July 01, 2014
Hi,

I'd like to announce DerelictBgfx, a dynamic bindings to the bgfx library.
https://github.com/derelictorg/derelictbgfx

bgfx is a library which abstract the accelerated graphics API through a common denominator. DX9, DX11, Desktop OpenGL and OpenGL ES can be used from the same abstraction. I believe it to be useful and risk-mitigating for games.

To allows this feat, a shader language and compiler is included in the original library there: https://github.com/bkaradzic/bgfx

Using the derelict-bgfx package, you would have to build bgfx as a dynamic library and the associated shader compiler.

bgfx is decoupled from the windowing library. It can be used through the likes of SDL and GLFW, provided a OS-dependent window handle is given.
July 02, 2014
On Tuesday, 1 July 2014 at 20:43:27 UTC, ponce wrote:
> Hi,
>
> I'd like to announce DerelictBgfx, a dynamic bindings to the bgfx library.
> https://github.com/derelictorg/derelictbgfx
>
> bgfx is a library which abstract the accelerated graphics API through a common denominator. DX9, DX11, Desktop OpenGL and OpenGL ES can be used from the same abstraction. I believe it to be useful and risk-mitigating for games.
>
> To allows this feat, a shader language and compiler is included in the original library there: https://github.com/bkaradzic/bgfx
>
> Using the derelict-bgfx package, you would have to build bgfx as a dynamic library and the associated shader compiler.
>
> bgfx is decoupled from the windowing library. It can be used through the likes of SDL and GLFW, provided a OS-dependent window handle is given.

That is awesome!