https://forum.dlang.org/post/ycnmacxanggaisrogkkj@forum.dlang.org
On Tuesday, 14 May 2024 at 12:35:47 UTC, ryuukk_ wrote:
>I just saw this yesterday, and i haven't see anybody talk about it here, so i decided to share this great news for D here
Sokol is a popular gamedev library https://github.com/floooh/sokol
It now officially supports D, thanks to the work led by https://github.com/kassane
https://github.com/floooh/sokol/blob/master/CHANGELOG.md#13-may-2024
Thanks for mentioning the project and Sokol's official support for Sokol-D.
Before (v0.1.0->v0.2.1), it was simply an experiment for testing cross-compilation involving two LLVM-based toolchains, and it wasn't really usable.
Now that Zig has been removed from version v0.3.0 to v1.0 [TODO], there is full support for the D toolkit [dmd/ldc2/gdc], which is only preferential to ldc2 for WASM targets.
dmd-frontend requires at least version 2.111.0 because of cimgui (via importC with @nogc
, nothrow
, pure
). The ig
prefix can be omitted when using the imgui-wrapper (D mangled), making it optional.
However, due to the extensive use of C macros, sokol bindings aren't auto-generated from importC. In floooh/sokol main repository, the clang-ast -dump
command in the Python3 script is used to automatically generate bindings, which updates the sokol-d files.
script generator (updated): https://github.com/floooh/sokol/blob/69e43214d07993b5c33e3837cf3fcfd7479f1e93/bindgen/gen_d.py
D binding project:
https://github.com/kassane/sokol-d | https://sokol-d.dub.pm