August 10, 2015 Re: D for Game Development | ||||
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Posted in reply to Jacob Carlborg | On 8/9/2015 11:50 AM, Jacob Carlborg wrote:
> [1] https://issues.dlang.org/show_bug.cgi?id=9476
Thanks for helping out with this.
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August 10, 2015 Re: D for Game Development | ||||
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Posted in reply to ponce | On 8/9/2015 2:03 PM, ponce wrote: > Once I get back to Windows I will post the report. Thank you. > The problem is that from a selfish point of view I can better optimize for my > time and just disable optimizations in the faulty code, moving on to the next > task. A Tragedy of the commons situation. I think that's very short term thinking. You will benefit from the fixes since you won't have to debug or work around them any more. |
August 10, 2015 Re: D for Game Development | ||||
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Posted in reply to Walter Bright | On Sunday, 9 August 2015 at 20:51:32 UTC, Walter Bright wrote:
> On 8/9/2015 4:38 AM, Manu via Digitalmars-d wrote:
>> On 9 August 2015 at 15:31, Walter Bright via Digitalmars-d
>>>
>>> I agree, and now we ship a Phobos DLL, resolving that issue.
>>>
>>
>> Really? Where is it? (I can't see it in the distribution).
>>
>
> Should be in the bin directory.
>
There is no Phobos dll, only Phobos lib.
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August 10, 2015 Re: D for Game Development | ||||
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Posted in reply to Tofu Ninja | On 8/9/2015 9:26 PM, Tofu Ninja wrote:
> On Sunday, 9 August 2015 at 20:51:32 UTC, Walter Bright wrote:
>> On 8/9/2015 4:38 AM, Manu via Digitalmars-d wrote:
>>> On 9 August 2015 at 15:31, Walter Bright via Digitalmars-d
>>>>
>>>> I agree, and now we ship a Phobos DLL, resolving that issue.
>>>>
>>>
>>> Really? Where is it? (I can't see it in the distribution).
>>>
>>
>> Should be in the bin directory.
>>
>
> There is no Phobos dll, only Phobos lib.
There's linux/lib32/libphobos2.so, for example.
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August 10, 2015 Re: D for Game Development | ||||
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Posted in reply to Tofu Ninja Attachments:
| On 10 August 2015 at 06:26, Tofu Ninja via Digitalmars-d < digitalmars-d@puremagic.com> wrote:
> On Sunday, 9 August 2015 at 20:51:32 UTC, Walter Bright wrote:
>
>> On 8/9/2015 4:38 AM, Manu via Digitalmars-d wrote:
>>
>>> On 9 August 2015 at 15:31, Walter Bright via Digitalmars-d
>>>
>>>>
>>>> I agree, and now we ship a Phobos DLL, resolving that issue.
>>>>
>>>>
>>> Really? Where is it? (I can't see it in the distribution).
>>>
>>>
>> Should be in the bin directory.
>>
>>
> There is no Phobos dll, only Phobos lib.
>
No shared library support on Windows.
This is part of the reason why shared library support has not made its way to GDC yet (at least for D2). I almost exorbitantly follow a one-size-fits-all stance on all codegen-related aspects. If it's not cross-platform, it's not going in.
Iain.
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August 10, 2015 Re: D for Game Development | ||||
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Posted in reply to Walter Bright | On Sunday, 9 August 2015 at 05:31:41 UTC, Walter Bright wrote:
> I agree, and now we ship a Phobos DLL, resolving that issue.
I think most people these days associate "DLL" exclusively with windows. I certainly do.
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August 10, 2015 Re: D for Game Development | ||||
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Posted in reply to John Colvin | On 10/08/15 10:43, John Colvin wrote: > I think most people these days associate "DLL" exclusively with windows. > I certainly do. Exactly. "DLL" on Windows and "shared library" on Posix. Although I think it's "dynamic library" on OS X. -- /Jacob Carlborg |
August 10, 2015 Re: D for Game Development | ||||
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Posted in reply to Walter Bright | On Monday, 10 August 2015 at 01:26:44 UTC, Walter Bright wrote: > On 8/9/2015 2:03 PM, ponce wrote: >> Once I get back to Windows I will post the report. > > Thank you. https://issues.dlang.org/show_bug.cgi?id=14896 |
August 10, 2015 Re: D for Game Development | ||||
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Posted in reply to Jacob Carlborg Attachments:
| On 10 August 2015 at 12:29, Jacob Carlborg via Digitalmars-d < digitalmars-d@puremagic.com> wrote: > On 10/08/15 10:43, John Colvin wrote: > > I think most people these days associate "DLL" exclusively with windows. >> I certainly do. >> > > Exactly. "DLL" on Windows and "shared library" on Posix. Although I think it's "dynamic library" on OS X. > > So many competing standards! We should invent a new name for them that will be universally used by all platforms. https://xkcd.com/927 |
August 10, 2015 Re: D for Game Development | ||||
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Posted in reply to ponce | On 8/10/2015 3:32 AM, ponce wrote:
> On Monday, 10 August 2015 at 01:26:44 UTC, Walter Bright wrote:
>> On 8/9/2015 2:03 PM, ponce wrote:
>>> Once I get back to Windows I will post the report.
>>
>> Thank you.
>
> https://issues.dlang.org/show_bug.cgi?id=14896
Good!
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