Thread overview
GC: two major pain point the compiler/druntime can help with
May 21
deadalnix
May 24
Kagamin
Jun 03
deadalnix
May 21

Hi,

With Steven; we've been working on a new GC for D with good result. However, there are 2 major pain points that limit what any GC can do that I would like to see addressed.

  1. Static data that contain pointer or not are not differentiated.

The compiler put all the static data in 2 segments, depending on whether they are zero initialized or not. Then these segment are passed down to the GC to scan. Any application that has large buffer of static data, for instance precomputed result to speedup computations, ends up scanning them again and again for pointers.

The compiler knows what static data may or may not contain pointers, and could split them up in different segment, and the runtime could only pass down the appropriate segment. This is an almost free win.

  1. The Current GC API touches memory all over the place.

The current GC API loads a pointer to a GC object, then load the vtbl, then load the method to call int he vtbl, and does similar things in the TypeInfo API. All of these data are on disparate part of the memory on their own pages.

We designed our GC to touch only one page on the fast path. As a result, we get 4x TLB and cache misses in the plumbing between the application and the GC, causing the plumbing to to be half the cost of an allocation !!!

This API needs to be redesigned. The way it is usually done in the wild is to make the allocator overridable using weak functions. This allows to customize the allocator at link time without paying an absurd cost like we do.

May 22
On 22/05/2024 12:07 AM, deadalnix wrote:
>  1. Static data that contain pointer or not are not differentiated.
> 
> The compiler put all the static data in 2 segments, depending on whether they are zero initialized or not. Then these segment are passed down to the GC to scan. Any application that has large buffer of static data, for instance precomputed result to speedup computations, ends up scanning them again and again for pointers.
> 
> The compiler knows what static data may or may not contain pointers, and could split them up in different segment, and the runtime could only pass down the appropriate segment. This is an almost free win.

Does this also apply to immutable typed data?
May 24
On Tuesday, 21 May 2024 at 12:34:34 UTC, Richard (Rikki) Andrew Cattermole wrote:
> Does this also apply to immutable typed data?

FWIW
```
immutable int[] a=[0,1];
```
this array goes to .data section.
May 24
On 24/05/2024 10:09 PM, Kagamin wrote:
> On Tuesday, 21 May 2024 at 12:34:34 UTC, Richard (Rikki) Andrew Cattermole wrote:
>> Does this also apply to immutable typed data?
> 
> FWIW
> ```
> immutable int[] a=[0,1];
> ```
> this array goes to .data section.

So yes its mutable.

Which means you cannot do the start/end symbol linker trick to see what does and does not need to be scanned.
May 28

On Tuesday, 21 May 2024 at 12:07:14 UTC, deadalnix wrote:

>
  1. The Current GC API touches memory all over the place.

The current GC API loads a pointer to a GC object, then load the vtbl, then load the method to call int he vtbl, and does similar things in the TypeInfo API. All of these data are on disparate part of the memory on their own pages.

We designed our GC to touch only one page on the fast path. As a result, we get 4x TLB and cache misses in the plumbing between the application and the GC, causing the plumbing to to be half the cost of an allocation !!!

This API needs to be redesigned. The way it is usually done in the wild is to make the allocator overridable using weak functions. This allows to customize the allocator at link time without paying an absurd cost like we do.

I discussed this with Walter last Thursday, you have his blessing to modify the API as you see fit. He doesn't know what you need so you'll have to make the modifications, but we can fast track it through the PR process once you're ready.

May 30
On 5/21/2024 5:07 AM, deadalnix wrote:
> 1. Static data that contain pointer or not are not differentiated.
> 
> The compiler put all the static data in 2 segments, depending on whether they are zero initialized or not. Then these segment are passed down to the GC to scan. Any application that has large buffer of static data, for instance precomputed result to speedup computations, ends up scanning them again and again for pointers.
> 
> The compiler knows what static data may or may not contain pointers, and could split them up in different segment, and the runtime could only pass down the appropriate segment. This is an almost free win.

Sounds like a good idea.

Since we don't control what the C compiler does, the D compiler would have to put the "noscan" segment as the extra segment.

There's also what happens with the BSS segment, which is initialized with all zeros. There'd need to be a "noscan" bss segment, too.

June 03
On Thursday, 30 May 2024 at 23:11:32 UTC, Walter Bright wrote:
> Sounds like a good idea.
>
> Since we don't control what the C compiler does, the D compiler would have to put the "noscan" segment as the extra segment.
>
> There's also what happens with the BSS segment, which is initialized with all zeros. There'd need to be a "noscan" bss segment, too.

Yes please. If that can be made to happen, it would be wonderful.