! D can have all these nice features, but what matters in enterprise development is what frameworks D had that can be used in productivity and not just for projects you code at home.
>>>>
>>>> That was the sole reason I did Diamond too. I focused on having it fit for enterprise development since the beginning.
>>>
>>> I love Diamond!
>>> It is my favorite framework written in D so far.
>>> I've been working on a big project in D for three weeks, after one year of D experience.
>>> Can't wait to finally expose it.
>>
>> Thank you so much!
>>
>> When you get started with it, don't hesitate to ask me about stuff!
>
> Thank you! I need a little help (maybe an example) on dll reflection.
> I can't figure it out how to do it.
> I need to instantiate new "Unknown" objects from dll, without closing the app and recompiling it.

I could be wrong, but I think D has some issues with DLL's at the moment, so recompiling is the only way to dynamically have code.

I'm working on a possible future solution in Diamond, but I'm not sure how to go about it yet. If that's what it's related to!

On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote:
> On Saturday, 5 May 2018 at 18:56:52 UTC, Gheorghe Gabriel wrote:
>> On Saturday, 5 May 2018 at 14:06:45 UTC, Bauss wrote:
>>> On Saturday, 5 May 2018 at 12:32:38 UTC, Gheorghe Gabriel wrote:
>>>> On Saturday, 5 May 2018 at 12:17:48 UTC, Bauss wrote:
>>>>> On Saturday, 5 May 2018 at 12:14:38 UTC, bachmeier wrote:
>>>>>> On Saturday, 5 May 2018 at 10:00:16 UTC, Bauss wrote:
>>>>>>
>>>>>>> [...]
>>>>>>
>>>>>> Absolutely. This, not [technical feature X], is what will lead to adoption of D.
>>>>>
>>>>> Agreed! D can have all these nice features, but what matters in enterprise development is what frameworks D had that can be used in productivity and not just for projects you code at home.
>>>>>
>>>>> That was the sole reason I did Diamond too. I focused on having it fit for enterprise development since the beginning.
>>>>
>>>> I love Diamond!
>>>> It is my favorite framework written in D so far.
>>>> I've been working on a big project in D for three weeks, after one year of D experience.
>>>> Can't wait to finally expose it.
>>>
>>> Thank you so much!
>>>
>>> When you get started with it, don't hesitate to ask me about stuff!
>>
>> Thank you! I need a little help (maybe an example) on dll reflection.
>> I can't figure it out how to do it.
>> I need to instantiate new "Unknown" objects from dll, without closing the app and recompiling it.
>
> I think it's a very big step for D to have a Studio Software.
> My idea is to create an editor for D app development.
> Wanted features:
>   1) Main templates:
>       - GUI Application with a 2D/3D scene (this is where I need dll reflection)
>       - Web Application using Diamond (with a powerful GUI Editor)
>   2) Targets:
>       - Windows, Linux, MacOS
>       - Android, iOS*, WinStore*
>       - HTML5 using WebAssembly
>   - Vulkan and OpenGLES
>   - Maybe multithreaded safe
> Some current features:
> - Awsome Event Listener for GUI. I am sure you will love it.
> - A 3D scene with a camera movement (mouse + WASD keys)
> - Node based scene (unique id per node)
> - Class managers for Input, Core, Graphics, Audio
> - Very productive (It has a lot of static if, static foreach, mixin, UDA, __traits ..) - Just D cool stuff.
> - It uses OpenGL as it's main graphics library and SDL2 for window, keyboard..
> - It is very fast because of its architecture, very optimized
> Some good statistics: Simple 3D scene with some objects, compiled with DMD on Win64 release mode (i7-6700k, 24gb ram + GTX960m = 600 fps 1080p)
> I have a lot ideas for it but the exam session will finish after two months, so, unfortunately, I won't be able to work on it until then.
> After this, I am going to take 4 hours per day to work on it.
> My dream is to have the chance to present it at DConf 2020. :)
> ...
> And by the way, I will implement it's website in Diamond MVC.

Sounds like an interesting project and if you need help with it, I wouldn't mind dropping in with a few contributions!

On Saturday, 5 May 2018 at 20:45:40 UTC, Gheorghe Gabriel wrote:
> On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote:
>> [...]
>
> Sorry for my english mistakes. I am very tired right now and english is not my main language. I cannot correct that 2 it's -> to -> its.

As long as we understand your post, then I don't think it's a big deal.

I believe most people don't speak natively English around here anyway.
May 06, 2018
On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote:
> On Saturday, 5 May 2018 at 18:56:52 UTC, Gheorghe Gabriel wrote:
>> [...]
>
> I could be wrong, but I think D has some issues with DLL's at the moment, so recompiling is the only way to dynamically have code.
>
> I'm working on a possible future solution in Diamond, but I'm not sure how to go about it yet. If that's what it's related to!
>
> On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote:
>> [...]
>
> Sounds like an interesting project and if you need help with it, I wouldn't mind dropping in with a few contributions!
>
> On Saturday, 5 May 2018 at 20:45:40 UTC, Gheorghe Gabriel wrote:
>> [...]
>
> As long as we understand your post, then I don't think it's a big deal.
>
> I believe most people don't speak natively English around here anyway.

Thanks! I will search for contribuitors after the release of the 0.1-stable version. I am using a private git repository until then.
P.S. Godot-D uses dlls for dynamic compilation. I will try figure it out how they did it.
I would like to upload a demo screenshot with a part of my current work.
May 06, 2018
On Sunday, 6 May 2018 at 19:33:09 UTC, Gheorghe Gabriel wrote:
> On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote:
>> [...]
>
> Thanks! I will search for contribuitors after the release of the 0.1-stable version. I am using a private git repository until then.
> P.S. Godot-D uses dlls for dynamic compilation. I will try figure it out how they did it.
> I would like to upload a demo screenshot with a part of my current work.

Here it is:
https://dsunshineproject.weebly.com/
Hope you like it!
May 07, 2018
On Sunday, 6 May 2018 at 19:33:09 UTC, Gheorghe Gabriel wrote:
> On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote:
>> On Saturday, 5 May 2018 at 18:56:52 UTC, Gheorghe Gabriel wrote:
>>> [...]
>>
>> I could be wrong, but I think D has some issues with DLL's at the moment, so recompiling is the only way to dynamically have code.
>>
>> I'm working on a possible future solution in Diamond, but I'm not sure how to go about it yet. If that's what it's related to!
>>
>> On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote:
>>> [...]
>>
>> Sounds like an interesting project and if you need help with it, I wouldn't mind dropping in with a few contributions!
>>
>> On Saturday, 5 May 2018 at 20:45:40 UTC, Gheorghe Gabriel wrote:
>>> [...]
>>
>> As long as we understand your post, then I don't think it's a big deal.
>>
>> I believe most people don't speak natively English around here anyway.
>
> Thanks! I will search for contribuitors after the release of the 0.1-stable version. I am using a private git repository until then.
> P.S. Godot-D uses dlls for dynamic compilation. I will try figure it out how they did it.
> I would like to upload a demo screenshot with a part of my current work.

Awesome!

On Sunday, 6 May 2018 at 21:13:19 UTC, Gheorghe Gabriel wrote:
> On Sunday, 6 May 2018 at 19:33:09 UTC, Gheorghe Gabriel wrote:
>> On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote:
>>> [...]
>>
>> Thanks! I will search for contribuitors after the release of the 0.1-stable version. I am using a private git repository until then.
>> P.S. Godot-D uses dlls for dynamic compilation. I will try figure it out how they did it.
>> I would like to upload a demo screenshot with a part of my current work.
>
> Here it is:
> https://dsunshineproject.weebly.com/
> Hope you like it!

It looks great
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