March 26, 2013
Hello everyone,

I'm working on an application which needs to use many predefined structures/classes, (Can be any of both actually) to unpack external data over these.

Based on the data I receive, I'd need to look up for the ID of the structure/class
I wish to use to unpack it.

So the main need is to be able to have access to the structure matching the ID within the data received.

The way I go about this for now is by forging an AA of the structures/objects that'll be used to unpack data.

                            Object[uint]

With each class instance being associated with it's class ID.

This poses several issues when it comes to casting the Object members.
In case this is a decent direction, I'm also able to grab all structure/class names at compile time.

Let me know your suggestions, greatly appreciate :)