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August 19, 2014 iterate traits ? | ||||
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Hi, i'm trying to create a dynamic vertex format for opengl, defined at compiletime by a struct e.g. struct Vertex {float[3] position, float[3] normal} i can get the name of all members with this: auto b = [ __traits(allMembers, VertexType) ]; but i can't iterate them at compiletime because there is no static foreach? foreach(e; b) { alias tt = typeof(__traits(getMember, VertexType, e)); // not working writeln(tt.sizeof); } since i need to setup vertexpointers for opengl at runtime my next question? - is it possible to evaluate the traits also at runtime? but i'd also like to know how i can iterate them at compiletime thx in advance :) |
August 19, 2014 Re: iterate traits ? | ||||
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Posted in reply to ddos | On Tue, 19 Aug 2014 18:15:33 +0000, ddos wrote: > since i need to setup vertexpointers for opengl at runtime my next question? - is it possible to evaluate the traits also at runtime? but i'd also like to know how i can iterate them at compiletime > > thx in advance :) Take a look at this example: http://dpaste.dzfl.pl/2fdea78a49b6 A foreach becomes compile-time whenever the aggregate is a purely compile- time construct such as a tuple. |
August 19, 2014 Re: iterate traits ? | ||||
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Posted in reply to Justin Whear | On Tuesday, 19 August 2014 at 18:25:24 UTC, Justin Whear wrote:
> On Tue, 19 Aug 2014 18:15:33 +0000, ddos wrote:
>
>> since i need to setup vertexpointers for opengl at runtime my next
>> question? - is it possible to evaluate the traits also at runtime? but
>> i'd also like to know how i can iterate them at compiletime
>>
>> thx in advance :)
>
> Take a look at this example:
> http://dpaste.dzfl.pl/2fdea78a49b6
>
> A foreach becomes compile-time whenever the aggregate is a purely compile-
> time construct such as a tuple.
thank you!
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August 19, 2014 Re: iterate traits ? | ||||
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Posted in reply to ddos | >> A foreach becomes compile-time whenever the aggregate is a purely compile- time construct such as a tuple.
Yeah, I think you transformed it into a runtime array by using [ ... ]. Tuples with compatible types can be 'downgraded' to arrays that way. But there is no need to: tuples are iterable, indexable and slice-able in D.
import std.stdio;
struct Vertex {float[3] position; float[3] normal;}
void main() {
foreach(e; __traits(allMembers, Vertex)) {
alias tt = typeof(__traits(getMember, Vertex, e)); // worksforme
writeln(tt.sizeof);
}
}
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