July 01, 2014 bgfx bindings | ||||
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Hi, I'd like to announce DerelictBgfx, a dynamic bindings to the bgfx library. https://github.com/derelictorg/derelictbgfx bgfx is a library which abstract the accelerated graphics API through a common denominator. DX9, DX11, Desktop OpenGL and OpenGL ES can be used from the same abstraction. I believe it to be useful and risk-mitigating for games. To allows this feat, a shader language and compiler is included in the original library there: https://github.com/bkaradzic/bgfx Using the derelict-bgfx package, you would have to build bgfx as a dynamic library and the associated shader compiler. bgfx is decoupled from the windowing library. It can be used through the likes of SDL and GLFW, provided a OS-dependent window handle is given. |
July 02, 2014 Re: bgfx bindings | ||||
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Posted in reply to ponce | On Tuesday, 1 July 2014 at 20:43:27 UTC, ponce wrote:
> Hi,
>
> I'd like to announce DerelictBgfx, a dynamic bindings to the bgfx library.
> https://github.com/derelictorg/derelictbgfx
>
> bgfx is a library which abstract the accelerated graphics API through a common denominator. DX9, DX11, Desktop OpenGL and OpenGL ES can be used from the same abstraction. I believe it to be useful and risk-mitigating for games.
>
> To allows this feat, a shader language and compiler is included in the original library there: https://github.com/bkaradzic/bgfx
>
> Using the derelict-bgfx package, you would have to build bgfx as a dynamic library and the associated shader compiler.
>
> bgfx is decoupled from the windowing library. It can be used through the likes of SDL and GLFW, provided a OS-dependent window handle is given.
That is awesome!
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