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January 11, 2013 Build Script in D | ||||
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I wrote a build script, mainly for my own project, the last days I rewrote it be as flexible as possible (It makes make obsolete, at least in my case): https://github.com/Dav1dde/BraLa/blob/master/build_brala.d usage: rdmd build_brala.d # you can rename it of course! -j --jobs # like -j for makefiles -c --cache # path to a cache file, default is .build_cache --no-cache # disables the build cache -o --override-cache # doesn't load the cache file, but writes the newer version How to actually use the fancy classes: https://github.com/Dav1dde/BraLa/blob/master/build_brala.d#L303 The Builder class takes 4 arguments, the cache (MD5Cache and NoCache are implemented), the linker (only dmd implemented), the D-compiler (only dmd implemented) and the C-Compiler (gcc and dmc implemented) The rest should get clear when reading main() TODO: * documentation * other compilers (only a few lines for each compiler + a few to implement Linker functionality) * provide helpers for the taskpool (maybe) * add logging options, currently every command is printed to stdout Any input welcome! |
January 11, 2013 Re: Build Script in D | ||||
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Posted in reply to David | A class like this in Phobos would make it a lot easier for newcomers. :-) |
January 11, 2013 Re: Build Script in D | ||||
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Posted in reply to David | > TODO:
> * documentation
> * other compilers (only a few lines for each compiler + a few to
> implement Linker functionality)
> * provide helpers for the taskpool (maybe)
> * add logging options, currently every command is printed to stdout
What I forgot was a config, I want to be able to do everything I have
in main() in a config.
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January 11, 2013 Re: Build Script in D | ||||
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Posted in reply to Manipulator | On Friday, 11 January 2013 at 08:36:11 UTC, Manipulator wrote: > A class like this in Phobos would make it a lot easier for > newcomers. :-) maybe, but that version is a bit... cryptic. i think it should be ultra easy to use, but this script is more like python scons(yeah, maybe i'm too stupid to use it properly) i would love to see something like this: import std.builder; void main(string[] argv) { /* get builder with only home path where to build stuff. assuming compiler to be the same as current compiler and the same target(32 bit or 64 bit, release or debug) also something like this for custom target: auto builder = Builder( homepath!"./", arch!"x86", mode!"debug" ) pseudo signature: _struct_ Builder(vararg ...) */ auto builder = Builder( homepath("path_to_debug_location", "path_to_release")() )() // assuming all methods returns ref to self so it could be just simple calls builder.addSrcPath("path_to_src_folder_1"); // or can be chained builder.addSrcPath("path_to_src_folder_2"). addSrcPath("path_to_src_folder3"); builder.addImportPath("path_to_imports"); builder.addLinkLib("somelib.a"); // etc... // compiler log string log = builder.build(); // target path, i.e. "/users/me/coolstuff/bin/prog1" string productpath = builder.product(); writefln( "%s build %s", productpath, builder.success? "complete" : "failed!" ); ... } also to all above it would be good if there be some concept of multiple targets or jobs and ordering, to allow build stuff dependent on other stuff in one run |
January 11, 2013 Re: Build Script in D | ||||
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Posted in reply to evilrat | > also something like this for custom target: > auto builder = Builder( homepath!"./", arch!"x86", mode!"debug" ) Doesn't work, these are compiler flags, which differ from compiler to compiler. You could make the builder call the compiler to set the flag, but I would move that directly to the compiler. > // assuming all methods returns ref to self so it could be just simple > calls > builder.addSrcPath("path_to_src_folder_1"); > // or can be chained > builder.addSrcPath("path_to_src_folder_2"). > addSrcPath("path_to_src_folder3"); And how does chaining help? That makes everything just uglier. > builder.addImportPath("path_to_imports"); > builder.addLinkLib("somelib.a"); Need to be set for the compiler, A C compiler doesn't need the flags of a D compiler > // compiler log > string log = builder.build(); The log should be in realtime to see where compilation takes longest etc. > also to all above it would be good if there be some concept of multiple targets or jobs and ordering, to allow build stuff dependent on other stuff in one run Everything is compiled without beeing linked, order doesn't mean anything, because everything will be linked together. |
January 11, 2013 Re: Build Script in D | ||||
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Posted in reply to David | On Friday, 11 January 2013 at 14:01:48 UTC, David wrote:
>> also something like this for custom target:
>> auto builder = Builder( homepath!"./", arch!"x86", mode!"debug" )
>
> Doesn't work, these are compiler flags, which differ from compiler to
> compiler. You could make the builder call the compiler to set the flag,
> but I would move that directly to the compiler.
>
>> // assuming all methods returns ref to self so it could be just simple
>> calls
>> builder.addSrcPath("path_to_src_folder_1");
>> // or can be chained
>> builder.addSrcPath("path_to_src_folder_2").
>> addSrcPath("path_to_src_folder3");
>
> And how does chaining help? That makes everything just uglier.
>
>> builder.addImportPath("path_to_imports");
>> builder.addLinkLib("somelib.a");
>
> Need to be set for the compiler, A C compiler doesn't need the flags of
> a D compiler
>
>> // compiler log
>> string log = builder.build();
>
> The log should be in realtime to see where compilation takes longest etc.
>
>
>> also to all above it would be good if there be some concept of multiple
>> targets or jobs and ordering, to allow build stuff dependent on other
>> stuff in one run
>
> Everything is compiled without beeing linked, order doesn't mean
> anything, because everything will be linked together.
well the topic says script in D, so i assume this is for D and not C(there is already cmake, make and so on), and this is possible to get compiler info in D
ugly chaining is not so ugly, and is just an option, there is anyway "with (...)" construct in D
log is was an example and not requirement, i just say that such class when used with CTFE somehow would be helpful to do easy compile with all dependencies, i.e. you only compile one target and using CTFE it compiles other, possibly messy stuff but maybe anyone need this...
anyway that's just a wishlist, not a must have list =3
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January 11, 2013 Re: Build Script in D | ||||
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Posted in reply to evilrat | > well the topic says script in D, so i assume this is for D and not C(there is already cmake, make and so on), and this is possible to get compiler info in D What if you need e.g. stb_image, one of the most awesome image-loading libraries in C? > ugly chaining is not so ugly, and is just an option, there is anyway > "with (...)" construct in D I think it gets unreadable > log is was an example and not requirement, i just say that such class when used with CTFE somehow would be helpful to do easy compile with all dependencies, i.e. you only compile one target and using CTFE it compiles other, possibly messy stuff but maybe anyone need this... Why used in CTFE? I don't understand what you mean. |
January 11, 2013 Re: Build Script in D | ||||
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Posted in reply to David | As a relative newcomer to D I have been using to following build script. Not very sophisticated but has been enough so far. module build; import std.algorithm; import std.array; import std.conv; import std.exception; import std.file; import std.path; import std.process; import std.range; import std.regex; import std.stdio; import std.string; enum D_SOURCE_RULE = ctRegex!`^[a-z][a-z0-9_]*\.d$`; enum BUILD_COMMAND_ARGS_FILE = "build_command_args.txt"; void main(string[] args) { enforce(args.length == 3, "Usage rdmd build.d <output bin> <source dir>"); auto sourceFiles = map!(a => a.name)(dirEntries(args[2], SpanMode.depth)); auto codeFiles = filter!(a => match(baseName(a), D_SOURCE_RULE))(sourceFiles); string[] options = ["-of" ~ args[1], "-od" ~ "obj", "-I.", "-J.", "-Dd" ~ "doc"]; std.file.write(BUILD_COMMAND_ARGS_FILE, to!string(joiner(chain(options, codeFiles), "\n"))); system(escapeShellCommand("dmd", "@" ~ BUILD_COMMAND_ARGS_FILE)); } |
January 12, 2013 Re: Build Script in D | ||||
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Posted in reply to David | On Friday, 11 January 2013 at 18:14:01 UTC, David wrote:
>
> What if you need e.g. stb_image, one of the most awesome image-loading
> libraries in C?
>
for anything outside D there is enough makefiles, autotools, cmake, whatever.
also there is OS package system which for sure contaion most of these libraries, for me it's enough to not bother about building own C build system
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January 12, 2013 Re: Build Script in D | ||||
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Posted in reply to evilrat | > for anything outside D there is enough makefiles, autotools, cmake,
> whatever.
> also there is OS package system which for sure contaion most of these
> libraries, for me it's enough to not bother about building own C build
> system
Using make with D works great, also there is cmake for D. But try to use two tools (d buildscript and let's say cmake) on windows. You have to force the user to either install mingw/cygwin or cmake/make and VS (cmake can only generate for mingw-make and VS not dmc). Users will end up not using it.
stb_image e.g. is in no "OS-Package" (which also don't exist for windows)
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