Thread overview
Game Development Using D
May 21, 2016
David
May 21, 2016
Stefan Koch
May 21, 2016
ParticlePeter
May 21, 2016
Rishub Nagpal
May 21, 2016
Rishub Nagpal
May 22, 2016
Vadim Lopatin
May 22, 2016
Karabuta
May 21, 2016
Hi,

I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting?

Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.
May 21, 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
> Hi,
>
> I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting?
>
> Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.

The is derilict-gl

and then there is the dgame library
May 21, 2016
On Saturday, 21 May 2016 at 16:01:26 UTC, Stefan Koch wrote:
> On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
>> Hi,
>>
>> I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting?
>>
>> Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.
>
> The is derilict-gl
>
> and then there is the dgame library

Check out the DerelictOrg bindings in general:
https://github.com/DerelictOrg

In particular DerelictAssimp3 might help with animation and scene loading.

Other related game libraries are in the dub registry:
https://code.dlang.org/search?q=game
May 21, 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
> Hi,
>
> I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting?
>
> Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.

I use GFM, https://github.com/d-gamedev-team/gfm

It's pretty easy to use and saves alot of headache. Downside is that the documentation is somewhat outdated (namely close() functions are deprecated, you have to use the destroy attribute, or typecons).

SDL + OpenGL is easy with GFM.

here is a good opengl tutorial : http://www.learnopengl.com/
May 21, 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
> Hi,
>
> I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting?
>
> Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.

Also forgot to add this : http://defenestrate.eu/_static/ossvikend/intro-gamedev-d/slides/index.html

It's an intro to D game dev


May 22, 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
> Hi,
>
> I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting?
>
> Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.

In DlangUI there is Tetris game example

    Repository: https://github.com/buggins/dlangui

    Tetris: https://github.com/buggins/dlangui/tree/master/examples/tetris

Clone repository, cd dlangui/examples/tetris, dub run

As well, there are OpenGL example

    https://github.com/buggins/dlangui/tree/master/examples/opengl

and DMiner example (minecraft-like rendering engine)

    https://github.com/buggins/dlangui/tree/master/examples/dminer


May 22, 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
> Hi,
>
> I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting?
>
> Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.

If you don't know much OpenGL, go for DSFML https://github.com/Jebbs/DSFML