Thread overview
How to construct a tree data structure with differently static nodes types
Nov 23, 2020
data pulverizer
Nov 23, 2020
Max Haughton
Nov 23, 2020
data pulverizer
Nov 23, 2020
data pulverizer
November 23, 2020
Hi all,

I am trying to construct a tree data structure composed of differently (statically) typed nodes. The basic case is a binary tree. So you have a node like:

```
struct Node(T)
{
  T value;
  Node* next;
  Node* prev;
}

void main()
{
  auto x = Node!(int)(2);
  auto y = Node!(double)(3.2);
  x.next = &y; //gives error
}
```
Error: cannot implicitly convert expression & y of type Node!double* to Node!int*

So implicity Node!(T) will produce an object with prev, and next type Node!(T)*. But once I give them different types:

```
struct Node(T, P, N)
{
  T value;
  Node!(P...)* prev;
  Node!(N...)* next;
}
```

I can no longer specify the types at all, they become circularly referenced. Would appreciate the solution to this.

Many thanks.
November 23, 2020
On Monday, 23 November 2020 at 01:20:04 UTC, data pulverizer wrote:
> Hi all,
>
> I am trying to construct a tree data structure composed of differently (statically) typed nodes. The basic case is a binary tree. So you have a node like:
>
> ```
> struct Node(T)
> {
>   T value;
>   Node* next;
>   Node* prev;
> }
>
> void main()
> {
>   auto x = Node!(int)(2);
>   auto y = Node!(double)(3.2);
>   x.next = &y; //gives error
> }
> ```
> Error: cannot implicitly convert expression & y of type Node!double* to Node!int*
>
> So implicity Node!(T) will produce an object with prev, and next type Node!(T)*. But once I give them different types:
>
> ```
> struct Node(T, P, N)
> {
>   T value;
>   Node!(P...)* prev;
>   Node!(N...)* next;
> }
> ```
>
> I can no longer specify the types at all, they become circularly referenced. Would appreciate the solution to this.
>
> Many thanks.

If you want to keep things simple, use OOP (classes).

If you need to use structs, the "sumtype" may be just what you need (it's a bit more lightweight than std.algebraic in the standard library). If you want to implement this yourself then you need to write something called a tagged union.
November 23, 2020
On Monday, 23 November 2020 at 01:24:54 UTC, Max Haughton wrote:
>
> If you want to keep things simple, use OOP (classes).
>
> If you need to use structs, the "sumtype" may be just what you need (it's a bit more lightweight than std.algebraic in the standard library). If you want to implement this yourself then you need to write something called a tagged union.

I'm looking for a data structure that is fully specified at compile time and statically dispatched rather than dynamically dispatched like OOP and so forth.
November 23, 2020
On Monday, 23 November 2020 at 01:20:04 UTC, data pulverizer wrote:
> Hi all,
>
> I am trying to construct a tree data structure composed of differently (statically) typed nodes. The basic case is a binary tree. So you have a node like:
>
> ```
> struct Node(T)
> {
>   T value;
>   Node* next;
>   Node* prev;
> }
>
> void main()
> {
>   auto x = Node!(int)(2);
>   auto y = Node!(double)(3.2);
>   x.next = &y; //gives error
> }
> ```
> Error: cannot implicitly convert expression & y of type Node!double* to Node!int*
>
> So implicity Node!(T) will produce an object with prev, and next type Node!(T)*. But once I give them different types:
>
> ```
> struct Node(T, P, N)
> {
>   T value;
>   Node!(P...)* prev;
>   Node!(N...)* next;
> }
> ```
>
> I can no longer specify the types at all, they become circularly referenced. Would appreciate the solution to this.
>
> Many thanks.

p.s. Something equivalent can be built using tuples but it's less convenient to write code for.