Thread overview | ||||||
---|---|---|---|---|---|---|
|
March 15, 2020 Get symbols (and/or UDAs) of subclass from superclass | ||||
---|---|---|---|---|
| ||||
I would like to programmatically retrieve members of a subclass to create a self-documenting interface. I am afraid that my approach is not possible due to need for compile time __traits / std.traits, and runtime typeinfo. My proposed approach is as follows: class Base { string whatever; string toString() { // loop over __traits(allMembers, typeof(this)) or getSymbolsByUDA, etc. } } /// There may be a dozen Derived classes class Derived1 : Base { @Config("a name", "a description") float probability; } class Derived2 : Base { @Config("another", "more description") int replicates; } ... Unfortunately, I am afraid this doesn't look possible because of the need for compile-time UDAs and runtime TypeInfo. Is there a way to do this without re-implementing toString in every single derived class? I expect there to be many derived classes. Other ideas welcomed, as I usually write C-style D and am only recently taking a stab at OO Inheritance features. Thanks in advance. James |
March 15, 2020 Re: Get symbols (and/or UDAs) of subclass from superclass | ||||
---|---|---|---|---|
| ||||
Posted in reply to James Blachly | On Sunday, 15 March 2020 at 20:18:03 UTC, James Blachly wrote:
> I would like to programmatically retrieve members of a subclass to create a self-documenting interface. I am afraid that my approach is not possible due to need for compile time __traits / std.traits, and runtime typeinfo. My proposed approach is as follows:
>
> class Base
> {
> string whatever;
>
> string toString()
> {
> // loop over __traits(allMembers, typeof(this)) or getSymbolsByUDA, etc.
> }
> }
>
> /// There may be a dozen Derived classes
> class Derived1 : Base
> {
> @Config("a name", "a description")
> float probability;
> }
> class Derived2 : Base
> {
> @Config("another", "more description")
> int replicates;
> }
> ...
There's no built-in way to do this - toString() doesn't know what derived classes exist, and more could be added from other modules and even dynamically loaded libraries. Now, there are ways to do something somewhat like it. I would suggest creating an abstract method in the base class, that derived class would have to override, and use a template this argument to get the correct type for __traits(allMembers) to operate on:
class Base {
override string toString() {
return toStringImpl();
}
abstract string toStringImpl();
string toStringBase(this That)() {
// foreach (e; __traits(allMembers, That) {...}
}
}
class Derived : Base {
override string toStringImpl() {
return this.toStringBase();
}
}
Since toStringImpl will always call toStringBase, this could perhaps better be modeled with a template mixin:
mixin template DerivedToString() {
override string toStringImpl() {
return this.toStringBase();
}
}
class Derived2 : Base {
mixin DerivedToString!();
}
This way, you can have all the logic of toString in the base class, and the only thing a subclass will have to include is one line for the mixin. In addition, since toStringImpl is abstract, the implementer of a subclass will get a compile-time error if he or she forgets to do either the mixin or override toStringImpl themselves.
--
Simen
|
March 15, 2020 Re: Get symbols (and/or UDAs) of subclass from superclass | ||||
---|---|---|---|---|
| ||||
Posted in reply to James Blachly | On Sunday, 15 March 2020 at 20:18:03 UTC, James Blachly wrote:
> I would like to programmatically retrieve members of a subclass to create a self-documenting interface. I am afraid that my approach is not possible due to need for compile time __traits / std.traits, and runtime typeinfo. My proposed approach is as follows:
>
> class Base
> {
> string whatever;
>
> string toString()
> {
> // loop over __traits(allMembers, typeof(this)) or getSymbolsByUDA, etc.
> }
> }
>
> /// There may be a dozen Derived classes
> class Derived1 : Base
> {
> @Config("a name", "a description")
> float probability;
> }
> class Derived2 : Base
> {
> @Config("another", "more description")
> int replicates;
> }
> ...
>
> Unfortunately, I am afraid this doesn't look possible because of the need for compile-time UDAs and runtime TypeInfo. Is there a way to do this without re-implementing toString in every single derived class? I expect there to be many derived classes.
>
> Other ideas welcomed, as I usually write C-style D and am only recently taking a stab at OO Inheritance features.
>
> Thanks in advance.
> James
A few years ago I've been faced to a similar problem and I ended up by using an array, defined in the base class which was filled by "hybdrid" runtime/compile-time reflection (explanations about this come later).
In each derived class the constructor performed reflection, using __traits(derivedMembers) + UDA filtering and the array from the base class received the new stuff...
More concrectly:
---
class Base
{
Stuff[] stuff;
}
/// There may be a dozen Derived classes
class Derived1 : Base
{
@Config("a name", "a description")
float probability;
this()
{
foreach(dm; __traits(derivedMembers, this))
{ /* UDA filtering, then add to stuff*/ }
}
}
class Derived2 : Base
{
@Config("another", "more description")
int replicates;
this()
{
foreach(dm; __traits(derivedMembers, this))
{ /* UDA filtering, then add to stuff*/ }
}
}
---
This worked and would work for you but you'll be faced to several issues, for example the most obvious is what is the type of Stuff...
Another, less immediate, is that because of overridden methods some already existing entries in the array of Stuff may have to be replaced.
Oterwise the thing to get here is that altough you use compile-time reflection, the reflection code is only executed at runtime, to fill the array of Stuff.
|
March 16, 2020 Re: Get symbols (and/or UDAs) of subclass from superclass | ||||
---|---|---|---|---|
| ||||
Posted in reply to Simen Kjærås | On 3/15/20 5:28 PM, Simen Kjærås wrote:
...
> Since toStringImpl will always call toStringBase, this could perhaps better be modeled with a template mixin:
>
> mixin template DerivedToString() {
> override string toStringImpl() {
> return this.toStringBase();
> }
> }
>
> class Derived2 : Base {
> mixin DerivedToString!();
> }
>
> This way, you can have all the logic of toString in the base class, and the only thing a subclass will have to include is one line for the mixin. In addition, since toStringImpl is abstract, the implementer of a subclass will get a compile-time error if he or she forgets to do either the mixin or override toStringImpl themselves.
>
> --
> Simen
Thanks to you and Basile for responses and distinct solutions to consider. I am working on the mixin approach now, but with a brief mixinline in each derived subclass, I do not even need to call a superclass method -- just write the display code once with UDA filtering. I think this is the most sensible approach, until something else unexpected comes up :)
|
Copyright © 1999-2021 by the D Language Foundation