Thread overview |
---|
October 01, 2020 Tried doing some bindbc-cimgui | ||||
---|---|---|---|---|
| ||||
Hello guys, I made some bindbc-cimgui using bindbc-sdl and bindbc-opengl, I'm only making the repository available because I had a bunch of headaches trying to make it work, any PR's are welcome. This cimgui version uses the most updated version to this day (v1.78), while I'm doing my engine, I'll try to keep it up to date the most I can: There are already prebuilt binaries for Windows on the repository I'm not as expert as everyone here, so, feel free to teach me your tricks! The app.d is a minimal example with no error checking. I tried to follow the most I could from mdparker pattern https://github.com/MrcSnm/bindbc-cimgui |
October 01, 2020 Re: Tried doing some bindbc-cimgui | ||||
---|---|---|---|---|
| ||||
Posted in reply to Hipreme | On Thursday, 1 October 2020 at 00:12:44 UTC, Hipreme wrote: > Hello guys, I made some bindbc-cimgui using bindbc-sdl and bindbc-opengl, I'm only making the repository available because I had a bunch of headaches trying to make it work, any PR's are welcome. > > This cimgui version uses the most updated version to this day (v1.78), while I'm doing my engine, I'll try to keep it up to date the most I can: > > There are already prebuilt binaries for Windows on the repository > I'm not as expert as everyone here, so, feel free to teach me your tricks! The app.d is a minimal example with no error checking. > > I tried to follow the most I could from mdparker pattern > > https://github.com/MrcSnm/bindbc-cimgui That's really nice, thanks for sharing! I was also working on updating an older version for my engine, i am generating the binding using the cimgui json files provided, maybe we can join forces, i'll send a PR with the generator once i finish it (i can see you are working a little with libgdx, my engine might interest you :p https://github.com/ryuukk/dark/) |
October 01, 2020 Re: Tried doing some bindbc-cimgui | ||||
---|---|---|---|---|
| ||||
Posted in reply to ryuukk_ | On Thursday, 1 October 2020 at 02:06:50 UTC, ryuukk_ wrote:
> On Thursday, 1 October 2020 at 00:12:44 UTC, Hipreme wrote:
>> Hello guys, I made some bindbc-cimgui using bindbc-sdl and bindbc-opengl, I'm only making the repository available because I had a bunch of headaches trying to make it work, any PR's are welcome.
>>
>> This cimgui version uses the most updated version to this day (v1.78), while I'm doing my engine, I'll try to keep it up to date the most I can:
>>
>> There are already prebuilt binaries for Windows on the repository
>> I'm not as expert as everyone here, so, feel free to teach me your tricks! The app.d is a minimal example with no error checking.
>>
>> I tried to follow the most I could from mdparker pattern
>>
>> https://github.com/MrcSnm/bindbc-cimgui
>
> That's really nice, thanks for sharing!
>
> I was also working on updating an older version for my engine, i am generating the binding using the cimgui json files provided, maybe we can join forces, i'll send a PR with the generator once i finish it
>
> (i can see you are working a little with libgdx, my engine might interest you :p https://github.com/ryuukk/dark/)
There is inside one of the folders a meta file called "metareplacer.d", it is not really part of the project, but I've defined a bunch of regex+replaces which can do a lot of work on converting C syntax to D when converting, maybe later I'll do a converter.
I'll be sure to take a look on your project :D
|
October 07, 2020 Re: Tried doing some bindbc-cimgui | ||||
---|---|---|---|---|
| ||||
Posted in reply to Hipreme | Hello guys, after creating bindbc-generator, I came to recreate bindbc-cimgui for the docking branch. I've put a plenty of conditional compilation for adding support to both master branch and docking branch, although I would not bother with master as docking should be considered the main one. The dll on the example folder currently is for the docking branch. If someone finds any bug, PR's are welcome: https://github.com/MrcSnm/bindbc-cimgui |
Copyright © 1999-2021 by the D Language Foundation