I just found out a game using D to develop games but later I see the last updates on the github, web site, twitter etc is from 2015. Does anyone knows what happend to the company?
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June 06, 2022 What happened to Circular Studio? | ||||
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June 06, 2022 Re: What happened to Circular Studio? | ||||
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Posted in reply to Jack | for those that don't know: https://circularstudios.com/ |
June 06, 2022 Re: What happened to Circular Studio? | ||||
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Posted in reply to Jack | On 6/6/22 3:46 PM, Jack wrote: >I just found out a game using D to develop games but later I see the last updates on the github, web site, twitter etc is from 2015. Does anyone knows what happend to the company? It appears to be just a playground for a bunch of friends at RIT, I'm not sure how much of a "company" this was. But, there is activity in the github issues list, circa November 2020: https://github.com/Circular-Studios/Dash/issues/249 But who knows, probably just fizzled out. I admit, I never heard of them. -Steve |
June 09, 2022 Re: What happened to Circular Studio? | ||||
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Posted in reply to Steven Schveighoffer | On Monday, 6 June 2022 at 21:07:58 UTC, Steven Schveighoffer wrote: >On 6/6/22 3:46 PM, Jack wrote: >I just found out a game using D to develop games but later I see the last updates on the github, web site, twitter etc is from 2015. Does anyone knows what happend to the company? It appears to be just a playground for a bunch of friends at RIT, I'm not sure how much of a "company" this was. But, there is activity in the github issues list, circa November 2020: https://github.com/Circular-Studios/Dash/issues/249 But who knows, probably just fizzled out. I admit, I never heard of them. -Steve Their engine was unfortunate enough to land before the great language update in 2015-2016, basically updating it to work with current D well be such a PITA that it is easier to rewrite from scratch, I did tried to update it but eventually abandoned it because there is tons of dependencies from that era that was abandoned as well. It has some nice ideas like Unity-like class registration and metadata using CTFE but that's basically it... |