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December 07, 2015 How do you create an opengl window with DerelictOrg? | ||||
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I've seen these: https://github.com/DerelictOrg?page=1 BUt not sure how to use them, examples? |
December 07, 2015 Re: How do you create an opengl window with DerelictOrg? | ||||
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Posted in reply to Enjoys Math | On Monday, 7 December 2015 at 21:33:57 UTC, Enjoys Math wrote:
> I've seen these:
> https://github.com/DerelictOrg?page=1
>
> BUt not sure how to use them, examples?
Derelict is just bindings for other libraries, for using C libraries with D. Pick a library that does windows management (I use GLFW, but I also see SFML and SDL), find the docs for them.
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December 07, 2015 Re: How do you create an opengl window with DerelictOrg? | ||||
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Posted in reply to Enjoys Math | On Monday, 7 December 2015 at 21:33:57 UTC, Enjoys Math wrote: > I've seen these: > https://github.com/DerelictOrg?page=1 > > BUt not sure how to use them, examples? OpenGL itself can't create a window/context, so you'll need to use DerelictGLFW or DerelictSDL. GLFW is lighter-weight. Combine the setup code from here: https://github.com/DerelictOrg/DerelictGLFW3 ...with the example code from here: http://www.glfw.org/documentation.html Don't forget to load DerelictGL when you load DerelictGLFW. In addition, after you have the OpenGL context, you'll need to call DerelictGL3.reload() if you want anything more advanced than OpenGL 1.1. https://github.com/DerelictOrg/DerelictGL3 |
December 07, 2015 Re: How do you create an opengl window with DerelictOrg? | ||||
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Posted in reply to BLM768 | On Monday, 7 December 2015 at 22:01:15 UTC, BLM768 wrote:
> On Monday, 7 December 2015 at 21:33:57 UTC, Enjoys Math wrote:
>> I've seen these:
>> https://github.com/DerelictOrg?page=1
>>
>> BUt not sure how to use them, examples?
>
> OpenGL itself can't create a window/context, so you'll need to use DerelictGLFW or DerelictSDL. GLFW is lighter-weight.
>
> Combine the setup code from here:
> https://github.com/DerelictOrg/DerelictGLFW3
>
> ...with the example code from here:
> http://www.glfw.org/documentation.html
>
> Don't forget to load DerelictGL when you load DerelictGLFW. In addition, after you have the OpenGL context, you'll need to call DerelictGL3.reload() if you want anything more advanced than OpenGL 1.1.
> https://github.com/DerelictOrg/DerelictGL3
Any one have a sample dub / glfw project to get me going?
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December 07, 2015 Re: How do you create an opengl window with DerelictOrg? | ||||
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Posted in reply to Enjoys Math | On Monday, 7 December 2015 at 22:19:17 UTC, Enjoys Math wrote: > On Monday, 7 December 2015 at 22:01:15 UTC, BLM768 wrote: >> On Monday, 7 December 2015 at 21:33:57 UTC, Enjoys Math wrote: >>> I've seen these: >>> https://github.com/DerelictOrg?page=1 >>> >>> BUt not sure how to use them, examples? >> >> OpenGL itself can't create a window/context, so you'll need to use DerelictGLFW or DerelictSDL. GLFW is lighter-weight. >> >> Combine the setup code from here: >> https://github.com/DerelictOrg/DerelictGLFW3 >> >> ...with the example code from here: >> http://www.glfw.org/documentation.html >> >> Don't forget to load DerelictGL when you load DerelictGLFW. In addition, after you have the OpenGL context, you'll need to call DerelictGL3.reload() if you want anything more advanced than OpenGL 1.1. >> https://github.com/DerelictOrg/DerelictGL3 > > Any one have a sample dub / glfw project to get me going? I have one that uses SDL and display things using "modern" OpenGL. https://github.com/d-gamedev-team/gfm/blob/master/examples/simpleshader/simpleshader.d |
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