Thread overview
Newbie: can't manage some types...
Oct 31, 2016
Adam D. Ruppe
Oct 31, 2016
Adam D. Ruppe
Oct 31, 2016
zabruk70
Oct 31, 2016
Alfred Newman
October 31, 2016
Hello all, I'm trying to do two tasks which involves some type conversion, and I'm having dificulties, probably because I haven't yet understood well how such types works.

First, I wanted to convert UTF-8 strings to ansi, so it displays
correctly at the Windows command prompt. One function to do that is
"toMBSz" from std.windows.charset, which is declared as follows:
    const(char)* toMBSz(in char[] s, uint codePage = 0);

So, after some struggling, I managed to write the following code:

import std.stdio;
import std.windows.charset;
void main() {
string s = "Testando acentuação";
auto r = toMBSz (s, 1);
writeln (r[0..19]);
}

Although the above code works, I have an impression that it could be more elegant and concise, but don't know how to improve it...

I'd also like to play a sound file, so tried to use the function "PlaySound" from core.sys.windows.mmsystem, declared as follows: BOOL PlaySoundW(LPCWSTR, HMODULE, DWORD);

According to some error messages I receive, the first parameter is of
type const(char)*, which corresponds to the sound file name, but I
just can't figure out how to convert the string (or a char array) to
that type... Could you please give some snippet example? The closest I
have come, which doesn't compile at all, is as follows:
import core.sys.windows.mmsystem;

void main() {
char[] f = "C:/base/portavox/som/_fon102.wav".dup;
const(wchar)* arq = cast(const(wchar)*)&f;
void* nulo;
uint SND_FILENAME;
PlaySound (arq, nulo, SND_FILENAME);
}

Thank you,
Cleverson

October 31, 2016
On Monday, 31 October 2016 at 11:44:25 UTC, Cleverson Casarin Uliana wrote:
> Although the above code works, I have an impression that it could be more elegant and concise, but don't know how to improve it...

That's OK except for the last line... the length isn't necessarily correct so your slice can be wrong.

I'd just use printf or some other function that handles the zero-terminated char* instead of slicing it.

> char[] f = "C:/base/portavox/som/_fon102.wav".dup;
> const(wchar)* arq = cast(const(wchar)*)&f;
> void* nulo;
> uint SND_FILENAME;
> PlaySound (arq, nulo, SND_FILENAME);


Oh, that can be much, much, much simpler. Try

PlaySoundW("c:/file.wav"w.ptr, null, SND_FILENAME);


So a few notes:

* SND_FILENAME is a constant defined in the header. You shouldn't define it yourself, it isn't meant to be a variable.

* The PlaySoundW function takes a wstring, which you can get in D by sticking the `w` at the end of the literal. So `"foo"` is a normal string, but `"foo"w` is a wstring. (The difference is normal is utf-8, wstring is utf-16, which Windows uses internally.)

* It furthermore takes a pointer, but you want a pointer to data. A D string or array has a pointer internally you can fetch via the `.ptr` property. Windows expects this string to be zero-terminated... which D string literals are, but other D strings may not be. There's a function in `std.utf` that guarantees it:

http://dpldocs.info/experimental-docs/std.utf.toUTF16z.html

const(wchar)* safe_to_pass_to_windows = toUTF16z("your string");
October 31, 2016
Thank you very much, Adam, now I'm receiving another strange error. My code is this:

import core.sys.windows.mmsystem;

void main() {
PlaySoundW("C:/base/portavox/som/_fon102.wav"w.ptr, null, SND_FILENAME);
}

When trying to compile, it returns:
OPTLINK (R) for Win32  Release 8.00.17
Copyright (C) Digital Mars 1989-2013  All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
tocaSom.obj(tocaSom)
 Error 42: Symbol Undefined _PlaySoundW@12
--- errorlevel 1

I made some quick searches, but not sure whether there is some error messages' index ?

Thanks for helping,
Cleverson
October 31, 2016
On Monday, 31 October 2016 at 11:44:25 UTC, Cleverson Casarin Uliana wrote:
> Hello all, I'm trying to do two tasks which involves some type conversion, and I'm having dificulties, probably because I haven't yet understood well how such types works.
>
> First, I wanted to convert UTF-8 strings to ansi, so it displays
> correctly at the Windows command prompt. One function to do that is
> "toMBSz" from std.windows.charset, which is declared as follows:
>     const(char)* toMBSz(in char[] s, uint codePage = 0);
>
> So, after some struggling, I managed to write the following code:
>
> import std.stdio;
> import std.windows.charset;
> void main() {
> string s = "Testando acentuação";
> auto r = toMBSz (s, 1);
> writeln (r[0..19]);
> }
>
> Although the above code works, I have an impression that it could be more elegant and concise, but don't know how to improve it...
>
> I'd also like to play a sound file, so tried to use the function "PlaySound" from core.sys.windows.mmsystem, declared as follows: BOOL PlaySoundW(LPCWSTR, HMODULE, DWORD);
>
> According to some error messages I receive, the first parameter is of
> type const(char)*, which corresponds to the sound file name, but I
> just can't figure out how to convert the string (or a char array) to
> that type... Could you please give some snippet example? The closest I
> have come, which doesn't compile at all, is as follows:
> import core.sys.windows.mmsystem;
>
> void main() {
> char[] f = "C:/base/portavox/som/_fon102.wav".dup;
> const(wchar)* arq = cast(const(wchar)*)&f;
> void* nulo;
> uint SND_FILENAME;
> PlaySound (arq, nulo, SND_FILENAME);
> }
>
> Thank you,
> Cleverson

Cleverson,

About your question related to "Testando acentuação", and assuming you're using Windows, you can also do the following:

import std.stdio, std.string;

//A Windows function to set the code page of the console output
extern (Windows): private int SetConsoleOutputCP(uint codepage);

void main()
{
    SetConsoleOutputCP(65001);
    string s = "Testando acentuação";
    writeln("Output: ", s.toUpper());
}

Cheers

October 31, 2016
On Monday, 31 October 2016 at 14:02:01 UTC, Cleverson Casarin Uliana wrote:
>  Error 42: Symbol Undefined _PlaySoundW@12


This is the most common linker error, it means you used a function without including the library.

PlaySound's docs

https://msdn.microsoft.com/en-us/library/windows/desktop/dd743680%28v=vs.85%29.aspx

at the bottom list some facts about it. One is "Library - winmm.lib"

When you use that function, gotta include the library file somehow. Easiest is to just list it on your compile command:

dmd yourfile.d winmm.lib

since winmm.lib is provided with the operating system, that should just work.
October 31, 2016
Thanks Adam for your kindness, it Works now.

Thanks Alfred for the hint on setting the console output to 65001, will be useful as well.

Greetings
Cleverson
October 31, 2016
On Monday, 31 October 2016 at 16:06:48 UTC, Adam D. Ruppe wrote:
>
> dmd yourfile.d winmm.lib
>

i personally like https://dlang.org/spec/pragma.html#lib

pragma(lib, "winmm.lib");