Hello all,
I've encountered an unexpected behaviour in the D language, where assigning the result of a function that grows an array to a value in that array ends up modifying the old memory used previously by that array. This seems counterintuitive to me in the sense that it feels logical that the lvalue to be assigned to should be evaluated after the function has been evaluated, but this behaviour implies that part of the lvalue was evaluated before the function.
A minimal reproduction of the issue I'm describing is attached below:
import std.exception;
void main() {
auto v = new ulong[1];
size_t appendAndGetLength() {
v ~= [10, 10, 10, 10, 10, 10, 10, 10, 10, 10];
return v.length;
}
v[0] = appendAndGetLength();
// Works if we do the following instead
// auto v0 = appendAndGetLength();
// v[0] = v0;
enforce(v[0] == v.length);
}
When running this code, it fails the enforcement because v[0] evaluates to 0 at the end, this ceases to be a problem if I introduce a temporary variable. I am confused as to why this is the case, and why adding the temporary fixed it. Can someone please help me determine why this is happening? It seems counterintuitive, and almost feels a bit like a footgun.
I tried looking in the spec for references to why this was happening, the closest I could find was a footnote about undefined behaviour if aliased reference types are assigned. I believe that this shouldn't apply in this case, because while the lvalue of the assignment is a reference to the array, the rvalue is a size_t (the result of evaluating the function).