March 13, 2015 Re: Dgame revived | ||||
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Posted in reply to Namespace | > I will merge the 0.5.0 branch this evening and tag a release candidate v0.5.0rc. https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1 |
March 14, 2015 Re: Dgame revived | ||||
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Posted in reply to Namespace | On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote:
> On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
>> On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
>>> The most of Dgame is ready, only the tutorials are missing to arrive to the release state.
>>> Is there anything you wanted absolutely in Dgame? A module, a tutorial?
>>> Since I removed the TileMap tutorial I may want to write an replacement how you could easily built one with Sprites. Any further ideas?
>>>
>>> At the end of this month I wanted to participate on "One game a month" (http://www.onegameamonth.com/). Mainly with C++ but I think it would be a good test for Dgame, if I would programm some games with it. And it could be helpfull to get more attention on D.
>>
>> Nice work :)
>>
>> I just tried on Arch Linux x86_64 and it worked out of the box using dub.
>>
>> Time to upgrade my Dgame projects !!
>>
>> Thanks,
>> Stew
>
> How many do you have?
Four in total, all half finished -- just the way I like them :-)
I do intend to finish them off, I just need to find more the time between work and sleep...
Cheers,
Stew
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March 14, 2015 Re: Dgame revived | ||||
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Posted in reply to stewarth | On Saturday, 14 March 2015 at 03:12:56 UTC, stewarth wrote: > On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote: >> On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote: >>> On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote: >>>> The most of Dgame is ready, only the tutorials are missing to arrive to the release state. >>>> Is there anything you wanted absolutely in Dgame? A module, a tutorial? >>>> Since I removed the TileMap tutorial I may want to write an replacement how you could easily built one with Sprites. Any further ideas? >>>> >>>> At the end of this month I wanted to participate on "One game a month" (http://www.onegameamonth.com/). Mainly with C++ but I think it would be a good test for Dgame, if I would programm some games with it. And it could be helpfull to get more attention on D. >>> >>> Nice work :) >>> >>> I just tried on Arch Linux x86_64 and it worked out of the box using dub. >>> >>> Time to upgrade my Dgame projects !! >>> >>> Thanks, >>> Stew >> >> How many do you have? > > Four in total, all half finished -- just the way I like them :-) > > I do intend to finish them off, I just need to find more the time between work and sleep... > > Cheers, > Stew Even half finished, I would like to see them. http://dgame-dev.de/?page=show is also called Work in Progress ;) |
March 15, 2015 Re: Dgame revived | ||||
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Posted in reply to Namespace | On Saturday, 14 March 2015 at 15:19:20 UTC, Namespace wrote:
> On Saturday, 14 March 2015 at 03:12:56 UTC, stewarth wrote:
>> On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote:
>>> On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
>>>> On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
>>>>> The most of Dgame is ready, only the tutorials are missing to arrive to the release state.
>>>>> Is there anything you wanted absolutely in Dgame? A module, a tutorial?
>>>>> Since I removed the TileMap tutorial I may want to write an replacement how you could easily built one with Sprites. Any further ideas?
>>>>>
>>>>> At the end of this month I wanted to participate on "One game a month" (http://www.onegameamonth.com/). Mainly with C++ but I think it would be a good test for Dgame, if I would programm some games with it. And it could be helpfull to get more attention on D.
>>>>
>>>> Nice work :)
>>>>
>>>> I just tried on Arch Linux x86_64 and it worked out of the box using dub.
>>>>
>>>> Time to upgrade my Dgame projects !!
>>>>
>>>> Thanks,
>>>> Stew
>>>
>>> How many do you have?
>>
>> Four in total, all half finished -- just the way I like them :-)
>>
>> I do intend to finish them off, I just need to find more the time between work and sleep...
>>
>> Cheers,
>> Stew
>
> Even half finished, I would like to see them.
> http://dgame-dev.de/?page=show is also called Work in Progress ;)
When I get something to a state that I'm comfortable sharing I'll let you know.
The hardest part is the resources, graphics etc. My sprites are pretty embarrassing :)
Cheers,
Stew
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March 15, 2015 Re: Dgame revived | ||||
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Posted in reply to amber | > I think a tutorial on how to do tile map with sprites would be awesome http://dgame-dev.de/?page=tutorial&tut=tilemap |
March 15, 2015 Re: Dgame revived | ||||
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Posted in reply to Namespace | On Friday, 13 March 2015 at 18:59:48 UTC, Namespace wrote: >> I will merge the 0.5.0 branch this evening and tag a release candidate v0.5.0rc. > https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1 New Beta: https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.2 and two new Tutorials: http://dgame-dev.de/?page=tutorial&tut=gl_settings http://dgame-dev.de/?page=tutorial&tut=tilemap I hope my english is not that bad. |
March 15, 2015 Re: Dgame revived | ||||
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Posted in reply to Namespace | I've been getting these errors: I found two places that have 'package(Dgame):' - source\Dgame\Graphic\Color.d(30) and source\Dgame\Math\Rect.d(44), and if I remove them (comment them out), then only one error remains: Compiling using dmd... Error: cannot read file main.d FAIL .dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C \ dgame-example executable Error executing command run: dmd failed with exit code 1. Keep up the good work! |
March 15, 2015 Re: Dgame revived | ||||
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Posted in reply to Joel | On Sunday, 15 March 2015 at 22:30:06 UTC, Joel wrote: > I've been getting these errors: > > I found two places that have 'package(Dgame):' - source\Dgame\Graphic\Color.d(30) and source\Dgame\Math\Rect.d(44), and if I remove them (comment them out), then only one error remains: Yeah, I've used a dmd 2.067 version. I will fix this tomorrow, so that Dgame is useable with dmd 2.066. > Compiling using dmd... > Error: cannot read file main.d > FAIL .dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C > \ dgame-example executable > Error executing command run: dmd failed with exit code 1. That error should be fixed now. > Keep up the good work! Thanks! |
March 15, 2015 Re: Dgame revived | ||||
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Posted in reply to Namespace | On Sunday, 15 March 2015 at 22:51:17 UTC, Namespace wrote: > On Sunday, 15 March 2015 at 22:30:06 UTC, Joel wrote: >> I've been getting these errors: >> >> I found two places that have 'package(Dgame):' - source\Dgame\Graphic\Color.d(30) and source\Dgame\Math\Rect.d(44), and if I remove them (comment them out), then only one error remains: > Yeah, I've used a dmd 2.067 version. I will fix this tomorrow, so that Dgame is useable with dmd 2.066. > >> Compiling using dmd... >> Error: cannot read file main.d >> FAIL .dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C >> \ dgame-example executable >> Error executing command run: dmd failed with exit code 1. > That error should be fixed now. I still get this error. Or am I using the wrong zip file? >> Keep up the good work! > Thanks! |
March 16, 2015 Re: Dgame revived | ||||
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Posted in reply to Namespace | On Sunday, 15 March 2015 at 18:12:36 UTC, Namespace wrote:
> On Friday, 13 March 2015 at 18:59:48 UTC, Namespace wrote:
>>> I will merge the 0.5.0 branch this evening and tag a release candidate v0.5.0rc.
>> https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1
>
> New Beta:
> https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.2
>
> and two new Tutorials:
> http://dgame-dev.de/?page=tutorial&tut=gl_settings
> http://dgame-dev.de/?page=tutorial&tut=tilemap
>
> I hope my english is not that bad.
This is great, thanks for the tilemap tute.
And as a non-native speaker myself I think your English is very good :)
bye,
amber
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