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March 06, 2014 Type-Safer Modern High-Level Performant OpenGL | ||||
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Does anybody have some sample code (example or project) lying around that shows modern use of OpenGL (3 or 4) using some or all of the following libraries: - DerelictGL3 (Org) - DerelictGLFW3 (Org) - Glamour - gl3n I'm planning a graph visualization engine in D and I would like to use as high level D language abstractions as possible to implement this in OpenGL. With modern I mean use of more high-level abstractions that more type-safely handles efficient (vectorized) processing of 2/3/4-D geometry (gl3n) and allocation and use of Shaders, VBO, etc similar to what http://kifri.fri.uniza.sk/~chochlik/oglplus/html/ does but in D of course :) This example https://github.com/Dav1dde/glamour/blob/master/example/example.d is good a start, I guess, but I would like to use GLFW3 instead. Speaking of GLFW3 I also wonder why there are two wrappers for GLFW3: - https://github.com/Dav1dde/glwtf - https://github.com/DerelictOrg/DerelictGLFW3 and what the major differences are. I could hack this together myself but if anybody already has put the pieces together why not reuse? |
March 06, 2014 Re: Type-Safer Modern High-Level Performant OpenGL | ||||
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Posted in reply to Nordlöw | Dgame use VBO's and VBA's for the TileMap: http://dgame-dev.de/?package=System&module=VertexBufferObject http://dgame-dev.de/?package=System&module=VertexArrayObject http://dgame-dev.de/?package=System&module=VertexRenderer http://dgame-dev.de/?package=Graphics&module=TileMap and it has a FrameBufferObject implementation: http://dgame-dev.de/?package=System&module=FrameBufferObject But I'm not sure if that is helpful for you. |
March 06, 2014 Re: Type-Safer Modern High-Level Performant OpenGL | ||||
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Posted in reply to Nordlöw | On Thursday, 6 March 2014 at 21:30:01 UTC, Nordlöw wrote: > Does anybody have some sample code (example or project) lying around that shows modern use of OpenGL (3 or 4) using some or all of the following libraries: > > - DerelictGL3 (Org) > - DerelictGLFW3 (Org) > - Glamour > - gl3n > > I'm planning a graph visualization engine in D and I would like to use as high level D language abstractions as possible to implement this in OpenGL. > > With modern I mean use of more high-level abstractions that more type-safely handles efficient (vectorized) processing of 2/3/4-D geometry (gl3n) and allocation and use of Shaders, VBO, etc similar to what > > http://kifri.fri.uniza.sk/~chochlik/oglplus/html/ > Libraries that include an OpenGL wrapper are incredibly common in the D landscape. Everyone likes to make their own, why not. http://code.dlang.org/packages/ Here is a list in alphabetical order: anchovy batch-engine dash DGame GFM (my own, PLEASE, PLEASE CHOOSE ME) GLamour + gl3n graphite three.d ...and probably many others. From your library choices, it seems https://github.com/vova616/BatchEngine and https://github.com/Zoadian/three.d should be pretty close to what you want. |
March 06, 2014 Re: Type-Safer Modern High-Level Performant OpenGL | ||||
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Posted in reply to ponce | > GFM (my own, PLEASE, PLEASE CHOOSE ME)
From what I've seen so far I like the structure of GFM the most :)
On thing though...why did you choose SDL2 of GLFW3?
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March 06, 2014 Re: Type-Safer Modern High-Level Performant OpenGL | ||||
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Posted in reply to Nordlöw | > On thing though...why did you choose SDL2 of GLFW3?
I of course mean SDL2 *over* GLFW3.
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March 06, 2014 Re: Type-Safer Modern High-Level Performant OpenGL | ||||
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Posted in reply to ponce | > GFM (my own, PLEASE, PLEASE CHOOSE ME)
I'm trying to build your package using
dub
but I get the error
θ61° [per:~/justd/gfm] master ± dub
Error executing command run: Main package must have a binary target type, not none. Cannot build.
I'm using a recent build of dub from git master.
What is wrong?
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March 07, 2014 Re: Type-Safer Modern High-Level Performant OpenGL | ||||
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Posted in reply to Nordlöw | On 3/7/2014 8:16 AM, "Nordlöw" wrote:
>> GFM (my own, PLEASE, PLEASE CHOOSE ME)
>
> I'm trying to build your package using
>
> dub
>
> but I get the error
>
> θ61° [per:~/justd/gfm] master ± dub
> Error executing command run: Main package must have a binary target
> type, not none. Cannot build.
>
> I'm using a recent build of dub from git master.
>
> What is wrong?
dub build
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March 07, 2014 Re: Type-Safer Modern High-Level Performant OpenGL | ||||
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Posted in reply to Nordlöw | On Thursday, 6 March 2014 at 23:16:26 UTC, Nordlöw wrote:
>> GFM (my own, PLEASE, PLEASE CHOOSE ME)
>
> I'm trying to build your package using
>
> dub
>
> but I get the error
>
> θ61° [per:~/justd/gfm] master ± dub
> Error executing command run: Main package must have a binary target type, not none. Cannot build.
>
> I'm using a recent build of dub from git master.
>
> What is wrong?
I get the same behaviour, but this looks reasonable to me.
dub tries to build the package named "gfm", which has targetType "none" because it's an umbrella package to group sub-packages. What you can do instead is just referencing the sub-packages you need in your dub.json. Should work then.
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March 07, 2014 Re: Type-Safer Modern High-Level Performant OpenGL | ||||
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Posted in reply to Nordlöw | On Thursday, 6 March 2014 at 23:03:35 UTC, Nordlöw wrote:
>> On thing though...why did you choose SDL2 of GLFW3?
>
> I of course mean SDL2 *over* GLFW3.
Mostly familiarity because I've never used GLFW.
What I really like in SDL is the software/DirectX renderers, which provides a tiny feature set, but allows reliable rendering with no graphics API whatsoever :).
In all case you will be able to use gfm:opengl with GLFW, to create and select an OpenGL context is the only requirement.
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