Thread overview
DDT 1.0.0 released.
May 17, 2016
Bruno Medeiros
May 18, 2016
E.S. Quinn
May 18, 2016
Bruno Medeiros
May 18, 2016
Adil Baig
May 24, 2016
Vadim Lopatin
Jun 01, 2016
Bruno Medeiros
May 17, 2016
New DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list:

https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0

Since DDT has generally been quite stable, and since the current release is very close to the end-game vision I had for a D IDE - at least as far as my free time would allow to create - I've decided to version this as 1.0. I've been working for nearly 8 years on this project after all (with some intermission periods), so I guess 1.0 was a bit due... O.o'

I expect it will mainly be small updates from now on, not any major new features (other than perhaps DCD support).

-- 
Bruno Medeiros
https://twitter.com/brunodomedeiros
May 18, 2016
On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote:
> New DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list:
>
> https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0
>
> Since DDT has generally been quite stable, and since the current release is very close to the end-game vision I had for a D IDE - at least as far as my free time would allow to create - I've decided to version this as 1.0. I've been working for nearly 8 years on this project after all (with some intermission periods), so I guess 1.0 was a bit due... O.o'
>
> I expect it will mainly be small updates from now on, not any major new features (other than perhaps DCD support).

Is there any chance we'll be able to get an outline view in the project explorer a la CDT?
May 18, 2016
Congratulations on the milestone!

I've been an admirer (and regular user!) of your work. +1 I hope we get to
version 2.

A

On Tue, May 17, 2016 at 7:34 PM, Bruno Medeiros via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote:

> New DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list:
>
> https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0
>
> Since DDT has generally been quite stable, and since the current release is very close to the end-game vision I had for a D IDE - at least as far as my free time would allow to create - I've decided to version this as 1.0. I've been working for nearly 8 years on this project after all (with some intermission periods), so I guess 1.0 was a bit due... O.o'
>
> I expect it will mainly be small updates from now on, not any major new features (other than perhaps DCD support).
>
> --
> Bruno Medeiros
> https://twitter.com/brunodomedeiros
>


May 18, 2016
On 18/05/2016 16:54, E.S. Quinn wrote:
> On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote:
>> New DDT release out: dfmt support, performance improvements to
>> semantic operations, more build command customization, fixes. Please
>> see changelog for full list:
>>
>> https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0
>>
>> Since DDT has generally been quite stable, and since the current
>> release is very close to the end-game vision I had for a D IDE - at
>> least as far as my free time would allow to create - I've decided to
>> version this as 1.0. I've been working for nearly 8 years on this
>> project after all (with some intermission periods), so I guess 1.0 was
>> a bit due... O.o'
>>
>> I expect it will mainly be small updates from now on, not any major
>> new features (other than perhaps DCD support).
>
> Is there any chance we'll be able to get an outline view in the project
> explorer a la CDT?

Actually yes. (I haven't forgotten about https://github.com/DDT-IDE/DDT/issues/106 )

To be more clear what I meant is that I don't expect any major new *D-specific* features (other than perhaps DCD support). But DDT uses the same framework as the RustDT (https://github.com/RustDT/RustDT) and GoClipse (https://github.com/GoClipse/goclipse) IDEs, so I'm still planning to work on new features that work across all IDEs.

-- 
Bruno Medeiros
https://twitter.com/brunodomedeiros
May 24, 2016
On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote:
> New DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list:
>
> https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0
>
> Since DDT has generally been quite stable, and since the current release is very close to the end-game vision I had for a D IDE - at least as far as my free time would allow to create - I've decided to version this as 1.0. I've been working for nearly 8 years on this project after all (with some intermission periods), so I guess 1.0 was a bit due... O.o'
>
> I expect it will mainly be small updates from now on, not any major new features (other than perhaps DCD support).

For Eclipse/DDT under Windows now you can use Mago-MI debugger for debugging of DMD/x86 generated programs.

Precompiled binaries are available in DlangIDE release bundle.
https://github.com/buggins/dlangide/releases/tag/v0.6.5

Added support for a lot of GDB/MI commands.
Compatibility with GDB fixed.
Tested with Eclipse/DDT.

You can build dmd/x86 project in Eclipse/DDT, start debugging, use breakpoints, step in/out/over, see threads, stack frames, variables.
Just change Debug Configuration / Debugger setting - from GDB to mago-mi

Mago-MI thread on Announce: http://forum.dlang.org/thread/wctrsimrsfpbdkgcejrs@forum.dlang.org

On Debuggers:
http://forum.dlang.org/thread/pjqmjezcgplwvpfuerqz@forum.dlang.org

Best regards,
     Vadim

June 01, 2016
On 17/05/2016 15:04, Bruno Medeiros wrote:
> New DDT release out: dfmt support, performance improvements to semantic
> operations, more build command customization, fixes. Please see
> changelog for full list:
>
> https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0
>
> Since DDT has generally been quite stable, and since the current release
> is very close to the end-game vision I had for a D IDE - at least as far
> as my free time would allow to create - I've decided to version this as
> 1.0. I've been working for nearly 8 years on this project after all
> (with some intermission periods), so I guess 1.0 was a bit due... O.o'
>
> I expect it will mainly be small updates from now on, not any major new
> features (other than perhaps DCD support).
>

Follow up with a few minor fixes and changes:
https://github.com/DDT-IDE/DDT/releases/tag/v1.0.1

-- 
Bruno Medeiros
https://twitter.com/brunodomedeiros